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What are you working on? #372918
06/05/11 18:51
06/05/11 18:51
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Post any screenshot,picture of anything that you are working on with A8 , it can be anything like a model, a 2D level design, a texture, a game etc ...

(It's a standard thread in lot of 3D artist and some 3D engine forums, i just wanted 3DGS to have one, it can be interesting)

Re: What are you working on? [Re: ratchet] #372919
06/05/11 19:01
06/05/11 19:01
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Canada


The screenshot is made on a Mac running OS X 10.IMNOTALLOWEDTOTALKABOUTIT, but it compiles with Gstudio as well (beside of the stuff in the LFUnsupported folder). Just in case screenshots of code are allowed too =/


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: What are you working on? [Re: WretchedSid] #372922
06/05/11 19:15
06/05/11 19:15
Joined: Sep 2009
Posts: 496
P
Progger Offline
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Progger  Offline
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P

Joined: Sep 2009
Posts: 496

Screenshot of a fun game im working on not good just for practising wink

Last edited by Progger; 06/05/11 19:21.

asking is the best Way to get help laugh laugh laugh
Re: What are you working on? [Re: WretchedSid] #372924
06/05/11 19:28
06/05/11 19:28
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
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Puppeteer  Offline
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Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen



Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: What are you working on? [Re: Puppeteer] #372927
06/05/11 20:14
06/05/11 20:14
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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@JustSid: yes code screenshot allowed too, or tools screenshot also laugh
It can be 3D Work, 2D work, code, 3D game WIP , music, anything realated to a 3D project with A8 !


@Progger : i really like the game test you are making, reminds me some really cool arcade games that was made some ages ago !


Last edited by ratchet; 06/05/11 20:23.
Re: What are you working on? [Re: ratchet] #372930
06/05/11 20:38
06/05/11 20:38
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Harry Potter Offline
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Harry Potter  Offline
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Posts: 3,363
Vindobona (Ostarichi)
Today I was working on the halogen lights of my space station level
(project Pax et Bellum - 'Fotorealistisches Mittelalter'):





Re: What are you working on? [Re: Harry Potter] #372931
06/05/11 20:43
06/05/11 20:43
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Alien WIP : really basic shapes !
For an 2.5D platformer with A8.



Re: What are you working on? [Re: ratchet] #372932
06/05/11 21:03
06/05/11 21:03
Joined: May 2010
Posts: 117
Germany , Dortmund
B
Bone Offline
Member
Bone  Offline
Member
B

Joined: May 2010
Posts: 117
Germany , Dortmund
My road tool project RoadTool GS.
Test version coming soon.





Re: What are you working on? [Re: Bone] #372939
06/05/11 21:57
06/05/11 21:57
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Germany
Working on something like a precompiler, which precomputes c++ like classes to be usable in LiteC laugh


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: Rackscha] #372941
06/05/11 22:58
06/05/11 22:58
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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DX10 Effects Development Framework, switching to DX11 later.
Ah ok A8, well then: nothing.

Last edited by Hummel; 06/06/11 13:32.
Re: What are you working on? [Re: Hummel] #372942
06/05/11 23:12
06/05/11 23:12
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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What are you working on is mainly for screenshots laugh

Without screenshots, we could have lot of people only posting :
"I'm working on this project" !

-------------------------

Yes only post screenshots please, this is a WIP thread not a Annoucement thread !

(Perhaps someone can launch an Annoucement thread if people are interested ? )

Re: What are you working on? [Re: ratchet] #372944
06/05/11 23:30
06/05/11 23:30
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Click and join the 3dgs irc community!
Room: #3dgs
Re: What are you working on? [Re: Joozey] #372946
06/06/11 01:35
06/06/11 01:35
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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Joined: Mar 2006
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WA, Australia

Still coming along.

Jibb

EDIT: Now with new and improved car shader:


Last edited by JulzMighty; 06/06/11 20:27.

Formerly known as JulzMighty.
I made KarBOOM!
Re: What are you working on? [Re: JibbSmart] #372952
06/06/11 03:06
06/06/11 03:06
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Posts: 1,816
at my pc (duh)
last visual thing i did for scion that i'm willing to show:



Re: What are you working on? [Re: ratchet] #372956
06/06/11 05:37
06/06/11 05:37

C
chris_oat
Unregistered
chris_oat
Unregistered
C



Originally Posted By: ratchet
...working on with A8...

are A7 pics allowed aswell?
if yes, this is what I do at the moment:


Re: What are you working on? [Re: ] #372959
06/06/11 06:28
06/06/11 06:28
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Posts: 2,568
Germany, BW, Stuttgart
TimeDigger Adventure Game

Made with CubeX Framework


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #372973
06/06/11 11:06
06/06/11 11:06
Joined: Apr 2011
Posts: 67
Balkan
Pavle Offline
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Pavle  Offline
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Posts: 67
Balkan
Working on my contribution for AUM 100: level parts & skull-warrior models...








>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<
Re: What are you working on? [Re: Pavle] #372995
06/06/11 15:40
06/06/11 15:40
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

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Realspawn  Offline

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Posts: 4,801
netherlands
Working on more things today (multitasking)

Project : DR





Project : BB




Project : KB





Also rendering a new company intro movie laugh

busy as hell today


Last edited by Realspawn; 06/06/11 15:41.

Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: What are you working on? [Re: ratchet] #373000
06/06/11 16:13
06/06/11 16:13
Joined: May 2009
Posts: 439
T
TerraSame Offline
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TerraSame  Offline
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T

Joined: May 2009
Posts: 439


Just took the shot yesterday...
Been working on the lighting...

Something a bit different from my usual work...


It's a model of the "Consciousness Grid"
(Done in 3dsMax for a new type of game.)


You know... The grid that envelopes our planet...


The geometry is very compicated but at the same time, very simple...
Eeach sphere crosses its adjacent spheres and creates the "Flower of Life" pattern in 3d...


In its geometry, is many, or as some say... all patterns...


This is one completed prototype...

[img:center]
http://www.terrasame.com/photo_gallery/Image35a.jpg[/img]
This is another...

Last edited by TerraSame; 06/06/11 18:20.
Re: What are you working on? [Re: TerraSame] #373024
06/06/11 21:14
06/06/11 21:14
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Amazing what people are working on laugh

@chris_oat :
Yes any 3DGS Version you use, you can post, it could be A6,A7 or another version !

Re: What are you working on? [Re: ratchet] #373226
06/08/11 15:06
06/08/11 15:06
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Posts: 2,183
Germany, BaW�
- Just finished the official GameStudio Trailer. http://www.youtube.com/watch?v=w3uw0e5y4nE

- Working on an Alan Wake like movement script for chris_oat

- Working on my project "Adrenaline". Improved the HUD.



Re: What are you working on? [Re: Rondidon] #373235
06/08/11 16:18
06/08/11 16:18
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
Very well done, Rondidon!!! Is this an official video for JCL or have you done it just for our pleasure?

Re: What are you working on? [Re: HeelX] #373237
06/08/11 16:28
06/08/11 16:28
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Germany, BaW�
Thanks laugh . It`s officially done for JCL, but of course it`s also for our pleasure wink . Was a lot of work though.

Re: What are you working on? [Re: Rondidon] #373247
06/08/11 17:32
06/08/11 17:32
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
"The Descent", fly-a-firefly-through-cave-and-have-a-device-attached-to-your-heart-to-measure-heartrate-and-do-biofeedback-in-game -- prototype

high heart coherence -> green aura, much sight


low heart coherence -> orange to red aura, low sight


Re: What are you working on? [Re: HeelX] #373279
06/08/11 21:56
06/08/11 21:56
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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@Rondidon :
Just one thing : put ShowREAL instead of ShowREEL laugh
Great video, i saw in the video some 3D character manipulation in
WED, perhaps yu could have used another lot more detailled character model than a basic one ?
Anyway great.

Re: What are you working on? [Re: ratchet] #373280
06/08/11 22:12
06/08/11 22:12
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Quote:
Just one thing : put ShowREAL instead of ShowREEL laugh
No. Look up "reel".

