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Highlighted models on the level #375982
06/29/11 06:29
06/29/11 06:29
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Joined: May 2009
Posts: 5,370
Caucasus
I'm having problems with models (sprites as well) in my level, they are too bright, I was facing this before, but that was caused by "material" flag set up in model's skin. For now, models have only one skin, there is no material flag set on in MED and no shaders assighned. But they are still highlighted. May be someone faced this problem too? Need some advice here.
Here are screens:
First:

Second:



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Re: Highlighted models on the level [Re: 3run] #375983
06/29/11 07:19
06/29/11 07:19

C
chris_oat
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chris_oat
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C



set the Unlit Flag for them.

Edit: but make sure you have a dynamic light in your level, not only static.

Last edited by chris_oat; 06/29/11 07:20.
Re: Highlighted models on the level [Re: ] #375984
06/29/11 07:22
06/29/11 07:22
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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I did that already, they became darker, but even so, they highlighted a bit.. Is there any other way to fix this?


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Re: Highlighted models on the level [Re: 3run] #375985
06/29/11 07:27
06/29/11 07:27
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Joined: May 2008
Posts: 2,113
NRW/Germany
Set ambient to -100


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: Highlighted models on the level [Re: alibaba] #375986
06/29/11 07:35
06/29/11 07:35
Joined: May 2009
Posts: 5,370
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3run Offline OP
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3run  Offline OP
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Also tried that, doesn't work. I have no idea, is this kind of lightning bug?


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Re: Highlighted models on the level [Re: 3run] #375988
06/29/11 07:47
06/29/11 07:47

C
chris_oat
Unregistered
chris_oat
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C



Originally Posted By: 3run
How, models have only one skin, without material or any shaders.


Just to make sure, did you also look if there is a material in the MED skin editor? Sometimes bought or downloaded Models have a Material assigned to them directly in Med.

Re: Highlighted models on the level [Re: ] #375990
06/29/11 08:20
06/29/11 08:20
Joined: Oct 2008
Posts: 681
Germany
Ayumi Online
User
Ayumi  Online
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Posts: 681
Germany
Try Steps:

- set material unlit
- set flag UNLIT
- don t cut the model with other model
- model have to set above zero point in MED
- look PVR(Engine lightening)

and no, it isn t a bug;)

Re: Highlighted models on the level [Re: Ayumi] #375994
06/29/11 08:45
06/29/11 08:45
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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chris_oat, sorry I've made some mistakes, I've changed first post and no, there is no material flag set on in MED.
Ayumi, I'm happy to hear that this isn't bug grin about steps, until doesn't help (and it doesn't need to, I guess, static lightning needs to affect on models, or am I wrong?). What you mean by cutting model with other one? And what for should I look in PVR? Thank you.


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Re: Highlighted models on the level [Re: 3run] #375996
06/29/11 09:03
06/29/11 09:03

C
chris_oat
Unregistered
chris_oat
Unregistered
C



is the red light a dynamic or static light?
what happen if you do the following:
- Make the red light dynamic if you made it static
- set sun_light to 0
- set the level ambient to 10 10 10
- set the unlit flag for all models

what is the result?

Re: Highlighted models on the level [Re: ] #375999
06/29/11 10:00
06/29/11 10:00
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
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Posts: 5,370
Caucasus
Yes, it was static, I use only static lights, cause dynamic lights can pass throw walls.
I've made changes which you've said, I've set "sun_light" via script and in WED to zero, and I've set unlit flag for all models, same I've lowered level's ambient from 30 till 10. And I've replaced static red light with dynamic one (same color and range), here are the results:
First:

Second:

Third:

Then I've lowered ambient till zero, so sun light is black and ambient is 0, here are results:
First:

Second:

Third:

They look much closer to what I need, but four problems:
* they are too dark (if I play with ambient, they highlight again)
* I can't use static lights (this is cause I've used unlit flag, I don't like it really)
* dynamic lightning looks terrible, and it passes throw walls
* cause I'm using unlit flag for sprites (without it they are too bright as well) they are dark


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