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Re: What are you working on?
[Re: ratchet]
#372919
06/05/11 19:01
06/05/11 19:01
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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The screenshot is made on a Mac running OS X 10.IMNOTALLOWEDTOTALKABOUTIT, but it compiles with Gstudio as well (beside of the stuff in the LFUnsupported folder). Just in case screenshots of code are allowed too =/
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: What are you working on?
[Re: Puppeteer]
#372927
06/05/11 20:14
06/05/11 20:14
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Joined: Apr 2008
Posts: 2,488
ratchet
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@JustSid: yes code screenshot allowed too, or tools screenshot also It can be 3D Work, 2D work, code, 3D game WIP , music, anything realated to a 3D project with A8 ! @Progger : i really like the game test you are making, reminds me some really cool arcade games that was made some ages ago !
Last edited by ratchet; 06/05/11 20:23.
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Re: What are you working on?
[Re: Bone]
#372939
06/05/11 21:57
06/05/11 21:57
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
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Working on something like a precompiler, which precomputes c++ like classes to be usable in LiteC
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: What are you working on?
[Re: Rackscha]
#372941
06/05/11 22:58
06/05/11 22:58
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Joined: Mar 2006
Posts: 2,252
Hummel
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DX10 Effects Development Framework, switching to DX11 later. Ah ok A8, well then: nothing.
Last edited by Hummel; 06/06/11 13:32.
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Re: What are you working on?
[Re: Hummel]
#372942
06/05/11 23:12
06/05/11 23:12
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Joined: Apr 2008
Posts: 2,488
ratchet
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What are you working on is mainly for screenshots Without screenshots, we could have lot of people only posting : "I'm working on this project" ! ------------------------- Yes only post screenshots please, this is a WIP thread not a Annoucement thread ! (Perhaps someone can launch an Annoucement thread if people are interested ? )
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Re: What are you working on?
[Re: Joozey]
#372946
06/06/11 01:35
06/06/11 01:35
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Still coming along. Jibb EDIT: Now with new and improved car shader:
Last edited by JulzMighty; 06/06/11 20:27.
Formerly known as JulzMighty. I made KarBOOM!
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Re: What are you working on?
[Re: ratchet]
#372956
06/06/11 05:37
06/06/11 05:37
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chris_oat
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chris_oat
Unregistered
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are A7 pics allowed aswell? if yes, this is what I do at the moment:
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Re: What are you working on?
[Re: ratchet]
#373000
06/06/11 16:13
06/06/11 16:13
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Joined: May 2009
Posts: 439
TerraSame
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Just took the shot yesterday... Been working on the lighting... Something a bit different from my usual work... It's a model of the "Consciousness Grid" (Done in 3dsMax for a new type of game.) You know... The grid that envelopes our planet... The geometry is very compicated but at the same time, very simple... Eeach sphere crosses its adjacent spheres and creates the "Flower of Life" pattern in 3d... In its geometry, is many, or as some say... all patterns... This is one completed prototype... [img:center] http://www.terrasame.com/photo_gallery/Image35a.jpg[/img] This is another...
Last edited by TerraSame; 06/06/11 18:20.
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Re: What are you working on?
[Re: TerraSame]
#373024
06/06/11 21:14
06/06/11 21:14
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Joined: Apr 2008
Posts: 2,488
ratchet
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Amazing what people are working on @chris_oat : Yes any 3DGS Version you use, you can post, it could be A6,A7 or another version !
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Re: What are you working on?
[Re: HeelX]
#373279
06/08/11 21:56
06/08/11 21:56
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Joined: Apr 2008
Posts: 2,488
ratchet
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@Rondidon : Just one thing : put ShowREAL instead of ShowREEL Great video, i saw in the video some 3D character manipulation in WED, perhaps yu could have used another lot more detailled character model than a basic one ? Anyway great.
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Re: What are you working on?
[Re: ratchet]
#373280
06/08/11 22:12
06/08/11 22:12
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Just one thing : put ShowREAL instead of ShowREEL No. Look up "reel". Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: What are you working on?