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: What are you working on? [Re: JibbSmart] #373282
06/08/11 22:23
06/08/11 22:23
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
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Michael_Schwarz  Offline
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Posts: 7,439
Red Dwarf







"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: What are you working on? [Re: Michael_Schwarz] #373285
06/08/11 23:13
06/08/11 23:13
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

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Realspawn  Offline

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Joined: Jul 2001
Posts: 4,801
netherlands
Some ingame music i made today.

Something for the ears : http://www.youtube.com/watch?v=OOUjYhjlWno


Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: What are you working on? [Re: Realspawn] #373286
06/08/11 23:18
06/08/11 23:18
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Germany
Nice Work RealSpawn. LittleQuestion: Which software did you use to create those effects for the video?


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: Rackscha] #373288
06/08/11 23:46
06/08/11 23:46
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

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Realspawn  Offline

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Posts: 4,801
netherlands
The particles are clips i found on Youtube. I used them
and edit them al in correl videostudio pro X4

so the particle video snippets are not mine laugh
but it fits the music laugh


Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: What are you working on? [Re: Michael_Schwarz] #373363
06/09/11 18:08
06/09/11 18:08
Joined: May 2009
Posts: 439
T
TerraSame Offline
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TerraSame  Offline
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T

Joined: May 2009
Posts: 439
Nice work Mr. Schwarz...
Your work looks very relistic...


Last edited by TerraSame; 06/11/11 14:13.
Re: What are you working on? [Re: TerraSame] #373365
06/09/11 18:17
06/09/11 18:17
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Quote:
The only thing I noticed a little strange, is in one shot the glass in a window looked a bit wavvvy...
Why is that strange?

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: What are you working on? [Re: JibbSmart] #373374
06/09/11 18:53
06/09/11 18:53
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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@Michael: you should really add some envmapping to your windows, would look much better I guess.

Re: What are you working on? [Re: JibbSmart] #373376
06/09/11 18:58
06/09/11 18:58
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Bay City, MI
Originally Posted By: JulzMighty
Quote:
The only thing I noticed a little strange, is in one shot the glass in a window looked a bit wavvvy...
Why is that strange?

Jibb


because it looks strange there too. rippled glass in a clean roomlike that doesnt really match. I ithink it would look cool with a much less dense set of ripples. (I still like them, i just think they need a very small frequency, like 3 or 4 ripples across) I've always thought that about the windows in portico tho. never mentioned it before this.

Re: What are you working on? [Re: lostclimate] #373379
06/09/11 19:15
06/09/11 19:15
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Earth
Next Demo release is due in the next few days... working hard on getting it all set up.




Last edited by Germanunkol; 06/09/11 19:23.

~"I never let school interfere with my education"~
-Mark Twain
Re: What are you working on? [Re: lostclimate] #373380
06/09/11 19:15
06/09/11 19:15
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
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Quad  Offline
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Posts: 5,210
Ä°stanbul, Turkey
It's there for a cause. People looking from outside should not be able to clearly see the inside of the room.


3333333333
Re: What are you working on? [Re: Quad] #373398
06/09/11 22:40
06/09/11 22:40
Joined: Jul 2008
Posts: 894
T
TechMuc Offline
User
TechMuc  Offline
User
T

Joined: Jul 2008
Posts: 894
of course no game.. but: realtime editing of variables and structure members



getting to ==>



Re: What are you working on? [Re: Quad] #373399
06/09/11 22:41
06/09/11 22:41
Joined: Apr 2005
Posts: 274
austria
Ascalon Offline
Member
Ascalon  Offline
Member

Joined: Apr 2005
Posts: 274
austria
i am working on a kind of space staion-builder. you have to build up a space-staion and earn resources from asteroids and so on...





my webside : www.ascalon.jimdo.de
Re: What are you working on? [Re: Ascalon] #373408
06/10/11 04:33
06/10/11 04:33
Joined: May 2009
Posts: 439
T
TerraSame Offline
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TerraSame  Offline
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T

Joined: May 2009
Posts: 439
Mr. Schwarz...
I have never seen horizontal ripples, only vertical, and I only noticed them in one shot.
That's why it seems a bit odd...
As I said, very nice work..


Last edited by TerraSame; 06/11/11 14:17.
Re: What are you working on? [Re: TerraSame] #373419
06/10/11 09:00
06/10/11 09:00
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Posts: 2,183
Germany, BaW�

Re: What are you working on? [Re: Rondidon] #373463
06/10/11 14:37
06/10/11 14:37
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
@TerraSame: Please take a look at portal^^


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: TerraSame] #373510
06/10/11 18:14
06/10/11 18:14
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Actually, it's not a bathroom. Have you really never heard of Valve's "Portal"? Michael Schwarz's game is heavily inspired by Portal -- perhaps even a parody (I'm not sure on the details), and that's why he has the rippled glass in his game.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: What are you working on? [Re: TerraSame] #373527
06/10/11 20:20
06/10/11 20:20
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
You'd definitely get lots of good advice in the Morbius forum if you ask laugh

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: What are you working on? [Re: JibbSmart] #373538
06/10/11 21:09
06/10/11 21:09
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Posts: 1,660
North America
TerraSame, I can understand if you've never played Portal, but have you seriously never even heard of it? What, have you been living under a rock for the past three years?


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: What are you working on? [Re: TerraSame] #373558
06/10/11 23:16
06/10/11 23:16
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Netherlands
My bathroom has a portal.


Click and join the 3dgs irc community!
Room: #3dgs
Re: What are you working on? [Re: Joozey] #373583
06/11/11 10:37
06/11/11 10:37
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Posts: 5,370
Caucasus
May be you toilet has one? grin


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: TerraSame] #373616
06/11/11 13:36
06/11/11 13:36
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Posts: 5,370
Caucasus
I don't think that it will lead to some interesting place grin


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: 3run] #373622
06/11/11 14:04
06/11/11 14:04
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Posts: 1,816
at my pc (duh)
i kinda dont like that this thread is getting so many 'non-display' replies, it was really pretty before laugh lets leave it for the projects ok guys wink

Re: What are you working on? [Re: darkinferno] #373629
06/11/11 14:22
06/11/11 14:22
Joined: May 2009
Posts: 439
T
TerraSame Offline
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TerraSame  Offline
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T

Joined: May 2009
Posts: 439
Dark Inferno, You are right and I agree...
My chat posts have been deleted, as much as I was allowed...
I encourage others to do the same...
This post will be deleted shortly also...
Regards
laugh

Last edited by TerraSame; 06/11/11 14:23.
Re: What are you working on? [Re: TerraSame] #373659
06/11/11 18:30
06/11/11 18:30
Joined: Nov 2010
Posts: 125
Germany
chrisp1 Offline
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chrisp1  Offline
Member

Joined: Nov 2010
Posts: 125
Germany
I am currently working on a boss enemy for my game little submarine :
http://www.youtube.com/user/darkchrisp#p/u/0/0F8Q3TFO77c



Last edited by chrisp1; 06/11/11 18:43.

---------------------------------------------------
My new project: www.sfc.de.to
My old project: www.littlesubmarine.de.to
My Youtubechannel: http://www.youtube.com/user/darkchrisp#p/a/u/0/5idMXmCDdmA
---------------------------------------------------
Re: What are you working on? [Re: chrisp1] #373677
06/12/11 00:57
06/12/11 00:57
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
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Liamissimo  Offline
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L

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Posts: 1,198
Berlin, Germany
Working on some procedural stuff for a tiny game. No big stuff...


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: What are you working on? [Re: Liamissimo] #373684
06/12/11 03:05
06/12/11 03:05
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Canada
You forgot the screen shot wink


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: What are you working on? [Re: WretchedSid] #373735
06/12/11 14:53
06/12/11 14:53
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
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Dark_samurai  Offline
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Posts: 1,930
Austria
Finally have time again to work on the new ANet version:




ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: What are you working on? [Re: Dark_samurai] #374026
06/14/11 21:39
06/14/11 21:39
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Some ninja for a little araced game , very beginning of sculpting.



