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Re: What are you working on? [Re: JoGa] #387941
11/25/11 21:25
11/25/11 21:25
Joined: Nov 2010
Posts: 125
Germany
chrisp1 Offline
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chrisp1  Offline
Member

Joined: Nov 2010
Posts: 125
Germany
Originally Posted By: JoGa
draw a bit with gimp for my inventory (the big panel in the middle)
it's the second try and not finished over all - "working on".
But what do you think? Too dreary or okay? (my Dyschromatopsie don't allow to see all colours, so some Tips if it fits woud be great laugh )


I like it grin


---------------------------------------------------
My new project: www.sfc.de.to
My old project: www.littlesubmarine.de.to
My Youtubechannel: http://www.youtube.com/user/darkchrisp#p/a/u/0/5idMXmCDdmA
---------------------------------------------------
Re: What are you working on? [Re: chrisp1] #387944
11/25/11 23:09
11/25/11 23:09
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
@memoli :
Terrain textures and rocks are great even if you baught them or not laugh !
For the lightening, it's a bit too strong, you could lower it a bit perhaps ?

---------------


Back to the cartoon oldier work :





I'll try pure hand painted texture based on actual normal map to see how it can look at final !

Last edited by ratchet; 11/25/11 23:12.
Re: What are you working on? [Re: ratchet] #387950
11/26/11 06:21
11/26/11 06:21
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�




Re: What are you working on? [Re: Rondidon] #387951
11/26/11 10:18
11/26/11 10:18
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Really nice man! laugh


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: Rondidon] #387952
11/26/11 10:20
11/26/11 10:20
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
I thought at first that you'd use the same high res textures as harry does in his middle age game for your house. But then I realized it was a real photo wink

Re: What are you working on? [Re: PadMalcom] #387960
11/26/11 14:02
11/26/11 14:02
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Yep, Harry is a wizard laugh

Re: What are you working on? [Re: Rondidon] #387965
11/26/11 15:16
11/26/11 15:16
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
Can someone point me to the pictures from Harry? cant find them o.O


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: Rackscha] #387967
11/26/11 15:30
11/26/11 15:30
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
Here you go, not the best he'd made probably, but awesome:
Originally Posted By: Harry Potter
In my project (Pax et Bellum) I use thousands of grass models with alpha channel.
And I have no problem with the frame rate, because I use mipmaps and LOD.

Originally Posted By: Joey
Your grass has an alphachannel and it does not write into the depthbuffer, which means that every pixel is rendered for every grass plane every frame. And those are blended together, which means that the previous colour has to be read and mixed with the new one for every grass plane.
That's right.
But if you use mipmaps, only the smaller mipmap must be rendered when an object is far away. Rendering/blending is much faster then.
In my game I use very detailed textures (8192 x 8192 pixels). To render them as fast as possible, I use DDS textures with 9(!) Mipmaps.

Here you can see a screenshot of my game with thousands of grass models (all with alpha channel). The frame rate is higher than 60 FPS even though the level is not finished and optimized now (the grass models in this test level are old models with only 4 Mipmaps, and I use no LOD).


(click here to see the original size of the screenshot)

I hope that Harry won't get angry that I've posted this here, if so I could remove this.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: 3run] #387989
11/26/11 17:39
11/26/11 17:39
Joined: Oct 2008
Posts: 15
M
memoli Offline
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memoli  Offline
Newbie
M

Joined: Oct 2008
Posts: 15
two new ss video next week laugh




added sea:)


Last edited by memoli; 11/26/11 18:43.
Re: What are you working on? [Re: memoli] #387993
11/26/11 18:18
11/26/11 18:18
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
looks awesome, except for the shadows of the transparent objects. keep it up!


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