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Re: What are you working on?
[Re: MrGuest]
#386179
10/29/11 21:57
10/29/11 21:57
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Thanks, I'm prototyping a shooter (far from Battlefield/ COD or any realistic setting) for some time now that I plan to release after my sidescroller, that's what I'm developing those small systems for (like the hitzone system). When I work on lighting for indoor levels and continue to work on this shadow system, I will probably release a working code snippet as I did with the hitzone script. As my father likes tanks and esp. driving them, I've made a tank game some years back (good old A6 times). This year's birthday present is a new tank game: (only multitex + sounds missing)
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: What are you working on?
[Re: Superku]
#386223
10/30/11 23:02
10/30/11 23:02
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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Here it is another quick video to show the progress in the combat system of the medieval project being developed by CD_saber and me. First I show all the current possible attack types, and then try to beat the three soldiers (and fail ) You can also see that now you can turn around your enemy while in combat mode, apart of other small improvements and bugfixes. http://www.youtube.com/watch?v=HmEC1pNv-hU
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: What are you working on?
[Re: painkiller]
#386251
10/31/11 15:28
10/31/11 15:28
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
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Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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LiteGUI RenderToTexture-Test: All iPhone-Buttons are clickable, clock shows the real time ^ 3D Transform of 2D image ^
Last edited by Rei_Ayanami; 10/31/11 15:30. Reason: Added 3D transform image
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Re: What are you working on?
[Re: MasterQ32]
#386346
11/01/11 23:03
11/01/11 23:03
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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@painkiller : SOLID fight System. You just need some skilled 3D artist to make levels !
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Re: What are you working on?
[Re: Rei_Ayanami]
#386477
11/03/11 18:12
11/03/11 18:12
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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Re: What are you working on?
[Re: Redeemer]
#386489
11/03/11 20:43
11/03/11 20:43
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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Re: What are you working on?
[Re: lostclimate]
#386505
11/03/11 22:46
11/03/11 22:46
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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Ah, I see. No, it's for a client. Everything is done inside PhysX, for which I had to extend the plugin. The only Lite-C code is for enabling physics, setting up constraints and collision shapes, and applying forces, when keys are pressed.
Last edited by HeelX; 11/03/11 22:46.
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