Re: What are you working on? [Re: ratchet] #374292
06/17/11 02:01
06/17/11 02:01
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
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DLively  Offline
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Posts: 1,988
Canadian, Eh


A8 Pro 8.45.4
YouTube: Create Games For Free
Free Resources: www.CGForFree.com
Re: What are you working on? [Re: DLively] #374293
06/17/11 03:02
06/17/11 03:02
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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at my pc (duh)
i still cant see why one would remake a game like this, idk, whats to gain ? but it does look good laugh so theres that

Re: What are you working on? [Re: darkinferno] #374297
06/17/11 05:40
06/17/11 05:40
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
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achaziel  Offline
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innsbruck, austria
Originally Posted By: darkinferno
i still cant see why one would remake a game like this, idk, whats to gain ?


Actually, making such a game makes a whole lot of sense to me. That way, you can find out more about game mechanics, how all that neat stuff is coded and get to know what it is that makes the original you're trying to rebuild for yourself such a great game. So there's a ton of knowledge to gain, and IMHO that's worth a lot.

But those are just my two cents. laugh


Yeah, but... Who is Lu?
Re: What are you working on? [Re: achaziel] #374309
06/17/11 12:47
06/17/11 12:47
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Link looks fat but cool!


Click and join the 3dgs irc community!
Room: #3dgs
Re: What are you working on? [Re: Joozey] #374310
06/17/11 12:58
06/17/11 12:58
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Bay City, MI
that and sometimes its fun to make your own version of a game. i remember when i was a kid redrawing mario levels. by the time i was 14 i remade 2 full levels of my own with exact mario bros 3 physics and images. they were fun as hell.

Re: What are you working on? [Re: lostclimate] #374320
06/17/11 17:20
06/17/11 17:20
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

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Realspawn  Offline

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netherlands

Last edited by Realspawn; 06/18/11 00:48.

Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: What are you working on? [Re: Realspawn] #374321
06/17/11 17:22
06/17/11 17:22
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Working on a way to create a game like "Stronghold Kingdoms"..

At the Moment, we are creating the Server/PHP/Database/Client Technics..



Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: What are you working on? [Re: Espér] #374322
06/17/11 17:36
06/17/11 17:36
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Canada
You have a third party client that acts as run loop for the server and updates it over the wire, this has several disadvantages: First, your system isn't autarkic anymore and you gained a lot of "single points of failure". The second problem is latency, which you always have to deal in an network environment, but yours is unneeded. The third problem is concurrency and this is also the thing you will feel in labor tests (the other two points are most likely only noticeable in a real world environment). You will face many concurrency issues once you are logged in with your client, this goes from wrong updated labels to cheat possibilities for users.

The second big mistake is the choice of PHP, while PHP is great for dynamic websites, its unbelievable slow and costs too many performance. What you do is something like "hey everyone, please DDoS my server. kthxbye" and it won't take many clients to take you server down.

The third big mistake is scalability, one day, you just can't scale up anymore without facing really bad bugs, mostly due to the external run loop. You also might want to reconsider the choice of MySQL, while it is great and well tested (someone ran into a possible problem long before you), PostgressSQL for example might be well more suited.

There are many many more mistakes in your design, even if its just a rough "lets do it this way and look how we implement it in detail on the fly" (which is also a big mistake), but I'm not going to list all of them for a project that will be canceled in a few weeks so if you want to here more or a actual proposal for a new infrastructure with protocol, write me a PM and tell me what you are ready to pay for it.

In the meantime I have to stay with my conclusion:
Looks like the worst and inefficient "protocol" ever.

Last edited by JustSid; 06/18/11 10:31.

Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: What are you working on? [Re: WretchedSid] #374323
06/17/11 17:37
06/17/11 17:37
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Baden Württemberg, Germany
make a better proposal..


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: What are you working on? [Re: Espér] #374326
06/17/11 18:02
06/17/11 18:02
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Posts: 3,751
Canada
What do you pay?


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: What are you working on? [Re: WretchedSid] #374328
06/17/11 18:05
06/17/11 18:05
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Germany
I would lok at it as a rough conceptional overview of the logic system o.O


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: WretchedSid] #374329
06/17/11 18:06
06/17/11 18:06
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Posts: 2,247
Baden Württemberg, Germany
giving critics is easy.. but giving good advices - is not your strength..
But why do i wonder about that.. it´s you -.-


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: What are you working on? [Re: Espér] #374333
06/17/11 18:09
06/17/11 18:09
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Posts: 3,751
Canada
Starting new projects is easy... but finishing them - is not your strength.
Tell me: Why should I bother giving you advice when the project dies in a few weeks anyway? Beside that, I posted numerous advices about multiplayer and programming in general. I also wrote a pretty big library which uses lots of advanced stuff so what do you want to tell me? That I'm just saying things without showing that I can do them? Isn't it more like YOU are the one who always says "I do this epic game now" without ever finishing one of them?


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: What are you working on? [Re: Espér] #374334
06/17/11 18:09
06/17/11 18:09
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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@Devon :
i like a lot your Zelda remake laugh
Indeed i think you'll gain big experience in programming and making cartoon stylised textures and level design !
Keep it up !

Re: What are you working on? [Re: ratchet] #374341
06/17/11 19:14
06/17/11 19:14
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Baden Württemberg, Germany
oh.. i finished games.. just not with A8.. but Rpg-Maker95-2000, Game maker and RmXP.. why do i talk.. *ignoring sid..*


I like the Zelda Game, too. But, aren´t there problems about Licenses?


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: What are you working on? [Re: Realspawn] #374343
06/17/11 20:06
06/17/11 20:06
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
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DLively  Offline
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Posts: 1,988
Canadian, Eh
Thanks for all the kind remarks laugh

I am only making this game as a learning corner - and mostly for fun.
As a child, I enjoyed Zelda3: A link to the past and always wanted to play another game like it... but that's impossible to find. So why not make it myself? tongue

Mainly @ Joozey: All the characters will be in a chibi style, inspired by the original game - Thats why link looks a little fat.. hes chibi style tongue XD

I will not be selling this game at all - its simply just a fan game, that will be free to play when it is finished; Like i mentioned its to learn how certain aspects can be achieved.. then I will make my own game.


A8 Pro 8.45.4
YouTube: Create Games For Free
Free Resources: www.CGForFree.com
Re: What are you working on? [Re: DLively] #374344
06/17/11 20:10
06/17/11 20:10
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Earth
Just wondering... has Sid ever finished a game? He sounded like it...


~"I never let school interfere with my education"~
-Mark Twain
Re: What are you working on? [Re: Germanunkol] #374345
06/17/11 20:18
06/17/11 20:18
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Canada
Originally Posted By: Germanunkol
Just wondering... has Sid ever finished a game? He sounded like it...

Yes, he actually did... He even finished three games and some serious applications for this new shiny iOS device.
The first one was the famous gulli:adventure (I guess you can still find it on gulli.com) with which he won an iPhone 3G and a short trip to vienna.
The second one was 5mb robot (can be found in the AUM resources)
The third one is the successful and infamous iAtoms which you can currently get for free on the App Store (to be honest, I just wrote the multiplayer part and the graphics engine for the game, Slin wrote the single player part)

And two of my recent serious applications are Moneybag and Trafiken which both can be found on the App Store as well (the second one is a pretty cool swedish traffic app).

Oh and then I wrote a small Open Source kernel called NANOS ( https://github.com/JustSid/NANOS ) and the best 2D engine for iOS devices (its still! the only one with shader support ( https://github.com/JustSid/Void-Dead ). And I still have this pretty unsuccessful (for unknown reasons) library called Lite Foundation. But all of these aren't really games and there is an even greater list of finished small projects... Oh and I have a list of abandoned projects as well, but not as long as the one from Esper: A Minecraft recipe browser for iOS (Notch told me to stop it. Meh), Die Händler (A7 game, you can find it here I guess), Miltun (A5 game) and iAtoms v2.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: What are you working on? [Re: WretchedSid] #374349
06/17/11 21:35
06/17/11 21:35
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Earth
Well then, congrats for finishing these.
I still dislike the way you try to make fun of him. If you think you're in a position allowing you to give advice, do so. If not then your posting is a waste both of your and our time.

