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Re: What are you working on? [Re: ratchet] #386770
11/09/11 00:57
11/09/11 00:57
Joined: Jan 2002
Posts: 454
Germany
CD_saber Offline
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CD_saber  Offline
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Posts: 454
Germany
After Painkiller showed the fighting system, its time to present screenshots of the first level.















http://img511.imageshack.us/img511/1292/shot9.jpg


Last edited by CD_saber; 11/09/11 01:04.

Ja, lach du nur du haariges Pelzvieh!
Re: What are you working on? [Re: CD_saber] #386771
11/09/11 01:35
11/09/11 01:35
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
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Iglarion  Offline
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Posts: 785
Serbia
@CD_saber
I really enjoy watching these images. Looks really nice wink.
You and Painkiller works together on this project? If yes this is great combination beacuse i really like his fighting system, and it would be interesting to see it in this level smile .


IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
Re: What are you working on? [Re: Iglarion] #386772
11/09/11 02:22
11/09/11 02:22
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Posts: 2,488
@CD_Saber :
Great , looks professionnal.
On first screen , i don't know why , but rocks and buildings
seems too much illumintade compared to the rest of level !
For example the buildings could have some bigger shadow or SSAO
to avoid that "cutting" edges : bright Building posed on
dark terrain ???

But it's only noticeable on first screen, and for an indie project that's already amazing level !

Re: What are you working on? [Re: ratchet] #386774
11/09/11 03:07
11/09/11 03:07
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
@ratchet. very good start.i dont do much hand painted texturing, but it always fun to see it in other peoples work laugh

@saber pretty good so far. a little bare(wip i think anyways, right?), but well built :), one can easily look at those pics and see where all the little details would fit and the beauty that the levels could have when finished.



Last edited by lostclimate; 11/09/11 03:33.
Re: What are you working on? [Re: lostclimate] #386857
11/09/11 23:58
11/09/11 23:58
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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another some more detailled wall texture :



Last edited by ratchet; 11/09/11 23:59.
Re: What are you working on? [Re: ratchet] #386859
11/10/11 00:12
11/10/11 00:12
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Posts: 6,861
Kiel (Germany)
@saber: Looks good and as it was a lot of work. I would increase the terrain's brightness a little, though.

@ratchet: New texture is way better than the old one, good work, but I dislike the seams/ the plain background color, it needs more detail.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: What are you working on? [Re: Superku] #386860
11/10/11 00:22
11/10/11 00:22
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Posts: 2,488
Thanks SuperKu ,
i'm beginning in hand painting laugh

some little reffining :


very simple tree wood attempt :





Last edited by ratchet; 11/10/11 00:50.
Re: What are you working on? [Re: ratchet] #386903
11/10/11 19:36
11/10/11 19:36
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
@ratchet: which paint tool are you using o.O(cant see from the screens :P)


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: Rackscha] #386913
11/10/11 23:08
11/10/11 23:08
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Joined: Apr 2008
Posts: 2,488
ha ha ... it's not a pure 2D painting program in fact ...
so yes perhaps hard to recognize : it's 3D coat laugh

Yes 3D coat is scultping,retopo,uv tool, but also great painting tool.
It has a very usefull feature that is Texture Tile making.
You choose the resolution and you can paint on the maps you want : diffuse, normal, specular.
You have :
-layers
-brushes
-masks
-bézier curves, reactangles, paths
-several lighten/Darken tools
-simple blurr (just press Shift when painting)

I forgot , you can indeed paint in 3D on your 3D model and any of the maps (diffuse/Norm/spec).


Last edited by ratchet; 11/10/11 23:09.
Re: What are you working on? [Re: ratchet] #386950
11/11/11 16:11
11/11/11 16:11
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
@Ratched: Sounds interestng


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

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