Gamestudio Links
Zorro Links
Newest Posts
How to continuing Zorro trading statistics after restarting VPS?
by Zheka
15 minutes 25 seconds ago
Entity Memory steigt ins Unendliche
by jcl
Today at 08:42
What are you working on?
by HellThunder
Today at 03:47
Strange behaviour
by alibaba
Yesterday at 22:58
Recoil + aftershock + proper bullet creation
by 3run
Yesterday at 20:21
How to do a windows update on vps?
by mcteilchen
Yesterday at 13:57
Some general questions
by easyX
Yesterday at 00:28
AUM Magazine
Latest Screens
RPG PARTY
Triton Wing now available on Steam
AckCon'17: Lotter vs The World
Triton Wing
Who's Online
14 registered (preacherX, jenGs, DMB, Lobo, firecrest, JoFo, sivan, Dbat, MasterQ32, 1 invisible), 480 Guests and 4 Spiders online.
Key: Admin, Global Mod, Mod
Newest Members
byano, Tuguldur717, jmgrnt7, AGI, Materz
17831 Registered Users
Topic Options
Rate This Topic
#380791 - 08/21/11 17:23 .mdl to .blend, need help converting
Slin Offline
Expert

Registered: 05/17/05
Posts: 2709
Loc: Lübeck
I´ve got a couple of mdl files, which I need in blender including uvs and textures. It seems as if MED can only export .3ds, .asc or .txt files. The problem is that either asc nor 3ds are exported with uvs and the txt basicly seems to contain gamestudios own internal format, which I can´t just import with anything.
So is there any alternative to writing my own importer for the txt files? I just have about 7 models that I need in blender.
If any one is willing to help me converting, please tell me and I will send you the models, or if you´ve got some tips on what to try, that could be just as helpfull.

Thanks!

Top
#380795 - 08/21/11 17:47 Re: .mdl to .blend, need help converting [Re: Slin]
Pappenheimer Offline
Senior Expert

Registered: 09/11/03
Posts: 5900
Loc: Bielefeld, Germany
You can send it over to me, if you like.

in case you are looking for a general solution:
Copy the fbx-dlls from the med_plugins folder of an older acknex version into the med_plugins folder of your current version.
Then you are ableto export to fbx.

With the free fbx converter of Autodesk you can batch-convert the fbx files to obj.
And obj can be imported in Blender.

Top
#380801 - 08/21/11 18:15 Re: .mdl to .blend, need help converting [Re: Pappenheimer]
Slin Offline
Expert

Registered: 05/17/05
Posts: 2709
Loc: Lübeck
This partly works, but my texture assignements are all lost...

Top
#380802 - 08/21/11 18:19 Re: .mdl to .blend, need help converting [Re: Slin]
Pappenheimer Offline
Senior Expert

Registered: 09/11/03
Posts: 5900
Loc: Bielefeld, Germany
At which step?
Maybe, you just have to re-assign them via "Replace Image" in Blender. I'm not sure though.


Edited by Pappenheimer (08/21/11 18:20)

Top
#380803 - 08/21/11 18:20 Re: .mdl to .blend, need help converting [Re: Pappenheimer]
Slin Offline
Expert

Registered: 05/17/05
Posts: 2709
Loc: Lübeck
At converting to obj, or importing it in blender.

Top
#380804 - 08/21/11 18:22 Re: .mdl to .blend, need help converting [Re: Slin]
Pappenheimer Offline
Senior Expert

Registered: 09/11/03
Posts: 5900
Loc: Bielefeld, Germany
edited my former post

Top
#380805 - 08/21/11 18:23 Re: .mdl to .blend, need help converting [Re: Pappenheimer]
Slin Offline
Expert

Registered: 05/17/05
Posts: 2709
Loc: Lübeck
Nope, because there is no texture I could replace.

Top
#380808 - 08/21/11 18:52 Re: .mdl to .blend, need help converting [Re: Slin]
Pappenheimer Offline
Senior Expert

Registered: 09/11/03
Posts: 5900
Loc: Bielefeld, Germany
Okay, my memory is really bad.
Just tried it here and its the same.
But, at least the uvs are still existing?
I fear that you have to load the textures seperately, then.

Top
#380812 - 08/21/11 19:33 Re: .mdl to .blend, need help converting [Re: Pappenheimer]
Slin Offline
Expert

Registered: 05/17/05
Posts: 2709
Loc: Lübeck
Quite some work, but at least acceptable: grouping things together per texture in MED -> exporting to fbx 2005 -> converting to obj -> adding the texture names into the objs .mtl file -> importing into blender with the groups -> assigning the textures in the correct order -> joining the groups together -> DONE.

Quite some work, but with 3 to 10 textures for 7 models as it is the case for me, this at least works.

Top


Moderator:  adoado, checkbutton, Perro 

Gamestudio download | chip programmers | Zorro platform | shop | resources | magazine | manual | support faq | bugs

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) 3dgamestudio.net