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Re: KarBOOM WIP video
[Re: 3run]
#369903
05/08/11 17:45
05/08/11 17:45
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Thanks guys I definitely want to put music in, and improve (or at least somewhat hide) the sound effects. I'm thinking a simple 2-gear system, so cars aren't revving as loud as they can all the time. It won't affect the actual play. Musically I have a lot of experimenting to do. And as there aren't many free upgrades left (3 right now), I figure I really want to get a version out with online improvements soon, so the next update will probably lack the level editor, but still come with some new levels and online improvements so it's easier to host and players have more reason to upgrade. Jibb EDIT: 500 accounts have been made! Time to clean up the website and forum.
Last edited by JulzMighty; 05/09/11 02:07.
Formerly known as JulzMighty. I made KarBOOM!
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Re: KarBOOM WIP video
[Re: JibbSmart]
#370551
05/13/11 22:56
05/13/11 22:56
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Joined: Aug 2001
Posts: 2,320 Alberta, Canada
William
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Congrats on hitting those user numbers and the magazine articlse - all very cool! I look forward to seeing this project progress. UPnP doesn't always work perfectly, is not necessarily helpful for network savvy users, and will only ever be used by players who host a game. The plugin itself crashes on some systems unless a certain Microsoft C++ redistributable is installed, and this crash happens on game startup, even though many users wouldn't have needed to use it.
It's extremely useful, for sure, but causes enough problems that it could have users give up on KarBOOM without even being able to try it if it crashes on startup.
With these in mind, the next version of KarBOOM will not use the UPnP plugin, but will come with a separate application that does to let the user open and close ports. The plan is for the player to be able to launch this application from KarBOOM when setting up a host (which will use command line options to set appropriate default values); if the application crashes, it won't take KarBOOM down with it. I find it works fine on some of my machines. But on my new windows 7 64bit, freshly installed, it doesn't crash the game but it doesn't open the ports either(defaults to the "no upnp enabled router" error). Even though this router works fine with upnp on other computers. Since I need a similar solution to Silas. I am willing to pay you to license your work for use in Silas if you can get this working solid in Karboom? Something like this is very important to let users easily host games. I am also wondering, what errors have users told you about your current upnp config and startup crashes? All the information helps as I really need a solid solution for my game or I might just have to retract to the dark ages of making users open ports themselves. Which I really don't want to do.
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Re: KarBOOM WIP video
[Re: William]
#371320
05/19/11 21:16
05/19/11 21:16
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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I am also wondering, what errors have users told you about your current upnp config and startup crashes? All the information helps as I really need a solid solution for my game or I might just have to retract to the dark ages of making users open ports themselves. Which I really don't want to do. Hey William, I'm sorry I somehow missed your questions. The only error I've heard about is the one when "msvcr100.dll" is missing. If I include it, the only error I've heard about is when for some reason the user's computer doesn't like it and they need to remove it and install the appropriate Microsoft redist. One option is to actually include the Microsoft Visual C++ 2010 Redistributable Package with your game. A couple of times I've been unable to open ports from my computer (also Windows 7 64bit), but most times it works fine. Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: KarBOOM WIP video
[Re: JibbSmart]
#371340
05/20/11 07:44
05/20/11 07:44
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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Canada
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A couple of times I've been unable to open ports from my computer (also Windows 7 64bit), but most times it works fine. Thats typical for UPnP, a fallback would be NAT-PMP which isn't supported by older routers by telcos usually give you one for free every few years (at least here we have 5 different routers now)
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: KarBOOM WIP video
[Re: lostclimate]
#375851
06/28/11 12:48
06/28/11 12:48
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Thanks for the motivation! Don't worry, I haven't stopped. Progress has slowed a little as I add finishing touches to this next update. Progress has slowed a little more as some changes are being made specifically for these guys. I can't go into details yet, but I figure a public website with a screenshot from my game is allowed Jibb
Formerly known as JulzMighty. I made KarBOOM!
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