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Re: Gamecore Indie is Free : [Re: AlbertoT] #376473
07/03/11 10:16
07/03/11 10:16
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
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Tiles  Offline
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germany
I have read very carefully. I have just other experiences laugh

Gamecore was at no point better than Unity. Gamecore always lacked at the manual and tutorial end.

Dinosaurs were also rock solid. But Milkshape is outdated. That`s all there is to say.

Go have a look how many users USES Unity. And then wonder how FEW people really have problems with FBX wink

Last edited by Tiles; 07/03/11 10:17.

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Re: Gamecore Indie is Free : [Re: Tiles] #376478
07/03/11 10:40
07/03/11 10:40
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
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AlbertoT  Offline
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Tile
Do you know the difference between "Only" and "Also" ?
Do you know the difference between "present" and "past" tense ?

Till 2-3 years ago ( and partially also nowdays ) FBX converters were not fully reliable
I really dont know how you can deny such evidence
Well GameCore supported the end users by adding an obsolete but rock stable file format along with FBX
Unity let his clients down

Re: Gamecore Indie is Free : [Re: AlbertoT] #376481
07/03/11 11:00
07/03/11 11:00
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
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Tiles  Offline
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germany
Quote:
Tile
Do you know the difference between "Only" and "Also" ?
Do you know the difference between "present" and "past" tense ?


Do you know the difference between a normal discussion and flaming?

Quote:
Till 2-3 years ago ( and partially also nowdays ) FBX converters were not fully reliable. I really dont know how you can deny such evidence


Says who? What evidence? The pope is jewish would be an equal statement where i would never agree. That FBX is not fully reliable is simply not true. There are the normal problems and flaws like with all other file formats too. Nothing more. FBX is industry standard nowadays. And it is since a pretty while.

Quote:
Well GameCore supported the end users by adding an obsolete but rock stable file format along with FBX
Unity let his clients down


Gamecore supported the end user by a product that didn`t let you finish a game. Unity does. So who lets the users down here?

Unity cares about its users pretty well. I have nothing but positive experiences so far. As long as they don`t want nonsense like a Milkshape importer. How much Gamecore cares about its users can be seen at their forum. The programmers have vanished.


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Re: Gamecore Indie is Free : [Re: Tiles] #376494
07/03/11 13:52
07/03/11 13:52
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Posts: 5,900
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Please don't start a flamewar about almost nothing.

Alberto, I thank you for the clarification.
I was irritated by the term 'shroud', first, because I didn't find a good translation for the word as the adjectiv as you used it, and second because the interpretation that I got from my dictionary sound too strong IMO.
Nonetheless, you spread light on this. Thanks.

Re: Gamecore Indie is Free : [Re: Pappenheimer] #376503
07/03/11 16:41
07/03/11 16:41
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
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AlbertoT  Offline
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yes actually shroud is a negative term which is not fair vs Unity

Re: Gamecore Indie is Free : [Re: AlbertoT] #377407
07/12/11 19:55
07/12/11 19:55
Joined: Feb 2003
Posts: 204
England
BigDaz Offline
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BigDaz  Offline
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Gekido has just announced that there were 2 developers, including him, working on the engine in December 2010. At that point they were both sacked and as far as he can tell, the engine has basically been abandoned. So it looks as though it's the end of the road for GameCore.

Which is a shame as the engine, or at least the editor tools are excellent. I got got further with it than any other engine I've tried. It's just undermined by a general lack of resources and funding really. I've been forced to move onto another engine, trying them all out which makes me appreciate GameCore more actually. I could just jump into GameCore no problem, other engines are messy and unfriendly in comparison, especially UDK. I've moved onto Torque myself, Unity never really clicked with me.

Re: Gamecore Indie is Free : [Re: BigDaz] #377413
07/12/11 20:24
07/12/11 20:24
Joined: Feb 2003
Posts: 204
England
BigDaz Offline
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BigDaz  Offline
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England
I agree with Alberto, fbx has been pretty dodgey in the past. Even passing between Autodesk's own software caused problems, eg.e Max to Softimage. Collada seems a far more reliable and popular choice, which was what GameCore was going to adopt next. I have no problem with them supporting Milkshape, it's a simple and indie-friendly format.

Re: Gamecore Indie is Free : [Re: BigDaz] #377494
07/13/11 17:27
07/13/11 17:27
Joined: Oct 2006
Posts: 1,245
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AlbertoT Offline
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AlbertoT  Offline
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Nowadays the situation has improved with FBX but a couple of years ago it was a serious issue
At the time , Gekido ,the bad guy , supported his clients while the nice Unity army let them down , at least in this occasion

A part from that it is really a shame that GameCore has been abandoned

As you said , GameCore editor is at the state of art but in my opinion also the programming side is excellent
GameCore supplies 700 + function and they are all meat
You dont have to reinvent the wheel but at the same time you have about the same flexibiliy as using opengl or direct x
Obviously people can not expect to learn a powerful engine in a couple of days
Angel scripts is not an unknown scripting language
On GameDev there is even a dedicated forum
Just compare the clean GameCore code with the ugly, at least for me, components based Unity programming style

Re: Gamecore Indie is Free : [Re: AlbertoT] #377499
07/13/11 18:44
07/13/11 18:44
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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At the time , Gekido ,the bad guy , supported his clients while the nice Unity army let them down , at least in this occasion

Unity don't let you down ?? I have tested it, made export from Blender all is nice !
And sorry ,but Game Core (beyond virtual at first) let down people for more than one year , before re appearing for money and let down people one other time !
And now it's definitive, the engine and forums are dead !

It's the baddest episodes i've been following on an engine caus i baught it from beginning and believed in great things from it frown

Well ... i'm not fan boy, but this engine is over now !
Why defending such people that only target money and let you down for long long time with any news ?
And ask money afetr rea appearing , and a lot (gamecore was lot more expensive) !

Wel ... any 3D engine makers can make some mistakes, Torque 3D, 3DGS , Unity ... But Gekido team was the baddest i have been on frown ... Really ... !
Why giving credits to such money attracted people , and that really don't care on forums without responding like in the past ??
That's not serious at all, not professionnal ...
let this engine rest in peace , i think it's better for all indies !

Re: Gamecore Indie is Free : [Re: ratchet] #377511
07/13/11 21:14
07/13/11 21:14
Joined: Oct 2006
Posts: 1,245
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AlbertoT Offline
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AlbertoT  Offline
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Posts: 1,245
GameCore is a finished product with a top class editor and an impressive set of commands
It failed because of poor marketing rather than poor technology

Tell me what kind of serious arguments have been arisen against the engine, here in this thread

a) It does not support the European keyboards

No comment

b) Poor documentation

Also Unity3d documentation is rather poor for the price

c) Angel script

It is a good OO scripting language


The only serious arguments against GameCore could be the supposed bugs
May be BigDiaz can tell something more, being a GameCore / Beyond Virtual expert
From my side the critics were absolutely exagerated

Last, you say that you are not a fan boy
Ok I accept it
Howevr even (intelligent) fan boys should be happy if there is a serious competitor to their favourite engine









Last edited by AlbertoT; 07/13/11 21:23.
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