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Re: What are you working on? [Re: Germanunkol] #385855
10/25/11 09:26
10/25/11 09:26
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Posts: 1,438
Spain
Originally Posted By: Germanunkol
painkiller:
good start (sounds are pretty good, models are nice, movement seems good), but there's a few points I think need work:
a) way too much sliding around. Try to get the animations and the movement code to fit!
b) you almost always use the same jump-to-the-side to avoid the attack, which works because the guys only do one attack. I know it's WIP, but the guy should at least have a sideway slash and a forward thrust animation as well. Check out some of wolfire.com's combat movies.
c) I know it's a game, but people shouldn't be standing upright after having been hit with a sword once, or when having an arrow in their chest. This is something that bothers me with pretty much every RPG though.
d) the jump's too high.
e) it would be cool if you could make the shield block even when not in blocking stance. For example, in the video, almost every hit you get on the enemy goes through his shield from the side.


Originally Posted By: ratchet
@Painkiller : great
Just need a crosshair when shooting with the arrow.

Reminds me this :
Dark Souls gameplay

I think you can make any type of ennemy like strong, or some more quick, ro some that blocks or evade a lot, or why not some having deadly attacks hard to avoid some times !

Strong base you have here, Keep it up !


Originally Posted By: sivan
painkiller:
really nice, just as others advised, if you were used separate attached helmet/shield/weapons models to base character for better hit/blocking/injury detection, it would be really fine.
moreover, some camera zooming when using the bow would be not irrealistic in this case too, even if no sniper rifle is used laugh
...and I'm expecting more weapons, more attack/defend animations with cutting off body parts, group attacks and siege weapons too grin


Thanks, I really appreciate your feedback. Yesterday I added a crosshair and also zooming the camera when you are using the bow. Weapons are actually separated models attached by script, so virtually it's possible to have a unlimited number of weapons. I will also take into account your other suggests.


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: What are you working on? [Re: painkiller] #385994
10/26/11 18:15
10/26/11 18:15
Joined: Jun 2009
Posts: 258
behind this enternet window
zeusk Offline
Member
zeusk  Offline
Member

Joined: Jun 2009
Posts: 258
behind this enternet window
New Gameplay footage in the grasslands:







this area in the level is where the monsters and creature will appear and where you will hunt them at

Re: What are you working on? [Re: zeusk] #385998
10/26/11 19:19
10/26/11 19:19
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
working with my first struct ^^ *happy*

my 3D Block Editor moves on!


now working on the button to change the models between closed sides, and open sides (to avoid that grid on the modelshading)

Last edited by Espér; 10/26/11 19:21.

Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: What are you working on? [Re: Espér] #386000
10/26/11 19:32
10/26/11 19:32
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Joined: Dec 2008
Posts: 1,660
North America
Originally Posted By: Espér
working with my first struct ^^ *happy*

Structs are cool! laugh

Nice editor, btw.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: What are you working on? [Re: zeusk] #386002
10/26/11 19:42
10/26/11 19:42

C
chris_oat
Unregistered
chris_oat
Unregistered
C



@zeusk: Nice Screenshots! May I ask how you set up the Vegetation (grass) in your Level?

Re: What are you working on? [Re: ] #386005
10/26/11 19:59
10/26/11 19:59
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
WORKING ^^



dunno why.. but today, i´ve got a run!


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: What are you working on? [Re: Espér] #386015
10/26/11 21:37
10/26/11 21:37
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Joined: Apr 2008
Posts: 2,488
@Zeusk :
Great ! How did you put your grass ?
A8 don't have grass editor?

Some refining on some team Fortress 2 style character :
(Need to make hears and hands)






Last edited by ratchet; 10/26/11 22:27.
Re: What are you working on? [Re: ratchet] #386018
10/26/11 23:18
10/26/11 23:18
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
@Esper: Nice, but the user should user a scaledup cube anyway or he will waste polygons tongue


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: Rackscha] #386022
10/27/11 05:34
10/27/11 05:34
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
You're right, we will add bigger Cube Systems later ^^



Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: What are you working on? [Re: Espér] #386072
10/27/11 19:31
10/27/11 19:31
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Joined: Apr 2008
Posts: 2,488
@Esper :
looks like a cool tool, does it produce model based level or BSP ?

Some progress on a Breed game inspired character :



Sculptris rules !

Last edited by ratchet; 10/27/11 21:40.
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