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Re: Newton 2 wrapper [Re: Timothy] #341913
09/21/10 17:02
09/21/10 17:02
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
float QUANTTOMETER = 0.03125;
float METERTOQUANT = 32;


If you choose a too small factor for QUANTTOMETER Newton will get problems with inaccuracies and then collision does not work reliably anymore.

Re: Newton 2 wrapper [Re: FBL] #341971
09/22/10 12:20
09/22/10 12:20
Joined: Apr 2007
Posts: 141
Germany
Timothy Offline
Member
Timothy  Offline
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Joined: Apr 2007
Posts: 141
Germany
I know what the problem was now:
I used newton_start() before loading the level which obviously is wrong.
@Firoball Thank you very much for your help!

Re: Newton 2 wrapper [Re: Timothy] #342088
09/23/10 11:27
09/23/10 11:27
Joined: Jan 2005
Posts: 605
Deutschland, NRW
G
garv3 Offline
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garv3  Offline
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Joined: Jan 2005
Posts: 605
Deutschland, NRW
Thank you for the answer!
But if I try it this way, I get an error in "...include\windows.h" in line 6519: syntax error <RECT rcPaint;>!

frown

EDIT: Fixed this by changing order of lines...
But now I get an error after starting the level: EMPTY PROTOTYPE CALLED IN NEWTON_START

What I do in main() is:
Code:
//set some level preferences
//load the level
newton_start();
wait(3);
ENTITY* ball = ent_create("kugel.mdl", nullvector, NULL);
newton_addentity(ball, 75, NEWTON_SPHERE, onforceandtorque);
	
while(1){
	newton_update();
	wait(1);
}



Last edited by garv3; 09/23/10 12:19.

GameStudio Version: A7 Pro v7.86
Re: Newton 2 wrapper [Re: garv3] #359059
02/15/11 13:58
02/15/11 13:58
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Joined: May 2002
Posts: 7,441
newton will go open source under the zlib license in a few days.
edit: http://newtondynamics.com/forum/viewtopic.php?f=9&p=45765#p45765 it already happened.

i think this is a good step since julio will have more time to concentrate on the core then. others can help with stuff like mac and linux builds and so on.

i wonder how all the people who prefered bullet just because it is open source will react to this. laugh

Re: Newton 2 wrapper [Re: ventilator] #359988
02/21/11 08:20
02/21/11 08:20
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline OP

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VeT  Offline OP

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Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
Greetings, ventilator laugh

I also wanted to print news about Newton 3.0 here, but you mke it faster, as i was out of town laugh


I didnt visit forum for a really long time, but now i have some free time to improve Wrapper. Idk if it is actual laugh


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Newton 2 wrapper [Re: VeT] #360051
02/21/11 15:34
02/21/11 15:34
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
Haha!! laugh Privet Vet. Happy to see u back here laugh
Waiting for a new great wrapper (with car, rag-dolls) as well laugh


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Newton 2 wrapper [Re: 3run] #361292
03/02/11 10:36
03/02/11 10:36
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline OP

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VeT  Offline OP

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Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
Zdarova, 3run laugh
I think, that now i'll back to my last stumbling block: to character controller.
Anyway, first step would be updating to Newton 3.0 version.


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Newton 2 wrapper [Re: VeT] #361314
03/02/11 13:54
03/02/11 13:54
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Would be great to have some player movement made with newtone laugh


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Newton 2 wrapper [Re: VeT] #385369
10/17/11 17:50
10/17/11 17:50
Joined: Sep 2003
Posts: 648
Switzerland
snake67 Offline
User
snake67  Offline
User

Joined: Sep 2003
Posts: 648
Switzerland
Hi VeT

I tried Newton 2 wrapper with A8. In a small test level i have some boxes (mdl) falling to the floor (block). But they are falling through the floor! Sometimes they get stucked, struggle, eventually they all fall through. What to do?

I want to build the level with "create meshes" as "simple map".

Some help would be great...

Re: Newton 2 wrapper [Re: snake67] #385580
10/20/11 12:47
10/20/11 12:47

C
chris_oat
Unregistered
chris_oat
Unregistered
C



I believe last time I tried Newton, I realized that blocks and Models needed their FLAG8 set to ON.

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