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Re: What are you working on?
[Re: MrGuest]
#378082
07/19/11 18:25
07/19/11 18:25
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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@Painkiller : great work, looks professionnal ! But perhaps bring on some mood or dirt floor on ground, some sort of texture like that (less grass golf terrain) ? Perhaps bring on some 3D assets like for example crahsed cars or other 3D assets to make it look less empty outdoor ? @HellX: Really good ! does Cinema 4D incorporate some texture generator ?
Last edited by ratchet; 07/19/11 18:27.
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Re: What are you working on?
[Re: ratchet]
#378083
07/19/11 18:28
07/19/11 18:28
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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yeah, putting crashed car models would be nice, but I would need to buy them
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: What are you working on?
[Re: ratchet]
#378212
07/20/11 19:38
07/20/11 19:38
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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Very nice! The material covering his mouth looks too plastic though. Try making sharper edges and smoother lines there.
~"I never let school interfere with my education"~ -Mark Twain
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Re: What are you working on?
[Re: ratchet]
#378681
07/25/11 16:31
07/25/11 16:31
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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@HeelX: Really good ! does Cinema 4D incorporate some texture generator? Kinda. You can compose any arbitrary material by composing and blending everything procedurally together. I used e.g. procedural noise textures to build the (cold) lava texture and I am coloring it by a color gradient, dependent on the noise value, to achieve the lava effect. It is really awesome!
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