[Re: Realspawn]
#373286
06/08/11 23:18
06/08/11 23:18
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
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Nice Work RealSpawn. LittleQuestion: Which software did you use to create those effects for the video?
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: What are you working on?
[Re: Michael_Schwarz]
#373363
06/09/11 18:08
06/09/11 18:08
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Joined: May 2009
Posts: 439
TerraSame
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Posts: 439
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Nice work Mr. Schwarz... Your work looks very relistic...
Last edited by TerraSame; 06/11/11 14:13.
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Re: What are you working on?
[Re: JibbSmart]
#373376
06/09/11 18:58
06/09/11 18:58
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
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The only thing I noticed a little strange, is in one shot the glass in a window looked a bit wavvvy... Why is that strange?Jibb because it looks strange there too. rippled glass in a clean roomlike that doesnt really match. I ithink it would look cool with a much less dense set of ripples. (I still like them, i just think they need a very small frequency, like 3 or 4 ripples across) I've always thought that about the windows in portico tho. never mentioned it before this.
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Re: What are you working on?
[Re: lostclimate]
#373380
06/09/11 19:15
06/09/11 19:15
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
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Ä°stanbul, Turkey
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It's there for a cause. People looking from outside should not be able to clearly see the inside of the room.
3333333333
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Re: What are you working on?
[Re: Ascalon]
#373408
06/10/11 04:33
06/10/11 04:33
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Joined: May 2009
Posts: 439
TerraSame
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Mr. Schwarz... I have never seen horizontal ripples, only vertical, and I only noticed them in one shot. That's why it seems a bit odd... As I said, very nice work..
Last edited by TerraSame; 06/11/11 14:17.
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Re: What are you working on?
[Re: Rondidon]
#373463
06/10/11 14:37
06/10/11 14:37
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
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@TerraSame: Please take a look at portal^^
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: What are you working on?
[Re: TerraSame]
#373510
06/10/11 18:14
06/10/11 18:14
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Actually, it's not a bathroom. Have you really never heard of Valve's "Portal"? Michael Schwarz's game is heavily inspired by Portal -- perhaps even a parody (I'm not sure on the details), and that's why he has the rippled glass in his game.
Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: What are you working on?
[Re: TerraSame]
#373527
06/10/11 20:20
06/10/11 20:20
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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You'd definitely get lots of good advice in the Morbius forum if you ask Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: What are you working on?
[Re: darkinferno]
#373629
06/11/11 14:22
06/11/11 14:22
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Joined: May 2009
Posts: 439
TerraSame
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Senior Member
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Posts: 439
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Dark Inferno, You are right and I agree... My chat posts have been deleted, as much as I was allowed... I encourage others to do the same... This post will be deleted shortly also... Regards
Last edited by TerraSame; 06/11/11 14:23.
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Re: What are you working on?
[Re: chrisp1]
#373677
06/12/11 00:57
06/12/11 00:57
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
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Berlin, Germany
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Working on some procedural stuff for a tiny game. No big stuff...
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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Re: What are you working on?
[Re: Liamissimo]
#373684
06/12/11 03:05
06/12/11 03:05
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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You forgot the screen shot
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: What are you working on?
[Re: darkinferno]
#374297
06/17/11 05:40
06/17/11 05:40
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Joined: Jan 2007
Posts: 1,565 innsbruck, austria
achaziel
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innsbruck, austria
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i still cant see why one would remake a game like this, idk, whats to gain ? Actually, making such a game makes a whole lot of sense to me. That way, you can find out more about game mechanics, how all that neat stuff is coded and get to know what it is that makes the original you're trying to rebuild for yourself such a great game. So there's a ton of knowledge to gain, and IMHO that's worth a lot. But those are just my two cents.
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Re: What are you working on?
