Last night I've had an idea for a very simple hitzone system (there's not much to see on the screenshot, I know):
It supports an almost unlimited number of hitzones per model, it's very precise, it supports animated actors, it does not use any additional models (unlike my previous hitbox solution) or bones, and it doesn't even use c_trace, woot!
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual
Oh no, I've just noticed that I don't get the hit (world) position for particle/ decal effects, what makes my method above pretty useless. I guess I will write a simple hitzone system with c_trace and SCAN_TEXTURE then (I will release the source, too).
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual
@Superku : Will it be a raycast against polygons for animatec characters ? you trace against the real animated(rotated) polygons of the characters ? Others engines do that for ages (10 years or more) ... Sad that A8 don't have that simple feature.