Gamestudio Links
Zorro Links
Newest Posts
Blobsculptor tools and objects download here
by NeoDumont. 03/28/24 03:01
Issue with Multi-Core WFO Training
by aliswee. 03/24/24 20:20
Why Zorro supports up to 72 cores?
by Edgar_Herrera. 03/23/24 21:41
Zorro Trader GPT
by TipmyPip. 03/06/24 09:27
VSCode instead of SED
by 3run. 03/01/24 19:06
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (Imhotep, opm), 785 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
sakolin, rajesh7827, juergen_wue, NITRO_FOREVER, jack0roses
19043 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Looking for C Programmer "PAID" #378442
07/23/11 18:38
07/23/11 18:38
Joined: Jul 2011
Posts: 1
Tragos2d Offline OP
Guest
Tragos2d  Offline OP
Guest

Joined: Jul 2011
Posts: 1
I'm looking for someone interested in programing network code for a raycast engine. My project is built around the original Wolfenstein 3D source code. (no joke!) We can discuss rates as far as payment is concerned. Part of the code base I am working with is C language from a book titled NetWarriors in C by: Joseph D. Gradecki. My coding experience is very limited and I need someone professional to oversee the source-code modifications. The game I am planing to build will share elements from such classic titles like Space Hulk, Hired Guns, Corridor 7, and Aliens Online. Graphically the game will make use of a variety of digitized objects similar to AVP on the jaguar console.

All serious offers will be considered. Thanks!

I can be contacted here: www.tragos2d.com


Last edited by Tragos2d; 07/23/11 18:38.
Re: Looking for C Programmer "PAID" [Re: Tragos2d] #378452
07/23/11 20:25
07/23/11 20:25
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
Me and two other enthusiasts are building a game like Wolfenstein/Doom from scratch. I am writing the engine, tools, and game logic, and they are producing all of the game art. We'd be happy to exchange ideas with you on our forums at:

http://bsdlproject.freeforums.org/

They look very empty, but that's because those are the public forums and we haven't bothered to advertise ourselves nearly at all. Our developer board, where we hold 99% of our discussion, is hidden to users outside of the team.

Last edited by Redeemer; 07/23/11 20:28.

Eats commas for breakfast.

Play Barony: Cursed Edition!

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1