[Re: Espér]
#374322
06/17/11 17:36
06/17/11 17:36
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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You have a third party client that acts as run loop for the server and updates it over the wire, this has several disadvantages: First, your system isn't autarkic anymore and you gained a lot of "single points of failure". The second problem is latency, which you always have to deal in an network environment, but yours is unneeded. The third problem is concurrency and this is also the thing you will feel in labor tests (the other two points are most likely only noticeable in a real world environment). You will face many concurrency issues once you are logged in with your client, this goes from wrong updated labels to cheat possibilities for users.
The second big mistake is the choice of PHP, while PHP is great for dynamic websites, its unbelievable slow and costs too many performance. What you do is something like "hey everyone, please DDoS my server. kthxbye" and it won't take many clients to take you server down.
The third big mistake is scalability, one day, you just can't scale up anymore without facing really bad bugs, mostly due to the external run loop. You also might want to reconsider the choice of MySQL, while it is great and well tested (someone ran into a possible problem long before you), PostgressSQL for example might be well more suited.
There are many many more mistakes in your design, even if its just a rough "lets do it this way and look how we implement it in detail on the fly" (which is also a big mistake), but I'm not going to list all of them for a project that will be canceled in a few weeks so if you want to here more or a actual proposal for a new infrastructure with protocol, write me a PM and tell me what you are ready to pay for it.
In the meantime I have to stay with my conclusion: Looks like the worst and inefficient "protocol" ever.
Last edited by JustSid; 06/18/11 10:31.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: What are you working on?
[Re: Espér]
#374326
06/17/11 18:02
06/17/11 18:02
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: What are you working on?
[Re: WretchedSid]
#374328
06/17/11 18:05
06/17/11 18:05
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
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Serious User
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Posts: 1,218
Germany
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I would lok at it as a rough conceptional overview of the logic system o.O
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: What are you working on?
[Re: Espér]
#374333
06/17/11 18:09
06/17/11 18:09
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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Starting new projects is easy... but finishing them - is not your strength. Tell me: Why should I bother giving you advice when the project dies in a few weeks anyway? Beside that, I posted numerous advices about multiplayer and programming in general. I also wrote a pretty big library which uses lots of advanced stuff so what do you want to tell me? That I'm just saying things without showing that I can do them? Isn't it more like YOU are the one who always says "I do this epic game now" without ever finishing one of them?
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: What are you working on?
[Re: Espér]
#374334
06/17/11 18:09
06/17/11 18:09
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Joined: Apr 2008
Posts: 2,488
ratchet
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@Devon : i like a lot your Zelda remake Indeed i think you'll gain big experience in programming and making cartoon stylised textures and level design ! Keep it up !
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Re: What are you working on?
[Re: Realspawn]
#374343
06/17/11 20:06
06/17/11 20:06
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Joined: Apr 2005
Posts: 1,988 Canadian, Eh
DLively
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Canadian, Eh
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Thanks for all the kind remarks I am only making this game as a learning corner - and mostly for fun. As a child, I enjoyed Zelda3: A link to the past and always wanted to play another game like it... but that's impossible to find. So why not make it myself? Mainly @ Joozey: All the characters will be in a chibi style, inspired by the original game - Thats why link looks a little fat.. hes chibi style XD I will not be selling this game at all - its simply just a fan game, that will be free to play when it is finished; Like i mentioned its to learn how certain aspects can be achieved.. then I will make my own game.
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Re: What are you working on?
[Re: DLively]
#374344
06/17/11 20:10
06/17/11 20:10
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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Just wondering... has Sid ever finished a game? He sounded like it...
~"I never let school interfere with my education"~ -Mark Twain
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Re: What are you working on?
