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Re: What are you working on? [Re: Superku] #382529
09/09/11 02:31
09/09/11 02:31
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
Serious User
DLively  Offline
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
Love it.


A8 Pro 8.45.4
YouTube: Create Games For Free
Free Resources: www.CGForFree.com
Re: What are you working on? [Re: DLively] #382538
09/09/11 06:51
09/09/11 06:51
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
try to make a TowerDefence Game... Not started with the Code yet, only Graphics ^^

The worst thing ... Measurement... uhhmmm... DAMN grin

(~2k Polys)

(around 200k Polys)


cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #382543
09/09/11 09:47
09/09/11 09:47
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
@Sebastian: Looks good! Especially the terrain, do you use multi texture shader? If you are looking for an existing project done in Lite-C have a look at my tower defence: http://www.jofre.de/?p=175

Re: What are you working on? [Re: PadMalcom] #382544
09/09/11 09:53
09/09/11 09:53
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Hey PadMalco,
no i dont use a Multi Tex Shader... The Terrain got 2x 2048² Maps.
Mhhh Lite-C , think this is not supported in A6 tongue.

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #382635
09/10/11 14:50
09/10/11 14:50
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
OMG! Screens are so sweet dude! I love them!


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: 3run] #382812
09/12/11 23:57
09/12/11 23:57
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands



Bit older vid: http://www.youtube.com/watch?v=wv2X9NVFr7g

Still starting new projects.
When will I find one I can stick with?

Last edited by Joozey; 09/13/11 00:03.

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Room: #3dgs
Re: What are you working on? [Re: Joozey] #382834
09/13/11 09:14
09/13/11 09:14
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
It looks great, BUT:
a) texture seams. The texture's nice, but there's seams that are annoying.
b) why on earth are you using a - what - 30 sided (?) Icosphere?! Make it much, much smoother, add details! Because the ship/fighter seems like it's a small one (cause it moves/rotates so fast) it looks like the planet, too, is very small, and at this distance it looks to me like you should be able to see mountains, craters, etc. Since the planet is the one main object on the screen (and in space there won't ever be much more than that planet), make it something interesting to look at! Adding craters and the like could also increase the sense of orientation for the player.
c) at 0:45 - is that a lag in the video? Why is it lagging? there's hardly anything on the screen? It just doesn't seem right that the fps is so low... Or is this simply the recording?
d) One thing these type of games really suffer from is the weird movement of the shots: When you shoot, you'll see the second projectile at exactly the same place where you saw the first one just a split second before, so it often looks like they're hardly moving. To make this less bad, you can use a model/particle/sprite that is blurred on it's texture (in the direction it's moving) to give it a sense of motion blurring. Just an idea, dunno how it'll look on your game...


That said, I really like the concept. Don't make this another one of the dead ones, it could be very simple to make a great game out of this, since the mechanics seem simple enough yet very enjoyable.


~"I never let school interfere with my education"~
-Mark Twain
Re: What are you working on? [Re: Germanunkol] #382852
09/13/11 12:15
09/13/11 12:15
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
a) that's the top I guess, needs more polies to have it somewhat worked away.
b) You're right, I'll give the planet more polies soon. But there will be many levels with planets, craters etc. are a lot of work to create procedurally when you got a random biosphere on each planet. Still it's nice to see details, just 1) hard to achieve a convincing unified look and 2) time consuming, and I need to work on so many more parts, esp. scripting side. I'm not an artist, I just try to make a solid framework for the game, but in the meantime make it look cool enough without too much effort to not loose my motivation.
c) recording lag, average fps is 60 with fps_max = 60; wink
d) Not sure what you mean, perhaps its just a recording "feature"?


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Re: What are you working on? [Re: Joozey] #382914
09/13/11 20:54
09/13/11 20:54
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
d) might really be because of the recording.
Still, I found shots look better when they're faded. But it's nothing of high priority.

Good luck with the project!


~"I never let school interfere with my education"~
-Mark Twain
Re: What are you working on? [Re: Germanunkol] #383012
09/15/11 02:06
09/15/11 02:06
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
Update:
http://www.youtube.com/watch?v=eCIERDwvsoE

Round planet, more backgrounds & skins, and more video compression!


Click and join the 3dgs irc community!
Room: #3dgs
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