Last edited by Germanunkol; 06/17/11 21:45.

~"I never let school interfere with my education"~
-Mark Twain
Re: What are you working on? [Re: Germanunkol] #374364
06/18/11 02:00
06/18/11 02:00
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
"STOP STOP! JUST STOP! YOUR TEARING THIS FAMILY APART" *grabs hair* lol but seriously, lots 'o hostility on the forums recently grin

Re: What are you working on? [Re: lostclimate] #374373
06/18/11 07:44
06/18/11 07:44
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Earth
Sorry ^^
We'll stop. Sorry Sid. To get back on topic, I'm working on: (Tadaaaa!!) fixing CSiS.

Almost all bugs either don't happen on my setup or they are ones that only happen every 30 minutes or so. That means I have CSiS running all the time, and every 30 minutes (on average) I get a tiny bit of information about one crash.
This sucks... I seriously need to think about a way to get more crashes.

In the meantime, we are adding a damage effect when health < 30:



Last edited by Germanunkol; 06/18/11 07:46.

~"I never let school interfere with my education"~
-Mark Twain
Re: What are you working on? [Re: Germanunkol] #374419
06/18/11 15:10
06/18/11 15:10
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Posts: 1,218
Germany
@Germanunkol: Did you use Acknex wait(x) ? If not, you could try to implement a logger for detailed runtime information and a stacktrace on crash(last one isnt possible if you use Acknex wait(x) feature)


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: Rackscha] #374429
06/18/11 15:59
06/18/11 15:59
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

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Realspawn  Offline

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Posts: 4,801
netherlands
http://www.youtube.com/watch?v=W-dpheqfcI0

finished an other model for the RTS pack laugh


Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: What are you working on? [Re: Realspawn] #374437
06/18/11 16:49
06/18/11 16:49
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Earth
Rakscha, sadly, I use wait(1) all over the place, yes... I'm hoping LiteEditor's debugging functions will help.
Is there another way to get acknex to render?

Good news though: We've fixed a few of the more pressing bugs today. Not bug free yet, but much, much closer to it.

Realspawn: well done on the models. But a normalmap wouldn't hurt. Why not make a highpoly version and then bake normals? I think especially the barrels would look much better.
Also, what about skins?


~"I never let school interfere with my education"~
-Mark Twain
Re: What are you working on? [Re: Germanunkol] #374452
06/18/11 19:52
06/18/11 19:52
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

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Realspawn  Offline

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netherlands
for now i am aiming at low poly model making as i am no
expert laugh Later i will see if i am up to the texture challenge laugh

for now however i am having fun laugh


Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: What are you working on? [Re: Realspawn] #374463
06/18/11 23:57
06/18/11 23:57
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Posts: 1,218
Germany
@Germanunkol: use on_frame

It is triggered everyframe. This way you'll have to implement your own entity management if you dont want to use waits, but it allows clean stacktraces from your on_frame event down to the function that failed.

mh..just noticed there's a on_message for the winmessages to, nice^^


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: Rackscha] #374474
06/19/11 07:13
06/19/11 07:13
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Earth
Hm well, I would have had to know this 4 years ago... ^^
I don't think I'm going to redesign the entire game for this now. It might be very useful, but it's not really practical at this stage into the game. Also, I believe to have fixed most of the things.
I just found on_ent_remove... I find this one very interesting as well... ^^

Last edited by Germanunkol; 06/19/11 07:13.

~"I never let school interfere with my education"~
-Mark Twain
Re: What are you working on? [Re: Germanunkol] #374492
06/19/11 11:56
06/19/11 11:56
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

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Realspawn  Offline

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Posts: 4,801
netherlands
finished loading dock drop platform and the war factory

http://www.youtube.com/watch?v=KoNp1od2hgM
http://www.youtube.com/watch?v=-_Viv5mpCME

a few to go laugh


Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: What are you working on? [Re: Realspawn] #374535
06/19/11 21:05
06/19/11 21:05
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
I prototyped today...

InnerFlow
Relaxation application for the same heart device I talked about above. No keyboard controls. Just your heart.





It looks way cooler in motion. But wait for the next iterations.

Re: What are you working on? [Re: HeelX] #374536
06/19/11 21:10
06/19/11 21:10
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Earth
Woot! Lovely.

So this is your heart then? grin What were you thinking about on the third image? It gets dangerously red...^^

This doesn't replace the "sort-of-procedural" levels from before though? frown I liked them...

Edit: "Radius 256"... that was a programmer's heart, wasn't it?

Last edited by Germanunkol; 06/19/11 21:11.

~"I never let school interfere with my education"~
-Mark Twain
Re: What are you working on? [Re: Germanunkol] #374540
06/19/11 21:59
06/19/11 21:59
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

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Posts: 6,904
Ok, I apologize - I don't have the device here yet, it is a procedural pattern. The red-orange-yellow-green color change indicates low-to-high heart variability, so to say, if everything is green, you are in an absolutely relaxed state.

The circles are target circles. The theory is: if the user remains his stress/relaxation state constantly (by breathing, meditating, etc.), the light-worm is circling. And the better your heart variability is, the bigger gets the circle. So, the goal is to "draw" bigger circles with your heart then the target circles. 256 is just my initialization radius ;-)

This project is no replacement, it is just another one in development for that device. "The Descent" reached now milestone 1 and when this here is done, we proceed to the next milestone.

Re: What are you working on? [Re: HeelX] #374546
06/19/11 22:46
06/19/11 22:46
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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@HeelX
A surival horror prototype using this concept would be awesome. The only lightsource would be the one your character carries and it´s color and intensity changes the way you implemented it in your firefly project. And only hiding or a lot of light could save you from getting killed through enemies...

Re: What are you working on? [Re: Hummel] #374696
06/20/11 23:34
06/20/11 23:34
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Spain
very first screenshot of a new level for Assault!

It will be a kind of old industrial zone




3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: What are you working on? [Re: painkiller] #374697
06/21/11 00:04
06/21/11 00:04
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Netherlands

I'm having too much projects on again.


Click and join the 3dgs irc community!
Room: #3dgs
Re: What are you working on? [Re: Joozey] #374799
06/21/11 18:53
06/21/11 18:53
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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at my pc (duh)
i ran some tests to fake GI using the last shadeC beta, basically each light was two light sources, its certainly not great but it beats the direct lighting by miles ... as for speed, wasnt bad, plus my pc sucks so i assume it acceptable for most laugh



Re: What are you working on? [Re: darkinferno] #374801
06/21/11 18:57
06/21/11 18:57
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Nice. Can we see some comparisons without the second light? Also, how do you decide where to place the second light?

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: What are you working on? [Re: JibbSmart] #374808
06/21/11 19:11
06/21/11 19:11

C
chris_oat
Unregistered
chris_oat
Unregistered
C



worked on the night-setting of my 3rd Person Adventure game



Last edited by chris_oat; 06/21/11 19:38.
Re: What are you working on? [Re: JibbSmart] #374816
06/21/11 19:35
06/21/11 19:35
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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Originally Posted By: JulzMighty
Nice. Can we see some comparisons without the second light? Also, how do you decide where to place the second light?

I'll upload those later, am on a scripting roll at the moment .. [lol yet am here typing, lol@excuse fail] lets just work with 'al upload them later'

Re: What are you working on? [Re: darkinferno] #375193
06/24/11 07:52
06/24/11 07:52
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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I am currently finishing G.R.U.N.T.S. and working on three other game related projects, two music related projects, two video related projects and the ongoing project of having a life with a fiancee and friends. i dont sleep much lately...

Re: What are you working on? [Re: sPlKe] #375508
06/26/11 02:24
06/26/11 02:24
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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at my pc (duh)


top: direct lighting
bottom: secondary non shadow light placed to illuminate previous shadows

ahm, at the moment i was just testing the possibility so all i did was the other light at the same position as the first, this ofcourse means that this light would shine through walls but i think it showed me that correct placement could achieve something good

also i think boh_havoc has GI planned, its already in but commented out, havent heard from him but it sounds good

Re: What are you working on? [Re: darkinferno] #375545
06/26/11 13:33
06/26/11 13:33
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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@darkinferno:
Rendering a second light is quite inefficient since the same effect could be achieved with one or two extra lines in the 'shadowed light'-shader, but it looks quite good.
You should request this as a feature for ShadeC.