[Re: Germanunkol]
#374345
06/17/11 20:18
06/17/11 20:18
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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Just wondering... has Sid ever finished a game? He sounded like it... Yes, he actually did... He even finished three games and some serious applications for this new shiny iOS device. The first one was the famous gulli:adventure (I guess you can still find it on gulli.com) with which he won an iPhone 3G and a short trip to vienna. The second one was 5mb robot (can be found in the AUM resources) The third one is the successful and infamous iAtoms which you can currently get for free on the App Store (to be honest, I just wrote the multiplayer part and the graphics engine for the game, Slin wrote the single player part) And two of my recent serious applications are Moneybag and Trafiken which both can be found on the App Store as well (the second one is a pretty cool swedish traffic app). Oh and then I wrote a small Open Source kernel called NANOS ( https://github.com/JustSid/NANOS ) and the best 2D engine for iOS devices (its still! the only one with shader support ( https://github.com/JustSid/Void-Dead ). And I still have this pretty unsuccessful (for unknown reasons) library called Lite Foundation. But all of these aren't really games and there is an even greater list of finished small projects... Oh and I have a list of abandoned projects as well, but not as long as the one from Esper: A Minecraft recipe browser for iOS (Notch told me to stop it. Meh), Die Händler (A7 game, you can find it here I guess), Miltun (A5 game) and iAtoms v2.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: What are you working on?
[Re: WretchedSid]
#374349
06/17/11 21:35
06/17/11 21:35
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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Well then, congrats for finishing these. I still dislike the way you try to make fun of him. If you think you're in a position allowing you to give advice, do so. If not then your posting is a waste both of your and our time.
Last edited by Germanunkol; 06/17/11 21:45.
~"I never let school interfere with my education"~ -Mark Twain
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Re: What are you working on?
[Re: lostclimate]
#374373
06/18/11 07:44
06/18/11 07:44
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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Earth
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Sorry ^^ We'll stop. Sorry Sid. To get back on topic, I'm working on: (Tadaaaa!!) fixing CSiS. Almost all bugs either don't happen on my setup or they are ones that only happen every 30 minutes or so. That means I have CSiS running all the time, and every 30 minutes (on average) I get a tiny bit of information about one crash. This sucks... I seriously need to think about a way to get more crashes. In the meantime, we are adding a damage effect when health < 30:
Last edited by Germanunkol; 06/18/11 07:46.
~"I never let school interfere with my education"~ -Mark Twain
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Re: What are you working on?
[Re: Germanunkol]
#374419
06/18/11 15:10
06/18/11 15:10
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
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Germany
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@Germanunkol: Did you use Acknex wait(x) ? If not, you could try to implement a logger for detailed runtime information and a stacktrace on crash(last one isnt possible if you use Acknex wait(x) feature)
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: What are you working on?
[Re: Realspawn]
#374437
06/18/11 16:49
06/18/11 16:49
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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Rakscha, sadly, I use wait(1) all over the place, yes... I'm hoping LiteEditor's debugging functions will help. Is there another way to get acknex to render?
Good news though: We've fixed a few of the more pressing bugs today. Not bug free yet, but much, much closer to it.
Realspawn: well done on the models. But a normalmap wouldn't hurt. Why not make a highpoly version and then bake normals? I think especially the barrels would look much better. Also, what about skins?
~"I never let school interfere with my education"~ -Mark Twain
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Re: What are you working on?
[Re: Realspawn]
#374463
06/18/11 23:57
06/18/11 23:57
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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@Germanunkol: use on_frame
It is triggered everyframe. This way you'll have to implement your own entity management if you dont want to use waits, but it allows clean stacktraces from your on_frame event down to the function that failed.
mh..just noticed there's a on_message for the winmessages to, nice^^
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: What are you working on?
[Re: Rackscha]
#374474
06/19/11 07:13
06/19/11 07:13
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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Hm well, I would have had to know this 4 years ago... ^^ I don't think I'm going to redesign the entire game for this now. It might be very useful, but it's not really practical at this stage into the game. Also, I believe to have fixed most of the things. I just found on_ent_remove... I find this one very interesting as well... ^^
Last edited by Germanunkol; 06/19/11 07:13.
~"I never let school interfere with my education"~ -Mark Twain
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Re: What are you working on?
