2 registered members (dr_panther, 7th_zorro),
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Re: What are you working on?
[Re: Germanunkol]
#385855
10/25/11 09:26
10/25/11 09:26
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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painkiller: good start (sounds are pretty good, models are nice, movement seems good), but there's a few points I think need work: a) way too much sliding around. Try to get the animations and the movement code to fit! b) you almost always use the same jump-to-the-side to avoid the attack, which works because the guys only do one attack. I know it's WIP, but the guy should at least have a sideway slash and a forward thrust animation as well. Check out some of wolfire.com's combat movies. c) I know it's a game, but people shouldn't be standing upright after having been hit with a sword once, or when having an arrow in their chest. This is something that bothers me with pretty much every RPG though. d) the jump's too high. e) it would be cool if you could make the shield block even when not in blocking stance. For example, in the video, almost every hit you get on the enemy goes through his shield from the side. @Painkiller : great Just need a crosshair when shooting with the arrow. Reminds me this : Dark Souls gameplay I think you can make any type of ennemy like strong, or some more quick, ro some that blocks or evade a lot, or why not some having deadly attacks hard to avoid some times ! Strong base you have here, Keep it up ! painkiller: really nice, just as others advised, if you were used separate attached helmet/shield/weapons models to base character for better hit/blocking/injury detection, it would be really fine. moreover, some camera zooming when using the bow would be not irrealistic in this case too, even if no sniper rifle is used ...and I'm expecting more weapons, more attack/defend animations with cutting off body parts, group attacks and siege weapons too Thanks, I really appreciate your feedback. Yesterday I added a crosshair and also zooming the camera when you are using the bow. Weapons are actually separated models attached by script, so virtually it's possible to have a unlimited number of weapons. I will also take into account your other suggests.
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: What are you working on?
[Re: zeusk]
#385998
10/26/11 19:19
10/26/11 19:19
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Joined: Mar 2008
Posts: 2,247 Baden Württemberg, Germany
Espér
Expert
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Expert
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
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working with my first struct ^^ *happy* my 3D Block Editor moves on! now working on the button to change the models between closed sides, and open sides (to avoid that grid on the modelshading)
Last edited by Espér; 10/26/11 19:21.
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Re: What are you working on?
[Re: Espér]
#386000
10/26/11 19:32
10/26/11 19:32
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Joined: Dec 2008
Posts: 1,660 North America
Redeemer
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,660
North America
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working with my first struct ^^ *happy* Structs are cool! Nice editor, btw.
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Re: What are you working on?
[Re: zeusk]
#386002
10/26/11 19:42
10/26/11 19:42
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chris_oat
Unregistered
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chris_oat
Unregistered
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@zeusk: Nice Screenshots! May I ask how you set up the Vegetation (grass) in your Level?
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Re: What are you working on?
[Re: Espér]
#386015
10/26/11 21:37
10/26/11 21:37
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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@Zeusk : Great ! How did you put your grass ? A8 don't have grass editor? Some refining on some team Fortress 2 style character : (Need to make hears and hands)
Last edited by ratchet; 10/26/11 22:27.
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Re: What are you working on?
[Re: ratchet]
#386018
10/26/11 23:18
10/26/11 23:18
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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@Esper: Nice, but the user should user a scaledup cube anyway or he will waste polygons
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: What are you working on?
[Re: Espér]
#386072
10/27/11 19:31
10/27/11 19:31
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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@Esper : looks like a cool tool, does it produce model based level or BSP ? Some progress on a Breed game inspired character : Sculptris rules !
Last edited by ratchet; 10/27/11 21:40.
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