Re: What are you working on? [Re: Hummel] #375548
06/26/11 13:47
06/26/11 13:47
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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Canada
Well, I'm currently working on the Lite Foundation threading stuff (again) to make it even better when it will be available with the next LF update. Prepare for delicious code.



Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: What are you working on? [Re: ratchet] #375579
06/26/11 17:01
06/26/11 17:01
Joined: May 2011
Posts: 46
kleines Kaff irgendwo in Hesse...
Kitsu Offline
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Kitsu  Offline
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kleines Kaff irgendwo in Hesse...
i'm currently working on an animation for the background of the loginscreen for the game Nakoon
and here is where i am at the moment:



fogman: "Hint: It´s useful to learn to read before you try to write games."
Re: What are you working on? [Re: Kitsu] #375582
06/26/11 17:32
06/26/11 17:32
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Baden Württemberg, Germany
I´m still working on the Launcher/Updater for Nakoon..

And i still need help with the video_border..
See: Lite-C problem: video_border


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: What are you working on? [Re: ratchet] #375632
06/26/11 21:35
06/26/11 21:35
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Baden Württemberg, Germany


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: What are you working on? [Re: Espér] #375662
06/27/11 06:16
06/27/11 06:16
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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I am currently working on some music for a game me and achaziel are working on for months. its not going to push any limits tough wink

Re: What are you working on? [Re: Hummel] #375668
06/27/11 06:52
06/27/11 06:52
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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Originally Posted By: Hummel
@darkinferno:
Rendering a second light is quite inefficient since the same effect could be achieved with one or two extra lines in the 'shadowed light'-shader, but it looks quite good.
You should request this as a feature for ShadeC.


i know and GI is expected in shadeC, i was just running tests

Re: What are you working on? [Re: sPlKe] #375706
06/27/11 13:33
06/27/11 13:33
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Originally Posted By: sPIKe
its not going to push any limits tough

I saw what you did there


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: What are you working on? [Re: Redeemer] #375708
06/27/11 13:56
06/27/11 13:56
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Germany, BaW�
Quote:
I saw what you did there

OMFG, it`s Boxxy!
End of offtopic laugh

Re: What are you working on? [Re: Rondidon] #375728
06/27/11 15:23
06/27/11 15:23
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Germany, Magdeburg
/offtopic: You are late, Rondidon.

Re: What are you working on? [Re: Rei_Ayanami] #375971
06/29/11 01:31
06/29/11 01:31
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Most time sits in the tile editor which now features a versatile layering system and soon tile events coupling.
This game is supposed to be top down, I just suck at drawing proper perspectives laugh.

Last edited by Joozey; 06/29/11 01:37.

Click and join the 3dgs irc community!
Room: #3dgs
Re: What are you working on? [Re: Joozey] #375978
06/29/11 03:32
06/29/11 03:32
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Bay City, MI


The fruits of a brief programming break. Supposed to be a kobald.

Last edited by lostclimate; 06/29/11 03:34.
Re: What are you working on? [Re: lostclimate] #375995
06/29/11 08:53
06/29/11 08:53
Joined: Oct 2008
Posts: 681
Germany
Ayumi Online
User
Ayumi  Online
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Germany
Unreal Tournament 2004(like) based shooter without any Shader.
It have to be better than original Game.



Last edited by Ayumi; 06/29/11 08:53.
Re: What are you working on? [Re: Ayumi] #376000
06/29/11 10:02
06/29/11 10:02
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Caucasus
Guys, you work looks really great.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: 3run] #376093
06/29/11 23:25
06/29/11 23:25
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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Joined: Jul 2001
Posts: 6,904
Update on InnerFlow. You may notice, that the visuals changed for some reasons. Everything is rendered in A8. In realtime. I didn't photoshopped it, it is pure A8 awesomeness. And hell - I love the HDR shader! Beware, bubbles and lightbeams ahead grin





P.S: the number in the upper right corner is not the fps. It's an indicator how well your heart performs.

Last edited by HeelX; 06/29/11 23:27.
Re: What are you working on? [Re: HeelX] #376106
06/30/11 01:14
06/30/11 01:14
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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@lostclimate:
Really good model and shape, design laugh
Just will need to be refined, more regular curves for clothes etc ... just refining !

What too do you use for sculpting ?

Re: What are you working on? [Re: ratchet] #376107
06/30/11 01:16
06/30/11 01:16
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Bay City, MI
sculptris only. grin

Re: What are you working on? [Re: lostclimate] #376589
07/04/11 18:38
07/04/11 18:38
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Kiel (Germany)
Yesterday I've had a look at Slin's deferred lighting and got an idea for spotlights with arbitrary start and target cone widths (without additional views and the like):



Then I realized they cannot cast dynamic shadows that way, what makes them pretty useless... :<


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: Superku] #376592
07/04/11 19:11
07/04/11 19:11
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Lübeck


Re: What are you working on? [Re: Slin] #376603
07/04/11 22:17
07/04/11 22:17
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Re: What are you working on? [Re: sPlKe] #376606
07/04/11 23:49
07/04/11 23:49
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Re: What are you working on? [Re: Hummel] #376619
07/05/11 06:08
07/05/11 06:08
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Canada
EHEC 2.0?


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: What are you working on? [Re: WretchedSid] #376632
07/05/11 10:03
07/05/11 10:03
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
@Hummel: awesome!

Re: What are you working on? [Re: HeelX] #376641
07/05/11 12:14
07/05/11 12:14
Joined: Nov 2006
Posts: 497
Ohio
xbox Offline
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xbox  Offline
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Joined: Nov 2006
Posts: 497
Ohio
a stereoscopic (cross-eyed view) 3d level


Re: What are you working on? [Re: Slin] #376643
07/05/11 12:33
07/05/11 12:33
Joined: May 2009
Posts: 439
T
TerraSame Offline
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TerraSame  Offline
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Joined: May 2009
Posts: 439
Slin...
What ya got there?
The terrain layout looks pretty good!
Except, it looks like you have over-lapping or "Striping" at the edges.
If that is "Striping, try changing the verticie count of your terrains so the count is as described in the manual:

"For avoiding unchunked mesh stripes, terrain_chunk should be a multiple of 8, and the number of terrain mesh squares in x
and y direction should be a multiple of the terrain_chunk value."

In other words... a multiple of 8 plus 1...
So, for example...
32 verticies in the x direction plus 1,
32 verticies in the y direction plus 1.
So the terrains would be 33 x 33 = 1089 verticies total.
Then set your chunk value at something like 8 or 16...
Just experiment...
That would make the terrain an even number of rows and the striping will go away and the game will run much faster and the edges will look better when textured while running it through the engine...
Just my thoughts... And it does look good!

Re: What are you working on? [Re: TerraSame] #376644
07/05/11 12:35
07/05/11 12:35
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Canada
Judging from the file name Slin works on Water with LOD steps.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: What are you working on? [Re: WretchedSid] #376646
07/05/11 12:40
07/05/11 12:40
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

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Realspawn  Offline

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Posts: 4,801
netherlands
toying around with the fake car physics from 3run aum 100
creating a small car game laugh

having fun so far laugh

http://www.youtube.com/watch?v=_s85lDgSUBs

road models : Lennart Hillen
Car model : Blattsalat

Music : me


Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: What are you working on? [Re: Realspawn] #376681
07/05/11 18:56
07/05/11 18:56
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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@Spike: your level looks good, some RPG action (by seeing icon mouse) ??

@Realspawn:
When i tried it, i also thaught of using the simple and fast physic car demo from AUM100. Great beginning for your game, you'll just have to make great looking carts laugh !

