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Re: Light & Shadow Update [Re: WretchedSid] #387544
11/20/11 12:37
11/20/11 12:37
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
@JustSid: oops, didnt read that^^"


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

new Video: Light & Shadow [Re: Rackscha] #387666
11/22/11 00:52
11/22/11 00:52
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Thank you, guys.
Here's the video:

http://www.youtube.com/watch?v=qbuW5pwXKsg

I've recorded the clip on half speed and speed it up in a video program, thus the movement got a little hectic, sorry.
Next are creepy creatures that hide in the dark.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: new Video: Light & Shadow [Re: Superku] #387667
11/22/11 01:10
11/22/11 01:10
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
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Iglarion  Offline
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Joined: Jul 2004
Posts: 785
Serbia
Quote:
You control your crosshair with the cursor keys or the gamepad. Once you point to an enemy, a subtle autoaim assists your crosshair movement. It takes a little while to get used to it, though, esp. when you use the jetpack simultaneously.

About control fire-balls, first i was afraid that you put the mouse in the game but i'm glad that you did not. This game was definitely born for the gamepad wink.

Shadow effect is totaly great! Great job like always wink.


IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
Re: new Video: Light & Shadow [Re: Iglarion] #387820
11/24/11 00:32
11/24/11 00:32
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Like always, just great !
this is the new Mario Bros challenger laugh!

Re: new Video: Light & Shadow [Re: ratchet] #387823
11/24/11 03:46
11/24/11 03:46
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Thanks! :>
Finally completed the shadow level or at least the first of two, it's time to move on to different things for a while. Thus this is the last light & shadow update for now:



Gameplay:
The light of your torch slowly decreases. As its lightrange gets lower, the enemy with the red glowing eyes (he blinks on the screenshot) that only moves in the dark comes closer and closer until he gets you. The black smoke monsters don't harm or attack you directly, but when your torch gets covered by smoke it rapidly deceases. There even are two spots where you have to drop your torch to progress, this way your movement won't be limited anymore because you have both hands free, but you have to move through the darkness and run from the glowing eyes, uh, scary! :-@


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: new Video: Light & Shadow [Re: Superku] #387840
11/24/11 13:37
11/24/11 13:37
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
User
Shadow969  Offline
User
S

Joined: Oct 2006
Posts: 873
nice, but the difference between player's and walls' penumbra and shadow darkness is too noticable in my opinion

Re: new Video: Light & Shadow [Re: Shadow969] #387883
11/24/11 23:47
11/24/11 23:47
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
I find shadow player really nice and enougght and don't mind about others shadows.
Just my personnal taste laugh !

Re: new Video: Light & Shadow [Re: ratchet] #388540
12/04/11 06:10
12/04/11 06:10
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Yeah I've tried an opaque and hard-edged player shadow first, but it looked really odd, thus I've increased the shadow's brightness and blurred it multiple times. (I cannot make the wall's penumbra smoother/ bigger.)


I thought I could increase the fps by a rewrite of the effect layer rendering (for heat haze, water and other refractions and effects), but in the end it did not support transparent objects very well and so I've returned to the old system
(a week of code, shader and level changes lost...).

Nevertheless, a post in Showcase I (how this forum once was called in the good old days) without a screenshot is boring, so here we go, nothing special though:


(I need to implement FXAA)
A Kuball-only level, smooth movement in pipes was a bit tricky, pipes still look a bit ... bad, even though I've already spent enough hours on them.


Oh and btw, Superku has approx. reached 50% completion (excluding music and sound), I hope I can start beta testing in May.
Additionally, I've got a plan now for all 50 levels including the finale that will be kick-ass, I promise!

Last edited by Superku; 12/04/11 06:17.

"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: new Video: Light & Shadow [Re: Superku] #388561
12/04/11 13:37
12/04/11 13:37
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
Pretty cool laugh

For the pipes: MAybe for entry and exit you should add thick rings(like those in Mario). Thought it might look a bit better as transition.


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: new Video: Light & Shadow [Re: Rackscha] #388714
12/06/11 20:04
12/06/11 20:04
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Amazing effects !
Simple but with great materials and effects, somewhat like Mario Galaxy 3D style in some sort !

Keep it up !

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