[Re: HeelX]
#374536
06/19/11 21:10
06/19/11 21:10
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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Woot! Lovely. So this is your heart then? What were you thinking about on the third image? It gets dangerously red...^^ This doesn't replace the "sort-of-procedural" levels from before though? I liked them... Edit: "Radius 256"... that was a programmer's heart, wasn't it?
Last edited by Germanunkol; 06/19/11 21:11.
~"I never let school interfere with my education"~ -Mark Twain
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Re: What are you working on?
[Re: Germanunkol]
#374540
06/19/11 21:59
06/19/11 21:59
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Joined: Jul 2001
Posts: 6,904
HeelX
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Ok, I apologize - I don't have the device here yet, it is a procedural pattern. The red-orange-yellow-green color change indicates low-to-high heart variability, so to say, if everything is green, you are in an absolutely relaxed state.
The circles are target circles. The theory is: if the user remains his stress/relaxation state constantly (by breathing, meditating, etc.), the light-worm is circling. And the better your heart variability is, the bigger gets the circle. So, the goal is to "draw" bigger circles with your heart then the target circles. 256 is just my initialization radius ;-)
This project is no replacement, it is just another one in development for that device. "The Descent" reached now milestone 1 and when this here is done, we proceed to the next milestone.
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Re: What are you working on?
[Re: Hummel]
#374696
06/20/11 23:34
06/20/11 23:34
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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very first screenshot of a new level for Assault! It will be a kind of old industrial zone
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: What are you working on?
[Re: darkinferno]
#374801
06/21/11 18:57
06/21/11 18:57
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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Nice. Can we see some comparisons without the second light? Also, how do you decide where to place the second light?
Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: What are you working on?
[Re: JibbSmart]
#374808
06/21/11 19:11
06/21/11 19:11
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chris_oat
Unregistered
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chris_oat
Unregistered
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worked on the night-setting of my 3rd Person Adventure game
Last edited by chris_oat; 06/21/11 19:38.
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Re: What are you working on?
[Re: JibbSmart]
#374816
06/21/11 19:35
06/21/11 19:35
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
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Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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Nice. Can we see some comparisons without the second light? Also, how do you decide where to place the second light? I'll upload those later, am on a scripting roll at the moment .. [lol yet am here typing, lol@excuse fail] lets just work with 'al upload them later'
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Re: What are you working on?
[Re: sPlKe]
#375508
06/26/11 02:24
06/26/11 02:24
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
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Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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top: direct lighting bottom: secondary non shadow light placed to illuminate previous shadows ahm, at the moment i was just testing the possibility so all i did was the other light at the same position as the first, this ofcourse means that this light would shine through walls but i think it showed me that correct placement could achieve something good also i think boh_havoc has GI planned, its already in but commented out, havent heard from him but it sounds good
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Re: What are you working on?
[Re: Hummel]
#375548
06/26/11 13:47
06/26/11 13:47
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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Well, I'm currently working on the Lite Foundation threading stuff (again) to make it even better when it will be available with the next LF update. Prepare for delicious code.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: What are you working on?
[Re: Hummel]
#375668
06/27/11 06:52
06/27/11 06:52
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
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Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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@darkinferno: Rendering a second light is quite inefficient since the same effect could be achieved with one or two extra lines in the 'shadowed light'-shader, but it looks quite good. You should request this as a feature for ShadeC. i know and GI is expected in shadeC, i was just running tests
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Re: What are you working on?
[Re: sPlKe]
#375706
06/27/11 13:33
06/27/11 13:33
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Joined: Dec 2008
Posts: 1,660 North America
Redeemer
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,660
North America
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its not going to push any limits tough I saw what you did there
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Re: What are you working on?
[Re: Rei_Ayanami]
#375971
06/29/11 01:31
06/29/11 01:31
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Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
Expert
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Expert
Joined: Oct 2004
Posts: 4,134
Netherlands
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Most time sits in the tile editor which now features a versatile layering system and soon tile events coupling. This game is supposed to be top down, I just suck at drawing proper perspectives .
