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decal problems #377556
07/14/11 11:05
07/14/11 11:05
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
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Joined: May 2009
Posts: 5,370
Caucasus
I'm having problems with decals since I've started working with A8.
First I've faced problem with decal shadows, it looks like they have ZNEAR flag set on them grin
Quote:


And this happens with particles as well, they disappear if there is a decal shadow on the background.
Another problem with decal that I've faced, is that they really have ZNEAR flag set on sometimes grin
Quote:
I've made bulletholes here:

And when I walk away from it, decals appear throw the wall:

When I walk closer, they disappear again... and appear as soon as I walk away...
One more problem I've faced is this one:
Quote:



All sprites have proper alpha channel, and it worked flawlessly with A7, so there is nothing wrong with script and sprites as well.
I wonder how can I fix this problems. Waiting for advices.



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Re: decal problems [Re: 3run] #377560
07/14/11 12:17
07/14/11 12:17
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Do you have a Radeon graphics card?


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Re: decal problems [Re: Superku] #377561
07/14/11 12:20
07/14/11 12:20
Joined: May 2009
Posts: 5,370
Caucasus
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Nope, but I've faced this problem on both NVIDIA and Radeon cards.


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Re: decal problems [Re: 3run] #377569
07/14/11 13:15
07/14/11 13:15
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
your particles are transparent.
use alpha check material from wiki to solve problem...


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Re: decal problems [Re: MasterQ32] #377577
07/14/11 14:33
07/14/11 14:33
Joined: May 2009
Posts: 5,370
Caucasus
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Non of my particles, models or decals which you can see on the screens are transparent.


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Re: decal problems [Re: 3run] #377632
07/15/11 02:13
07/15/11 02:13
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
Senior Member
bart_the_13th  Offline
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B

Joined: Aug 2008
Posts: 482
Did you change the camera.clip_far or clip_near. Changing any of those could result in inaccurate zsorting.
BTW, I though decals are only for commercial version and above

Re: decal problems [Re: bart_the_13th] #377638
07/15/11 06:04
07/15/11 06:04
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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They work pretty well with beta version as well, as you can see on the picture laugh
I've changed them to "camera.clip_far = 2000;" and "camera.clip_near = 0;"
It used to work perfect with A7, but I have no idea why it looks like this with A8.


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Re: decal problems [Re: 3run] #377647
07/15/11 09:42
07/15/11 09:42
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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F

Joined: Apr 2005
Posts: 4,506
Germany
Last pic looks like z-beating
Have you tried to use hit.nx / ny / nz to move the decals 0.1 quants away from the wall towards the player? That works for me.


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Re: decal problems [Re: fogman] #377652
07/15/11 10:28
07/15/11 10:28
Joined: May 2009
Posts: 5,370
Caucasus
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When I place singe decal, it looks perfect. But when I place more than one and on the same position (as on the pictures) they get messed up.


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Re: decal problems [Re: 3run] #377663
07/15/11 12:03
07/15/11 12:03
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Some one copied my thread? grin


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