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[WiP] Isometric Game
#379973
08/10/11 18:03
08/10/11 18:03
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Joined: Feb 2009
Posts: 3,207 Germany, Magdeburg
Rei_Ayanami
OP
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OP
Expert
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
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Hey Hey For some days (well, weeks with some time days doing nothing) I am working on a game which has no game yet. Some of you may already saw screenshots on twitter/this forum/facebook, but this will be my official development thread with newest information, screenshots and the chance for you to comment and criticize my project. I am open for ideas, so don't be shy The project is inspired by a game from Ludum Dare but it is not a copy. Already implemented:- Isometric Engine
- Rendering
- Events
- Collision("physics")
- Level Change
- Moveable Block
Being implemented at the moment:- Editor
- Player
- Needle/Killer Tile
- Pressure Plates
Going to be implented: ScreenshotsA test level - graphics are wip. The 3D Collisionlevel. The editor - new version! Known problems:- only 2 scale-sizes
- pointer problem -> unkown main-while stop
Thank you for your attention and best regards, ReiAyanami
Last edited by Rei_Ayanami; 09/10/11 09:02.
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Re: [WiP] Isometric Game
[Re: Rei_Ayanami]
#380066
08/11/11 21:01
08/11/11 21:01
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Joined: Jul 2002
Posts: 3,208 Germany
Error014
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Joined: Jul 2002
Posts: 3,208
Germany
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I've seen shots of this on Screenshot Saturday (were, for some reason, my screenshots don't appear anymore)!
It looks nice, and I guess most of your work so far has been spent on the whole isometric viewpoint & collision-thing?
Care to share a bit more about the actual game? What game were you inspired by, and what do you plan on doing? So far, there's not much "game" to comment on.
Perhaps this post will get me points for originality at least.
Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
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Re: [WiP] Isometric Game
[Re: Error014]
#380067
08/11/11 21:22
08/11/11 21:22
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Joined: Feb 2009
Posts: 3,207 Germany, Magdeburg
Rei_Ayanami
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
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Yes, you are right. I've spent the whole time in creating the graphics and the whole 3D->2D rendering thing and the collision.
I hate to say it, but my actual player code doesnt even use 3D collision checking...
Well, I cannot find the original game (seriously, i searched for 10 minuts now...)
I plan to make the story not a boring "save the princess" one, but a "what? where am i? what should i do?"-one. There will be stupid around-running ai's, that cannot be directly killed by the player, but the player can move boxes so that these ai's decide to run into death fields. (I noted somethings that I will be doing above)
Also, I plan to keep the style for the "normal" part in a black/white style, so that I can use a colored part for special things.
Actually you can just run around and move a box, with which you can disable the death field and nothing else. I am reworking the event code now to make everything more stable.
Even though my sorting alghorytm might not be the best, the game runs with (maxed)60fps/(unmaxed)500fps.
Yay, a comment (:
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Re: [WiP] Isometric Game
[Re: Rei_Ayanami]
#380078
08/12/11 02:09
08/12/11 02:09
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Joined: Apr 2008
Posts: 2,488
ratchet
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Joined: Apr 2008
Posts: 2,488
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Seeing the 3D room, i htink you have the same problem as some of us. A8 lightening don't allow to have "glued" 3D models with same light color at snapped vertex I've seen complex 3D tiles glued perfectly on Unity3D and they had light, normal map and no visible seam at all !!
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Re: [WiP] Isometric Game
[Re: lostclimate]
#380118
08/12/11 19:24
08/12/11 19:24
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Joined: Feb 2009
Posts: 3,207 Germany, Magdeburg
Rei_Ayanami
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OP
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
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@ratchet, well, the other two answered it (:
@lostclimate Yep, the vec_to_screen function helps alot, its great that the update came that fast (:
I am working right now to get the new event/move system done, its already smoother, but has some bugs ):
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Re: [WiP] Isometric Game
[Re: Rei_Ayanami]
#380317
08/15/11 15:38
08/15/11 15:38
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Joined: Nov 2002
Posts: 913 Berlin, Germany
SchokoKeks
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User
Joined: Nov 2002
Posts: 913
Berlin, Germany
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I find the player a little hard to identify with ^^ though this might be wanted... still great work will jumping onto those blocks be possible? might make the game a little more dynamic
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