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[WiP] Isometric Game #379973
08/10/11 18:03
08/10/11 18:03
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline OP
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Rei_Ayanami  Offline OP
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Hey Hey laugh

For some days (well, weeks with some time days doing nothing) I
am working on a game which has no game yet. Some of you may
already saw screenshots on twitter/this forum/facebook, but this
will be my official development thread with newest information,
screenshots and the chance for you to comment and criticize my
project. I am open for ideas, so don't be shy laugh

The project is inspired by a game from Ludum Dare but it
is not a copy.




Already implemented:
  • Isometric Engine
    • Rendering
    • Events
    • Collision("physics")
  • Level Change
  • Moveable Block


Being implemented at the moment:
  • Editor
  • Player
  • Needle/Killer Tile
  • Pressure Plates


Going to be implented:
  • More tiles!
    • Auto-Move Tiles
    • Lazers!
  • Menu
  • AI





Screenshots

A test level - graphics are wip.


The 3D Collisionlevel.


The editor - new version!




Known problems:
  • only 2 scale-sizes
  • pointer problem -> unkown main-while stop





Thank you for your attention and best regards,
ReiAyanami


Last edited by Rei_Ayanami; 09/10/11 09:02.
Re: [WiP] Isometric Game [Re: Rei_Ayanami] #380066
08/11/11 21:01
08/11/11 21:01
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
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Error014  Offline
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Joined: Jul 2002
Posts: 3,208
Germany
I've seen shots of this on Screenshot Saturday (were, for some reason, my screenshots don't appear anymore)!

It looks nice, and I guess most of your work so far has been spent on the whole isometric viewpoint & collision-thing?


Care to share a bit more about the actual game? What game were you inspired by, and what do you plan on doing? So far, there's not much "game" to comment on.


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: [WiP] Isometric Game [Re: Error014] #380067
08/11/11 21:22
08/11/11 21:22
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline OP
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Rei_Ayanami  Offline OP
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Yes, you are right. I've spent the whole time in creating the graphics and the
whole 3D->2D rendering thing and the collision.

I hate to say it, but my actual player code doesnt even use 3D collision
checking...

Well, I cannot find the original game (seriously, i searched for 10 minuts now...)


I plan to make the story not a boring "save the princess" one, but a "what?
where am i? what should i do?"-one. There will be stupid around-running ai's,
that cannot be directly killed by the player, but the player can move boxes so
that these ai's decide to run into death fields. (I noted somethings that I
will be doing above)

Also, I plan to keep the style for the "normal" part in a black/white style, so
that I can use a colored part for special things.

Actually you can just run around and move a box, with which you can disable the
death field and nothing else. I am reworking the event code now to make
everything more stable.

Even though my sorting alghorytm might not be the best, the game runs with
(maxed)60fps/(unmaxed)500fps.


Yay, a comment (:

Re: [WiP] Isometric Game [Re: Rei_Ayanami] #380078
08/12/11 02:09
08/12/11 02:09
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Seeing the 3D room, i htink you have the same problem as some of us.
A8 lightening don't allow to have "glued" 3D models with same light color at snapped vertex frown

I've seen complex 3D tiles glued perfectly on Unity3D and they had light, normal map and no visible seam at all !!

Re: [WiP] Isometric Game [Re: ratchet] #380079
08/12/11 03:19
08/12/11 03:19
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
ratchet, that's the collision map. The real game looks like the first picture. wink


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: [WiP] Isometric Game [Re: Redeemer] #380088
08/12/11 07:27
08/12/11 07:27
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
Senior Member
bart_the_13th  Offline
Senior Member
B

Joined: Aug 2008
Posts: 482
Yup, the real game is in 2D and made from 2D sprites laugh

Re: [WiP] Isometric Game [Re: bart_the_13th] #380115
08/12/11 19:06
08/12/11 19:06
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
glad to see you found your solution. did the vec_for_screen help at all?

Re: [WiP] Isometric Game [Re: lostclimate] #380118
08/12/11 19:24
08/12/11 19:24
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline OP
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Rei_Ayanami  Offline OP
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
@ratchet, well, the other two answered it (:

@lostclimate Yep, the vec_to_screen function helps alot, its great that the
update came that fast (:


I am working right now to get the new event/move system done, its already
smoother, but has some bugs ):

Re: [WiP] Isometric Game [Re: Rei_Ayanami] #380154
08/13/11 15:15
08/13/11 15:15
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline OP
Expert
Rei_Ayanami  Offline OP
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Heyhey, here is a short video showing the player moving a box and disabling a
trap. As already said, I rewrote all the IsoEngine code, and I am nearly done laugh

The video looks a bit laggy, but I dont really know why...

http://www.youtube.com/watch?v=YU3Ml0QioeI

Best regards,
ReiAyanami

Last edited by Rei_Ayanami; 08/13/11 15:24.
Re: [WiP] Isometric Game [Re: Rei_Ayanami] #380317
08/15/11 15:38
08/15/11 15:38
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline
User
SchokoKeks  Offline
User
S

Joined: Nov 2002
Posts: 913
Berlin, Germany
I find the player a little hard to identify with ^^
though this might be wanted...

still great work laugh will jumping onto those blocks be possible?
might make the game a little more dynamic

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