Re: What are you working on? [Re: ratchet] #376688
07/05/11 21:26
07/05/11 21:26
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Baden Württemberg, Germany
Atm i´m working on the update system for Nakoon.
+ Downloading new Objects (Model+Infofile+Button images)
+ Downloading random Heightmap at Startup

and, i´m working on the System, to place objects on the terrain (thx to Hummel - he creates the shader for the terrain - see some posts above ^^")


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: What are you working on? [Re: Espér] #376697
07/05/11 22:19
07/05/11 22:19
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Spain
Working on a template/code contribution that should be finished soon, it will feature a stable PhysX car, traffic lights and traffic AI that will interact with traffic lights, stop signals and other cars while follows a path created in WED.



Last edited by painkiller; 07/05/11 22:20.

3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: What are you working on? [Re: painkiller] #376701
07/05/11 22:59
07/05/11 22:59
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Sculptris WIP : alien !
For some Dead Space project, i mean levels on some space stations and bad aliens to fight, something fun and
action with RPG elements.


Sculptris is great , any time you can go on details or back reducing polygons, it's really free sculpting without care about detailling level !

Re: What are you working on? [Re: ratchet] #376711
07/06/11 02:30
07/06/11 02:30
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
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bart_the_13th  Offline
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B

Joined: Aug 2008
Posts: 482
Working in something for the "Scary Game Contest"...
Really doubt I can finish it on time though
http://www.youtube.com/watch?v=Bh0IUFOVQaE

Last edited by bart_the_13th; 07/06/11 02:30.
Re: What are you working on? [Re: bart_the_13th] #376716
07/06/11 03:23
07/06/11 03:23
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Bay City, MI
that video has a confusing ending grin

Re: What are you working on? [Re: lostclimate] #376722
07/06/11 05:52
07/06/11 05:52
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Posts: 1,816
at my pc (duh)
horror game entry, download here :

best thread ever ?

Re: What are you working on? [Re: darkinferno] #376747
07/06/11 11:51
07/06/11 11:51
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Netherlands
Nice effort bart and darkinferno.
This thread needs a sticky.


Click and join the 3dgs irc community!
Room: #3dgs
Re: What are you working on? [Re: Joozey] #376750
07/06/11 12:23
07/06/11 12:23

M
mercuryus
Unregistered
mercuryus
Unregistered
M



...also a scary game...




Re: What are you working on? [Re: darkinferno] #376823
07/06/11 20:54
07/06/11 20:54
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
@darkinferno: is that EVIL SID???? ^^

Re: What are you working on? [Re: HeelX] #376826
07/06/11 20:56
07/06/11 20:56
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Baden Württemberg, Germany
working on a Sword:



Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: What are you working on? [Re: Espér] #376849
07/07/11 01:46
07/07/11 01:46
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
Worked all day on establishing a design & content for a new area of FireFlight. This is no mockup. And the grass doesn't react on fog.. currently, ya.



Re: What are you working on? [Re: HeelX] #376853
07/07/11 03:23
07/07/11 03:23
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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at my pc (duh)
Originally Posted By: HeelX
@darkinferno: is that EVIL SID???? ^^
yep, darkSid

Re: What are you working on? [Re: darkinferno] #376886
07/07/11 12:04
07/07/11 12:04
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
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alpha_strike  Offline
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A

Joined: Mar 2007
Posts: 1,852
Wow...HeelX, your pics remind me at really bad days in the past.
The time between the semesters, when you think that some stuff could be a spiritual expansion of your human neuronal feelings. Love and peace bro. I think you listen tooooo much the doors

Re: What are you working on? [Re: alpha_strike] #376887
07/07/11 12:15
07/07/11 12:15
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Earth
HeelX, it looks really nice, but there's no light source. That makes it look kinda weird... why's there disco-light out in the open?


~"I never let school interfere with my education"~
-Mark Twain
Re: What are you working on? [Re: Germanunkol] #376893
07/07/11 13:08
07/07/11 13:08
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Canada
The light source is the heart of the player.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: What are you working on? [Re: alpha_strike] #376894
07/07/11 13:54
07/07/11 13:54
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Bay City, MI
Originally Posted By: alpha_strike
Wow...HeelX, your pics remind me at really bad days in the past.
The time between the semesters, when you think that some stuff could be a spiritual expansion of your human neuronal feelings. Love and peace bro. I think you listen tooooo much the doors



"some stuff" that begins with an L, has a S in it and ends in D? wait, i think i ruined the whole spelling outloud so no one knows what it is, convention.

Re: What are you working on? [Re: lostclimate] #376901
07/07/11 15:02
07/07/11 15:02
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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HeelX  Offline
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Joined: Jul 2001
Posts: 6,904
I don't take drugs. I have Dr. Pepper! grin Huh, by the way, Enter the Void is a great film!

Thanks for the nice comments smile

Sid is right, both games I am showing here are for the same client and in the "games" you control the "player" (in InnerFlow) and/or some gameplay related values (aura in FireFlight) with your heart. I will certainly add soft shadowmapping, but for now the other areas and RIGHT NOW a custom level loader (gnarr!!!) and entity-recycler (grrr....whoarwhh!!!) have much more priority. And then I post to the future forum.

Last edited by HeelX; 07/07/11 15:03.
Re: What are you working on? [Re: HeelX] #376964
07/08/11 04:40
07/08/11 04:40
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Bay City, MI


Uploaded with ImageShack.us

some more progress.

Re: What are you working on? [Re: lostclimate] #376965
07/08/11 04:54
07/08/11 04:54
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Bay City, MI
I feel like.... he needs chains.... or shackles...

Re: What are you working on? [Re: lostclimate] #376966
07/08/11 05:36
07/08/11 05:36
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Bay City, MI
I promise, no more adjacent posts after this one.








Last edited by lostclimate; 07/08/11 08:34.
Re: What are you working on? [Re: lostclimate] #376972
07/08/11 08:33
07/08/11 08:33
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Posts: 2,488
Great 3D model laugh
my personnal taste :
-You should color the clothes pants in a different color, caus the color is too near to the body color ?
- perhaps remove the grey part on arms ? looks strange !

You just have to make some level now , and we'll have an original indie FPS with original ennemies.

Re: What are you working on? [Re: ratchet] #376973
07/08/11 08:41
07/08/11 08:41
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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thanks.Im trying to figure out how to get the leather in my head on him. been experimenting. Still needs a lot of work on the shoes, claws, eye, also he has mutton chop like facial hair that sticks out, you can see it if you look close, that has to be detail normal mapped and painted.


And then....

I am going to add details of drool hanging down (all normalmapped of course), and shackles and chains all around him (if im not too lazy) Im hoping to make him wield my axe i gave out in aum 100 grin


EDIT:





I think im pretty much don with the diffuse texturing. of course when i make the low poly one, and bake this tex to the proper uv map im going to touch it up in gimp, but any crits and comments before I retopo it would be much appreciated.

Last edited by lostclimate; 07/08/11 10:11.
Re: What are you working on? [Re: lostclimate] #376976
07/08/11 11:18
07/08/11 11:18
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
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Sorry, I did not get the sense of this thread.
Is this a project thread in the project thread??
Don´t get me wrong. It is cool to see that some guys are still working with Acknex but I don´t understand the above.

Re: What are you working on? [Re: alpha_strike] #376979
07/08/11 11:46
07/08/11 11:46
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Caucasus
Originally Posted By: alpha_strike
Sorry, I did not get the sense of this thread.
Is this a project thread in the project thread??
Don´t get me wrong. It is cool to see that some guys are still working with Acknex but I don´t understand the above.
This thread about projects in project thread. Main idea of this thread to show each other your projects and to prove that 3DGS isn't dead yet.
lostclimate@ model looks really great, where will u use it? Or will it be for sale? Will you animate it as well? laugh


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Re: What are you working on? [Re: 3run] #376980
07/08/11 12:13
07/08/11 12:13
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Bay City, MI
well this thread allows us to get kinda realtime snapshots of what we are working on instead of long drawn out posts. admittedly i overdid it a little and probably should have made my own. will probably do that soon.

@3run: both. i will be selling source art from projects im working on, I have quite a bit of it made now, (want to have a decent set before i start sales)

yes it will be animated. I'll be manually taking frames from videos i capture of myself so that i can get a mocap type look.

