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Re: Newton 2 wrapper [Re: ] #385584
10/20/11 15:01
10/20/11 15:01
Joined: Sep 2003
Posts: 648
Switzerland
snake67 Offline
User
snake67  Offline
User

Joined: Sep 2003
Posts: 648
Switzerland
Hi

Thanks. I tried this allready, no result... Could the reason be an incompatibility with A8?

Re: Newton 2 wrapper [Re: snake67] #385630
10/20/11 23:43
10/20/11 23:43
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
I've never used Newton before, but I guess it could be that you have to register level_ent as a static, polygonal object.


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Re: Newton 2 wrapper [Re: Superku] #385640
10/21/11 09:31
10/21/11 09:31
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
I think Newtone 2 wrapper doesn't support A8 at the moment, cause I couldn't get demo samples to work properly with it, objects were falling throw the ground, but with A7 they worked fine.


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Re: Newton 2 wrapper [Re: 3run] #385647
10/21/11 14:37
10/21/11 14:37
Joined: Sep 2003
Posts: 648
Switzerland
snake67 Offline
User
snake67  Offline
User

Joined: Sep 2003
Posts: 648
Switzerland
Thats bad news. It would be nice to use Newton with A8, because i (we?) got so many problems integrating PhysiX into my projects...

Re: Newton 2 wrapper [Re: snake67] #385653
10/21/11 15:27
10/21/11 15:27
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
Abs agree with you dude! At the moment I prefer to stay with A7.


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Re: Newton 2 wrapper [Re: 3run] #385721
10/22/11 16:07
10/22/11 16:07
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
You need to fix the vertex struct, I think.

Go to newton_main.c and comment the _VERTEX_ struct:

/*
typedef struct
{
float x, y, z;
float nx, ny, nz;
float tu1, tv1;
float tu2, tv2;
float tx3, ty3, tz3, tw3;
} _VERTEX_;
*/


And whereever it is used, use D3DVERTEX instead.

Re: Newton 2 wrapper [Re: FBL] #385724
10/22/11 16:32
10/22/11 16:32
Joined: Sep 2003
Posts: 648
Switzerland
snake67 Offline
User
snake67  Offline
User

Joined: Sep 2003
Posts: 648
Switzerland
Hi Firoball

Wow!!! Thats it. No more fall through anymore. Thank you very much!

Re: Newton 2 wrapper [Re: snake67] #387098
11/14/11 12:32
11/14/11 12:32
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
Is this deterministic? and what could be done to make it that way? [needed for multiplayer/replay purposes]

Re: Newton 2 wrapper [Re: ] #395765
02/27/12 14:42
02/27/12 14:42
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
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C

Joined: Oct 2011
Posts: 1,082
Germany
No sry works now^^

Last edited by Ch40zzC0d3r; 02/27/12 14:57.
Re: Newton 2 wrapper [Re: Ch40zzC0d3r] #395767
02/27/12 14:51
02/27/12 14:51
Joined: Mar 2007
Posts: 197
Y
yorisimo Offline
Member
yorisimo  Offline
Member
Y

Joined: Mar 2007
Posts: 197
Did you make Firoball's fix (find and replace all VERTEX to D3DVERTEX...up 4 posts in this thread)?
Worked for me.


Joris Lambrecht
My Contributions: Relative Rotation, Window Sizing
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