Gamestudio Links
Zorro Links
Newest Posts
Mean(vars Data, int Period)
by GPEngine
10 minutes 36 seconds ago
Residuals from polyfit and LinearReg
by GPEngine
19 minutes 9 seconds ago
How to confirm collision with level blocks?
by tolu619
Today at 03:19
Question
by Gino_Fabrizio
Today at 03:08
annoying offset
by jenGs
Today at 01:45
AUM Magazine
Latest Screens
Ackmania: Operation Deadnex - Director's Cut Edition
Nanohealth
Evoeon : 2D Game Builder
Waterpark Tycoon
Forest Scene
Who's Online
15 registered (HeelX, RealSerious3D, GPEngine, Chaosfreak, Redeemer, 512mb, CyberGhost, Gino_Fabrizio, DLively, Dico, Superku, Nater, 3 invisible), 174 Guests and 7 Spiders online.
Key: Admin, Global Mod, Mod
Newest Members
ice102030, Aragorn, xmdacx, Ragnor, YesMan
16908 Registered Users
Topic Options
Rate This Topic
#380791 - 08/21/11 17:23 .mdl to .blend, need help converting
Slin Offline
Expert

Registered: 05/17/05
Posts: 2637
Loc: Eutin
I´ve got a couple of mdl files, which I need in blender including uvs and textures. It seems as if MED can only export .3ds, .asc or .txt files. The problem is that either asc nor 3ds are exported with uvs and the txt basicly seems to contain gamestudios own internal format, which I can´t just import with anything.
So is there any alternative to writing my own importer for the txt files? I just have about 7 models that I need in blender.
If any one is willing to help me converting, please tell me and I will send you the models, or if you´ve got some tips on what to try, that could be just as helpfull.

Thanks!

Top
#380795 - 08/21/11 17:47 Re: .mdl to .blend, need help converting [Re: Slin]
Pappenheimer Offline
Senior Expert

Registered: 09/11/03
Posts: 5900
Loc: Bielefeld, Germany
You can send it over to me, if you like.

in case you are looking for a general solution:
Copy the fbx-dlls from the med_plugins folder of an older acknex version into the med_plugins folder of your current version.
Then you are ableto export to fbx.

With the free fbx converter of Autodesk you can batch-convert the fbx files to obj.
And obj can be imported in Blender.

Top
#380801 - 08/21/11 18:15 Re: .mdl to .blend, need help converting [Re: Pappenheimer]
Slin Offline
Expert

Registered: 05/17/05
Posts: 2637
Loc: Eutin
This partly works, but my texture assignements are all lost...

Top
#380802 - 08/21/11 18:19 Re: .mdl to .blend, need help converting [Re: Slin]
Pappenheimer Offline
Senior Expert

Registered: 09/11/03
Posts: 5900
Loc: Bielefeld, Germany
At which step?
Maybe, you just have to re-assign them via "Replace Image" in Blender. I'm not sure though.


Edited by Pappenheimer (08/21/11 18:20)

Top
#380803 - 08/21/11 18:20 Re: .mdl to .blend, need help converting [Re: Pappenheimer]
Slin Offline
Expert

Registered: 05/17/05
Posts: 2637
Loc: Eutin
At converting to obj, or importing it in blender.

Top
#380804 - 08/21/11 18:22 Re: .mdl to .blend, need help converting [Re: Slin]
Pappenheimer Offline
Senior Expert

Registered: 09/11/03
Posts: 5900
Loc: Bielefeld, Germany
edited my former post

Top
#380805 - 08/21/11 18:23 Re: .mdl to .blend, need help converting [Re: Pappenheimer]
Slin Offline
Expert

Registered: 05/17/05
Posts: 2637
Loc: Eutin
Nope, because there is no texture I could replace.

Top
#380808 - 08/21/11 18:52 Re: .mdl to .blend, need help converting [Re: Slin]
Pappenheimer Offline
Senior Expert

Registered: 09/11/03
Posts: 5900
Loc: Bielefeld, Germany
Okay, my memory is really bad.
Just tried it here and its the same.
But, at least the uvs are still existing?
I fear that you have to load the textures seperately, then.

Top
#380812 - 08/21/11 19:33 Re: .mdl to .blend, need help converting [Re: Pappenheimer]
Slin Offline
Expert

Registered: 05/17/05
Posts: 2637
Loc: Eutin
Quite some work, but at least acceptable: grouping things together per texture in MED -> exporting to fbx 2005 -> converting to obj -> adding the texture names into the objs .mtl file -> importing into blender with the groups -> assigning the textures in the correct order -> joining the groups together -> DONE.

Quite some work, but with 3 to 10 textures for 7 models as it is the case for me, this at least works.

Top


Moderator:  adoado, checkbutton, Perro 

Gamestudio download | chip programmers | Zorro automaton | shop | resources | magazine | manual | support faq | userwiki | bugs | beta features | forecast

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) 3dgamestudio.net