Re: What are you working on? [Re: alpha_strike] #377011
07/09/11 04:49
07/09/11 04:49
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
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England
Originally Posted By: alpha_strike
Sorry, I did not get the sense of this thread.
Is this a project thread in the project thread??
Don´t get me wrong. It is cool to see that some guys are still working with Acknex but I don´t understand the above.
alpha, i've read some of what you've posted and wondered wtf, but a thread that is titled "What are you working on" and youd don't know what it's about???

are you looking for your usual forum argument or really not understanding what the thread of "WHAT ARE YOU WORKING ON" thread is really about?

Re: What are you working on? [Re: MrGuest] #377019
07/09/11 08:58
07/09/11 08:58
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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MrGuest, stop it.

Re: What are you working on? [Re: MrGuest] #377021
07/09/11 09:07
07/09/11 09:07
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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"WHAT ARE YOU WORKING ON" :
Is for any 3D work people are making and that is towards A8, it can be Programming , tool, 3D art, in game or experiment with A8.
----------------------------

One rule , should be to post only one or two shots each time, and not a lot in some few days.
It's like a brief and quick snapshot (or flash preview) on what you are working on !

It's a thread where people want to see lot of different things going on , and not a WIP of a project only on several pages !
---------------------------


@losticmate :
It's ok like that, but next time you could post only one or two screenshot each time like all people laugh
Or you could post when your model will be final or when it will be great differences on your progress ?

And you can open for lot of lot of feedback and put 5 or 10 or more screenshots each time in few days, perhaps open a new thread dedicaced specificaly to your model, to improve it and show your progress each time ?

I'm not against, but i think it's better to keep this thread
like a real snaphot preview of what people do.
Some 1 or 3 screenshots each time , and when things have progressed a lot or new things have been done !



Last edited by ratchet; 07/09/11 09:11.
Re: What are you working on? [Re: ratchet] #377048
07/09/11 14:50
07/09/11 14:50
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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at my pc (duh)
yes but too many ppl keep having discussions here, not that i have a problem with it but i wish the thread would stay more like a showcase ..


[i'll delete this response soon]

Re: What are you working on? [Re: darkinferno] #377087
07/10/11 00:56
07/10/11 00:56
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
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'The Light'
Title:


Ingame:



Near End:


Re: What are you working on? [Re: bart_the_13th] #377140
07/10/11 16:14
07/10/11 16:14
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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North America
A hearty "thank you" to whoever decided to correct the punctuation in this thread's title.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: What are you working on? [Re: Redeemer] #377150
07/10/11 18:04
07/10/11 18:04
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Posts: 6,904
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HeelX Offline
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I like the "G" in the title.. nice smile ... the last shot is creepy :-) but I guess in that room you don't need a flash light... nor are "they" illuminated...

Last edited by HeelX; 07/10/11 18:05.
Re: What are you working on? [Re: HeelX] #377456
07/13/11 13:00
07/13/11 13:00
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Earth
Doodling with sculptris while waiting for CSiS to crash... which, sadly, it seems to do on all PCs but mine.



~"I never let school interfere with my education"~
-Mark Twain
Re: What are you working on? [Re: Germanunkol] #377458
07/13/11 13:08
07/13/11 13:08
Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
TheShooter Offline
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United Arab Emirates, Dubai
really nice. How many polygons??

Im working on a lift for my horror game. no pictures yet.


Staub ist das neue Prime!!

Programming is like sex:
One mistake and you have to support it for the rest of your life.

Aktuelles Projekt: http://thisiswargame.bplaced.net/index.html

A8 Commercial *freu*
Re: What are you working on? [Re: TheShooter] #377461
07/13/11 13:11
07/13/11 13:11
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Earth
Too many. There's a reason I'm not showing the wireframe grin

I'm having a hard time remembering to turn off polygon adding when sculpting, so there's always too many polygons flying around. I might show a wireframe later on, when I've cleaned the mesh a little.


~"I never let school interfere with my education"~
-Mark Twain
Re: What are you working on? [Re: Germanunkol] #377483
07/13/11 15:53
07/13/11 15:53
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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rayp  Offline

X

Joined: Jul 2008
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Germany
My current A8 com City map



mfg


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #377500
07/13/11 18:46
07/13/11 18:46
Joined: Apr 2008
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ratchet Offline OP
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@rayp : great, looks good, with homogenous lightening laugh
No video ?

@Germanunkol :
Good start ! Why not making entire model with legs and tail ?

Yes Sculptris really rules, i use it niw in combination with Zbrush caus it gives lot more control on polygons !

Last edited by ratchet; 07/13/11 18:48.
Re: What are you working on? [Re: ratchet] #377521
07/13/11 22:29
07/13/11 22:29
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HeelX Offline
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Update! New area: "rocky". Similar to the milestone #1 pics, though smile





Re: What are you working on? [Re: HeelX] #377525
07/13/11 22:50
07/13/11 22:50
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Lübeck
You should try some more contrast, as well as some more variety in that cave texture blending over a second texture or something like that. Are you btw using a triplanar projection, it kinda seems so and I couldn´t imaging unwrapping that cave to be fun tongue. Other than that it kinda reinds me of trine. You should probably just make it a real game after that heart thingy is over wink.

Re: What are you working on? [Re: Slin] #377527
07/13/11 23:09
07/13/11 23:09
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HeelX Offline
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Thanks for your comments - for now the cave texture is sufficient, I will consider using a multitexture shader in later milestone, if I get the contract for that smile I am heavily relying on the HDR shader and colors, its harder to get it right than I thought :-) I also had to extend my visual settings framework so that different maps can determine their own settings. The HDR shader and all visuals are very sensitive and the settings for the cave produce a total overglow in the valley scene.

The unwrapping was done automatically by Cinema, so no triplanar projection wink I will certainly talk with these guys about distributing an "offline" game version of this, maybe.

Last edited by HeelX; 07/13/11 23:09.
Re: What are you working on? [Re: HeelX] #377546
07/14/11 08:53
07/14/11 08:53
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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NRW/Germany
Finally managed to add the model from arteria laugh
Added bone support and thank you alot superku
for your hitboxes laugh
They are working peerfectly laugh






Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: What are you working on? [Re: alibaba] #377567
07/14/11 12:58
07/14/11 12:58
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Earth


20518 polies now...


~"I never let school interfere with my education"~
-Mark Twain
Re: What are you working on? [Re: Germanunkol] #377568
07/14/11 13:11
07/14/11 13:11
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Kiel (Germany)





"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: Superku] #377573
07/14/11 13:36
07/14/11 13:36
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Earth
Wicked.


~"I never let school interfere with my education"~
-Mark Twain
Re: What are you working on? [Re: Germanunkol] #377575
07/14/11 14:14
07/14/11 14:14
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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@Superku

Wow! 0.0


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: What are you working on? [Re: Germanunkol] #377576
07/14/11 14:15
07/14/11 14:15
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Bielefeld, Germany
Huh! Whats the frame rate?
Although, if it is low, you could build a sky in game and save it as sky cube.
You could offer such a thing as tool!

Re: What are you working on? [Re: Pappenheimer] #377581
07/14/11 15:37
07/14/11 15:37
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Kiel (Germany)
Thanks. There are still many issues like overlapping clouds and blur being independent of the distance to the camera, but I will try to fix those.
It runs with > 760fps, but I assume the impact on the framerate will be too high for a game that is no flight simulator. The sky cube tool idea is a nice one! wink


Btw. 5 months ago I've had an idea for postprocessing fur, but I lost interest (and did not know how to create a nice fur outline):


Last edited by Superku; 07/14/11 15:46.

"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: Superku] #377589
07/14/11 16:52
07/14/11 16:52
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Bay City, MI
that is nice looking fur. and id guess much more efficient than the shell fur shaders.

Re: What are you working on? [Re: lostclimate] #377593
07/14/11 17:17
07/14/11 17:17
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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Feeling AS_warehouse from the ground:






3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: What are you working on? [Re: painkiller] #377595
07/14/11 17:44
07/14/11 17:44
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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Caucasus
Reminds me of COD:MW map laugh Looks great.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: 3run] #377597
07/14/11 18:08
07/14/11 18:08
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Kiel (Germany)
@painkiller: Map looks pretty good, but it's too clean!


