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Re: Slightly improved Zelda code [Re: koen] #38067
11/27/05 00:57
11/27/05 00:57
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline OP
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DavidLancaster  Offline OP
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Joined: Nov 2004
Posts: 862
Australia
Quote:

Sorry AccessPhenomenon, i cannot test ur code for this error:

var temp2[6];
103:5 Error(): Twice defined temp2

my.animdist=0
498:0 Error(50): Parameter unknown animdist Parameter

ent_cycle(@2,myanimdist)
572:0 Error(50): Parameter unknown animdist Parameter

my.animdist+9*time
573:0 Error(50): Parameter unknown animdist Parameter

i'm not a writer and i cannot resolve the problem....




Do you have the following line at the top of the code:

DEFINE animdist,skill20;

Is the variable temp2 being defined more than once?

Re: Slightly improved Zelda code [Re: DavidLancaster] #38068
11/27/05 02:12
11/27/05 02:12
Joined: Jan 2005
Posts: 13
italy
K
koen Offline
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koen  Offline
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K

Joined: Jan 2005
Posts: 13
italy
yes i have DEFINE animdist,skill20; at the top

i have find in line 104 var temp2[6]; and line 309 var temp2[3];
if i write // in line 104 i dont have this 103:5 Error(): Twice defined temp2

but there is animdist error

Re: Slightly improved Zelda code [Re: Nadester] #38069
12/01/05 06:11
12/01/05 06:11
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline OP
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DavidLancaster  Offline OP
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Joined: Nov 2004
Posts: 862
Australia
Quote:

Quote:

When my player lands, after a jump, she sinks thru the terrain just down to her ankles. An eighth of a second later, A6 pushes her up so her feet touch the ground.



The same problem is in the Access Phenomenon demo.



Hooah! I just fixed this now, stopped the player from bobbing. After the move instruction, I did another trace to the ground and simply added this instruction:

IF (result < 0) { my.z -= result; my.skill13 = 0; z_force = 0; jump_z = 0; }

skill13, z_force, and jump_z all being the velocity/force vectors that just needed stopping

Re: Slightly improved Zelda code [Re: DavidLancaster] #38070
12/01/05 14:03
12/01/05 14:03
Joined: Aug 2004
Posts: 87
IDontLikeSoccer Offline
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IDontLikeSoccer  Offline
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Joined: Aug 2004
Posts: 87
Wooah! Cool, master Axys! I will testing this now - thank you very much!

Re: Slightly improved Zelda code [Re: Iglarion] #38071
12/05/05 09:54
12/05/05 09:54
Joined: May 2005
Posts: 97
G
gedimaster Offline
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gedimaster  Offline
Junior Member
G

Joined: May 2005
Posts: 97
hi,

can someone send me the .zip file? the link is dead and i'd really like to test out the camera script. i'm using a6 pro.

thanks a lot!


Imagination comes before creation.
Re: Slightly improved Zelda code [Re: gedimaster] #38072
12/05/05 15:28
12/05/05 15:28
Joined: Nov 2005
Posts: 131
D
darkstein Offline
Member
darkstein  Offline
Member
D

Joined: Nov 2005
Posts: 131
does someone have te complete working code for download

Re: Slightly improved Zelda code [Re: darkstein] #38073
12/05/05 17:08
12/05/05 17:08
Joined: Sep 2005
Posts: 42
SusanJ Offline
Newbie
SusanJ  Offline
Newbie

Joined: Sep 2005
Posts: 42
I'm sure this code is really awsome from what people have been saying but I have only 1 problem. When I run the script all I get is a black screen. I dont get any errors just a black screen with nothing on it. I made a big box and placed a character inside it then gave it the player_move action, saved it and built it but all i get is a black screen.

Am i missing something? :S

Re: Slightly improved Zelda code [Re: SusanJ] #38074
12/05/05 18:44
12/05/05 18:44
Joined: Nov 2005
Posts: 131
D
darkstein Offline
Member
darkstein  Offline
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D

Joined: Nov 2005
Posts: 131
did you make the block hollow

Re: Slightly improved Zelda code [Re: darkstein] #38075
12/05/05 20:45
12/05/05 20:45
Joined: Sep 2005
Posts: 42
SusanJ Offline
Newbie
SusanJ  Offline
Newbie

Joined: Sep 2005
Posts: 42
yes the block was hollow, it worked fine with the template scripts but i just get a black screen when i use this script for some reason.

Re: Slightly improved Zelda code [Re: koen] #38076
12/06/05 01:41
12/06/05 01:41
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline OP
User
DavidLancaster  Offline OP
User

Joined: Nov 2004
Posts: 862
Australia
Here's the download:

www.accessphenomenon.com/zelda.zip

If you read this, this demo has a better camera than the code I've actually posted in this thread. The camera in this demo is the same as the Axys camera, it will not clip! Download this file and enjoy the camera

Last edited by AxysPhenomenon; 12/06/05 03:20.
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