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Re: Sky Titans [Re: 3run] #378114
07/19/11 21:42
07/19/11 21:42
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Bay City, MI
If i made some higher quality space type platforms would you use them? not promising anything, just wondering.

Re: Sky Titans [Re: lostclimate] #378133
07/20/11 01:58
07/20/11 01:58
Joined: Aug 2008
Posts: 482
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bart_the_13th Offline
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bart_the_13th  Offline
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Holy c***!!! That's an awesome video, epic! I like that motion blur and the walk on all surface thing grin

Re: Sky Titans [Re: bart_the_13th] #378137
07/20/11 04:11
07/20/11 04:11
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline OP
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alibaba  Offline OP
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NRW/Germany
@All
Thank you all! This gives me a big motivation boost laugh

@lostclimate
of course i would use them, because i lack at modelling grin


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Re: Sky Titans [Re: alibaba] #378148
07/20/11 07:59
07/20/11 07:59
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Bay City, MI





Well i got started, its not super impressive, but the main platform i made tileable so that you can place them side by side making more complex larger platforms. ive also added thrusters to the bottom and corner rails. I put them all on one shared texture sheet. The normals and amb occ is all baked, but i still have work to do such as making the normal overlay (a metal texture) and doing the actual textures themselves. also you'll notice the baked normals are a little screwy on the thrusters, so i have to go in with gimp and fix them. Like i said, it wont be amazing but i would say its better than nothing laugh


Ill trade you. the platform, for a chance to hop on and play with you guys with it in game some time.

Re: Sky Titans [Re: lostclimate] #378149
07/20/11 08:07
07/20/11 08:07
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline OP
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alibaba  Offline OP
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Thank you, thatīs awesome! Very great! Iīll use them, donīt worry laugh

One problem could be the handrail, because as you know, you can walk on every surface wink


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Re: Sky Titans [Re: alibaba] #378150
07/20/11 08:18
07/20/11 08:18
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Bay City, MI
i thought about that, i was thinking it might make some cool cover to land on though if your shooting somebody you could land on it and shoot between the rails below you. not sure if your deadreckoning system handles moving on small objects all that well though. my other idea would be to put some particle beams between them to make it look like there is some sort of force field there, and putting like a transparent plane over it to walk on. i could even put some sort of mesh like fencing in it if really necessary.

glad you like it so far.

Edit: and of course if you didnt want to use the rails, they come seperate anyways, so they arent really necessary, just thought some rails for cover/obstacle, might be useful.

Last edited by lostclimate; 07/20/11 08:19.
Re: Sky Titans [Re: lostclimate] #378151
07/20/11 08:21
07/20/11 08:21
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline OP
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alibaba  Offline OP
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Thatīs a good idea! Never thought about cover grin Good, then please keep it laugh


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Re: Sky Titans [Re: alibaba] #378233
07/21/11 03:30
07/21/11 03:30
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Heres some updates, not too much left to go, but still a bit to do.




Re: Sky Titans [Re: lostclimate] #378234
07/21/11 04:32
07/21/11 04:32
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bart_the_13th Offline
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bart_the_13th  Offline
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Cool! grin Cant wait to see those in the action.
@alibaba : is there a chance the platforms in the game moving and spinning? Now that the platform has boosters on it, I think adding moving platforms will add challenge into the gameplay (and of course the programming grin ).

Re: Sky Titans [Re: bart_the_13th] #378235
07/21/11 05:44
07/21/11 05:44
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline OP
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alibaba  Offline OP
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Of course there are spinning and moving platforms wink


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