Last cloud screenshot I will post (fixed the issues I've addressed above):




"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: Superku] #377600
07/14/11 18:17
07/14/11 18:17
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Posts: 5,370
Caucasus
3run Offline
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Looks good, the cloud to the right look like a doll in theaters for kids (those dolls with hand in a sock) grin


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Re: What are you working on? [Re: 3run] #377602
07/14/11 18:19
07/14/11 18:19
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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The right cloud looks like way too much Copy'n'Paste of the same small patch. Especially the upper left part.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: What are you working on? [Re: WretchedSid] #377607
07/14/11 18:41
07/14/11 18:41
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Kiel (Germany)
Quote:
The right cloud looks like way too much Copy'n'Paste of the same small patch. Especially the upper left part.

The repetition is a result of the very bad noise image (and noise model = a sphere) that I'm currently using:




"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: Superku] #377613
07/14/11 19:41
07/14/11 19:41
Joined: Oct 2006
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S
Shadow969 Offline
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Shadow969  Offline
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S

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looking good. are these clouds dynamic? if yes - it'd be interesting to see them in action

Re: What are you working on? [Re: Shadow969] #377772
07/16/11 08:37
07/16/11 08:37
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bart_the_13th Offline
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@superku: That's amazing... Is the cloud's image animated, a video or an animated giff will be cool to see it in motion.

Foolin around with sculptris:



Re: What are you working on? [Re: bart_the_13th] #377812
07/16/11 14:01
07/16/11 14:01
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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HeelX  Offline
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Working on a procedural lava texture in Cinema4D, so that I can generate different texture instances (cold, hot lava) to be combined in a multitex-shader later in Gamestudio. In a lava scene. smile



Translates maybe into a HLSL shader in the future, it uses a relative easy technique, like noise mixing and colorizers...

Re: What are you working on? [Re: HeelX] #377828
07/16/11 21:57
07/16/11 21:57
Joined: Jul 2008
Posts: 1,178
England
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MrGuest Offline
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England
@Superku & HeelX, Both look awesome, nice work!

Re: What are you working on? [Re: MrGuest] #377833
07/17/11 00:15
07/17/11 00:15
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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agreed. seems like sculptris is really catching on grin

Re: What are you working on? [Re: lostclimate] #378054
07/19/11 12:56
07/19/11 12:56
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Posts: 1,852
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alpha_strike Offline
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Years ago, I have had the obsession to make crap and get very fast a deal with a publisher. This worked for some of my finished projects in the past. These days, I dont have the push to work on this route anymore, so I went back to the style of my early projects. I just take long time and work out animated bitmaps. These are all windows, needles and a chaotic script sturcture with overloaded panel elements. No "bitoperations" and strange drugs like that. And tell you what... chaotic scripts are working very well.


Re: What are you working on? [Re: alpha_strike] #378055
07/19/11 13:02
07/19/11 13:02
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Posts: 1,178
England
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MrGuest Offline
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England
lookin pretty, would be good to see the animation

Re: What are you working on? [Re: MrGuest] #378082
07/19/11 18:25
07/19/11 18:25
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ratchet Offline OP
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@Painkiller : great work, looks professionnal !

But perhaps bring on some mood or dirt floor on ground, some sort of texture like that laugh (less grass golf terrain) ?

Perhaps bring on some 3D assets like for example crahsed cars laugh or other 3D assets to make it look less empty outdoor ?




@HellX:
Really good ! does Cinema 4D incorporate some texture generator ?


Last edited by ratchet; 07/19/11 18:27.
Re: What are you working on? [Re: ratchet] #378083
07/19/11 18:28
07/19/11 18:28
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Spain
painkiller Offline
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yeah, putting crashed car models would be nice, but I would need to buy them


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: What are you working on? [Re: painkiller] #378085
07/19/11 18:39
07/19/11 18:39
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ratchet Offline OP
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I think you cand find some free ones on internet, you just have to make polygon cuts, deform vertices, than put apply some dirty rust paints on the texture.

Re: What are you working on? [Re: ratchet] #378089
07/19/11 18:56
07/19/11 18:56
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Baden Württemberg, Germany


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: What are you working on? [Re: Espér] #378211
07/20/11 19:20
07/20/11 19:20
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Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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fast sculptris character !
Little big planet influence for possible arcade game.



Re: What are you working on? [Re: ratchet] #378212
07/20/11 19:38
07/20/11 19:38
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Earth
Germanunkol Offline
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Very nice! The material covering his mouth looks too plastic though. Try making sharper edges and smoother lines there.


~"I never let school interfere with my education"~
-Mark Twain
Re: What are you working on? [Re: ratchet] #378681
07/25/11 16:31
07/25/11 16:31
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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Joined: Jul 2001
Posts: 6,904
Originally Posted By: ratchet
@HeelX: Really good ! does Cinema 4D incorporate some texture generator?


Kinda. You can compose any arbitrary material by composing and blending everything procedurally together. I used e.g. procedural noise textures to build the (cold) lava texture and I am coloring it by a color gradient, dependent on the noise value, to achieve the lava effect. It is really awesome!

Re: What are you working on? [Re: HeelX] #378856
07/27/11 06:44
07/27/11 06:44
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Posts: 4,134
Netherlands

This thing is full of copyright.


Click and join the 3dgs irc community!
Room: #3dgs
Re: What are you working on? [Re: Joozey] #378875
07/27/11 13:49
07/27/11 13:49
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Joined: Dec 2008
Posts: 1,660
North America
Looks good, except for the blatant dwarf fort rip.

EDIT: If you want, I could hand you a nice 2D collision system I wrote that would be just perfect for your game.

Last edited by Redeemer; 07/27/11 13:55.

Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: What are you working on? [Re: Redeemer] #378887
07/27/11 15:00
07/27/11 15:00
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Joined: Oct 2004
Posts: 4,134
Netherlands
Thanks but I'll manage laugh. I think the dwarves fit in nicely. If on the other hand you can make me some assets ^^...

Last edited by Joozey; 07/27/11 15:36.

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Re: What are you working on? [Re: Joozey] #378904
07/27/11 17:38
07/27/11 17:38
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI




a new one of my hopeful contributions to sky titans laugh

Re: What are you working on? [Re: lostclimate] #378906
07/27/11 18:05
07/27/11 18:05
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Posts: 2,488
@losticmate : quality texturing , looks pro !
What is this in the end laugh ?

Re: What are you working on? [Re: ratchet] #378907
07/27/11 18:08
07/27/11 18:08
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
Thanks. I've been spending a lot more time on my normalmap detail (high poly bakes, with detail overlay's lots of editting frown ), and i think its paying off.
Its going to be a grenade hopefully tongue

Re: What are you working on? [Re: lostclimate] #378925
07/27/11 21:31
07/27/11 21:31
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Posts: 2,488
Why so detailled grenade if the player will rarely see it in zoom ? Anyway great work !

----------------

Some 3D Coat work from scrathc, some quick hour of work laugh



Perhaps for some alien planet vegetation !
(BorderLands style ?)

Re: What are you working on? [Re: ratchet] #378926
07/27/11 21:38
07/27/11 21:38
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
well its going to be in the player view close up for at least a second, i'd guess (actually not sure how they are going to handle the grenade system) I'm also hoping to use this stuff as portfolio work.

Re: What are you working on? [Re: ratchet] #378927
07/27/11 21:39
07/27/11 21:39
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
I am working on my first website grin
(first time php/css/mysql/javascript D: )

(Programmer Artwork shocked )


Re: What are you working on? [Re: Rei_Ayanami] #378928
07/27/11 21:49
07/27/11 21:49
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
For the first website, that's pretty good. You're doing a lot of things right: simplicity, intuitive layout, clear design, readable. The "Nerds in Space" does not look good yet - too much aliasing (I cannot spell the word, I never remember how it's spelled). Too much ragged edges there.
Also, I don't like the background. But that's just personal taste. It looks too much like a cold concrete wall.


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