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Re: What are you working on?
[Re: Realspawn]
#376681
07/05/11 18:56
07/05/11 18:56
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Joined: Apr 2008
Posts: 2,488
ratchet
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Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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@Spike: your level looks good, some RPG action (by seeing icon mouse) ?? @Realspawn: When i tried it, i also thaught of using the simple and fast physic car demo from AUM100. Great beginning for your game, you'll just have to make great looking carts !
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Re: What are you working on?
[Re: Espér]
#376697
07/05/11 22:19
07/05/11 22:19
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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Working on a template/code contribution that should be finished soon, it will feature a stable PhysX car, traffic lights and traffic AI that will interact with traffic lights, stop signals and other cars while follows a path created in WED.
Last edited by painkiller; 07/05/11 22:20.
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: What are you working on?
[Re: painkiller]
#376701
07/05/11 22:59
07/05/11 22:59
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
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Joined: Apr 2008
Posts: 2,488
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Sculptris WIP : alien ! For some Dead Space project, i mean levels on some space stations and bad aliens to fight, something fun and action with RPG elements. Sculptris is great , any time you can go on details or back reducing polygons, it's really free sculpting without care about detailling level !
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