|
Re: What are you working on?
[Re: zeusk]
#385750
10/23/11 12:42
10/23/11 12:42
|
Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
|
Serious User
Joined: Aug 2009
Posts: 1,438
Spain
|
Here is a quick video showing the player combat system of the Medieval project that CD_Saber and me are currently working on http://www.youtube.com/watch?v=2QfPP0B5EfcThere are more types of attack that I forgot to show on the video
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
|
|
|
Re: What are you working on?
[Re: painkiller]
#385755
10/23/11 14:41
10/23/11 14:41
|
Joined: Feb 2010
Posts: 886
Random
User
|
User
Joined: Feb 2010
Posts: 886
|
I`m working on my, game called Tarrox; Forum link
|
|
|
Re: What are you working on?
[Re: Random]
#385831
10/24/11 18:10
10/24/11 18:10
|
Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
|
Expert
Joined: Jun 2006
Posts: 2,640
Earth
|
painkiller: good start (sounds are pretty good, models are nice, movement seems good), but there's a few points I think need work: a) way too much sliding around. Try to get the animations and the movement code to fit! b) you almost always use the same jump-to-the-side to avoid the attack, which works because the guys only do one attack. I know it's WIP, but the guy should at least have a sideway slash and a forward thrust animation as well. Check out some of wolfire.com's combat movies. c) I know it's a game, but people shouldn't be standing upright after having been hit with a sword once, or when having an arrow in their chest. This is something that bothers me with pretty much every RPG though. d) the jump's too high. e) it would be cool if you could make the shield block even when not in blocking stance. For example, in the video, almost every hit you get on the enemy goes through his shield from the side.
~"I never let school interfere with my education"~ -Mark Twain
|
|
|
Re: What are you working on?
[Re: zeusk]
#385845
10/24/11 20:36
10/24/11 20:36
|
Joined: Dec 2010
Posts: 66 München (Germany)
dice
Junior Member
|
Junior Member
Joined: Dec 2010
Posts: 66
München (Germany)
|
when i lack inspiration i goto this site: Crasher is a game developed in unity3d but the graphics, modeling and texturing skills can be applied to lite-c if you're willing to push yourself. vid of crasher Wow, I really like the way theyre modeling! Looks awesome to me ;D Good inspiration side, I agree with you!
|
|
|
Re: What are you working on?
[Re: dice]
#385847
10/24/11 21:03
10/24/11 21:03
|
Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
|
OP
Expert
Joined: Apr 2008
Posts: 2,488
|
@Painkiller : great Just need a crosshair when shooting with the arrow. Reminds me this : Dark Souls gameplay I think you can make any type of ennemy like strong, or some more quick, ro some that blocks or evade a lot, or why not some having deadly attacks hard to avoid some times ! Strong base you have here, Keep it up !
|
|
|
Re: What are you working on?
[Re: painkiller]
#385853
10/25/11 09:08
10/25/11 09:08
|
Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
|
Expert
Joined: Mar 2011
Posts: 3,150
Budapest
|
painkiller: really nice, just as others advised, if you were used separate attached helmet/shield/weapons models to base character for better hit/blocking/injury detection, it would be really fine. moreover, some camera zooming when using the bow would be not irrealistic in this case too, even if no sniper rifle is used ...and I'm expecting more weapons, more attack/defend animations with cutting off body parts, group attacks and siege weapons too
|
|
|
Re: What are you working on?
[Re: sivan]
#385854
10/25/11 09:23
10/25/11 09:23
|
Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
|
Expert
Joined: Mar 2011
Posts: 3,150
Budapest
|
I'm just playing with environtment settings, tweaking my mapeditor, finding out new options, to get something nice without shaders... and meeting engine bugs "as always" By siwaan at 2011-10-25
|
|
|
|