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Re: What are you working on?
[Re: dice]
#388730
12/06/11 23:25
12/06/11 23:25
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Joined: Jul 2001
Posts: 4,801 netherlands
Realspawn
Expert
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Expert
Joined: Jul 2001
Posts: 4,801
netherlands
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I decided to get back to my roots and start helping total noobs in coding like me. This means very basic stuf in small mini workshops step by step. Many things look so simple for a noob it's hard to figure out basics as jumping or a working healthbar I know i find it hard and so will all noob people There now 3 workshops and more are in the making. Little clip Just follow my link.
Last edited by Realspawn; 12/06/11 23:25.
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Re: What are you working on?
[Re: Rondidon]
#388804
12/07/11 19:05
12/07/11 19:05
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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please add some dirt! Your City is sooooo clean ^^
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: Rondidon]
#388848
12/07/11 23:22
12/07/11 23:22
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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@Rodidon : For street , search on CG Textures, or other photos on google and if needed make them tileable ! Yours have too much noise, thet looks too much agressive to the eye ! you should blurr them to try, but yes you should target photo textures, and you don't need a thousand, only some of great quality ! I finally found how to colorize a baked normal map : Just use Multiply in the selection of the tool option panel. That's good, now i can keep this method to make 3D characters and just paint highlights or shadows :
Last edited by ratchet; 12/07/11 23:25.
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Re: What are you working on?
[Re: Espér]
#388878
12/08/11 10:40
12/08/11 10:40
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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@rondidon: how did you add the white marks on the street texture? Is it all just one huge texture? Or did you model them out?
~"I never let school interfere with my education"~ -Mark Twain
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Re: What are you working on?
[Re: Rondidon]
#388930
12/08/11 20:54
12/08/11 20:54
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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@Rondidon : If you would use textures instead of polygons you will gain lot more power (less polygons to process ), and the less 3D independent objects the engine have to treat indivdualy the better he likes ! In some games like Gear of Wars , you can find 3D artist trics; like some 4 or 5 big squarre floor surface joined , that are one mesh in fact , and in game they look like they were separated : optimisation ! ------------- 3D coat is incredibly complete, even for 3D painting you can use layers ,and there are lot of different types like in 2D programs so i jsut adde a multiply layer to paint color above the normal map for some color test !
Last edited by ratchet; 12/08/11 21:47.
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Re: What are you working on?
[Re: ratchet]
#388947
12/08/11 22:52
12/08/11 22:52
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Joined: Aug 2002
Posts: 2,183 Germany, BaW�
Rondidon
Expert
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Expert
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
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The whole city consits of five meshes: Ground (including streetmarks), street props, buildings, water, vegetation. So there`re just five models to handle individually. The street marks are ~200-300 Polys for the whole level, so I don`t think there`s a big performance issue . If I would use textures for that, I needed to create various (big) image files. I don`t think this would be the better solution. Is it?
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