Last edited by Joozey; 06/29/11 01:37.
Click and join the 3dgs irc community! Room: #3dgs
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Re: What are you working on?
[Re: lostclimate]
#375995
06/29/11 08:53
06/29/11 08:53
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Joined: Oct 2008
Posts: 681 Germany
Ayumi
User
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User
Joined: Oct 2008
Posts: 681
Germany
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Unreal Tournament 2004(like) based shooter without any Shader. It have to be better than original Game.
Last edited by Ayumi; 06/29/11 08:53.
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Re: What are you working on?
[Re: HeelX]
#376106
06/30/11 01:14
06/30/11 01:14
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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@lostclimate: Really good model and shape, design Just will need to be refined, more regular curves for clothes etc ... just refining ! What too do you use for sculpting ?
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Re: What are you working on?
[Re: lostclimate]
#376589
07/04/11 18:38
07/04/11 18:38
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Yesterday I've had a look at Slin's deferred lighting and got an idea for spotlights with arbitrary start and target cone widths (without additional views and the like): Then I realized they cannot cast dynamic shadows that way, what makes them pretty useless... :<
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: What are you working on?
[Re: Superku]
#376592
07/04/11 19:11
07/04/11 19:11
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
Expert
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Expert
Joined: May 2005
Posts: 2,713
Lübeck
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Re: What are you working on?
[Re: sPlKe]
#376606
07/04/11 23:49
07/04/11 23:49
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Joined: Mar 2006
Posts: 2,252
Hummel
Expert
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Expert
Joined: Mar 2006
Posts: 2,252
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Re: What are you working on?
[Re: Hummel]
#376619
07/05/11 06:08
07/05/11 06:08
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: What are you working on?
[Re: WretchedSid]
#376632
07/05/11 10:03
07/05/11 10:03
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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Re: What are you working on?
[Re: TerraSame]
#376644
07/05/11 12:35
07/05/11 12:35
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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Judging from the file name Slin works on Water with LOD steps.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: What are you working on?
[Re: Realspawn]
#376681
07/05/11 18:56
07/05/11 18:56
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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@Spike: your level looks good, some RPG action (by seeing icon mouse) ?? @Realspawn: When i tried it, i also thaught of using the simple and fast physic car demo from AUM100. Great beginning for your game, you'll just have to make great looking carts !
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Re: What are you working on?
[Re: Espér]
#376697
07/05/11 22:19
07/05/11 22:19
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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Working on a template/code contribution that should be finished soon, it will feature a stable PhysX car, traffic lights and traffic AI that will interact with traffic lights, stop signals and other cars while follows a path created in WED.
Last edited by painkiller; 07/05/11 22:20.
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: What are you working on?
[Re: painkiller]
#376701
07/05/11 22:59
07/05/11 22:59
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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Sculptris WIP : alien ! For some Dead Space project, i mean levels on some space stations and bad aliens to fight, something fun and action with RPG elements. Sculptris is great , any time you can go on details or back reducing polygons, it's really free sculpting without care about detailling level !
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Re: What are you working on?
[Re: Espér]
#376849
07/07/11 01:46
07/07/11 01:46
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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Re: What are you working on?
[Re: alpha_strike]
#376887
07/07/11 12:15
07/07/11 12:15
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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HeelX, it looks really nice, but there's no light source. That makes it look kinda weird... why's there disco-light out in the open?
~"I never let school interfere with my education"~ -Mark Twain
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Re: What are you working on?
[Re: Germanunkol]
#376893
07/07/11 13:08
07/07/11 13:08
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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The light source is the heart of the player.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: What are you working on?
[Re: alpha_strike]
#376894
07/07/11 13:54
07/07/11 13:54
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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Wow...HeelX, your pics remind me at really bad days in the past. The time between the semesters, when you think that some stuff could be a spiritual expansion of your human neuronal feelings. Love and peace bro. I think you listen tooooo much the doors "some stuff" that begins with an L, has a S in it and ends in D? wait, i think i ruined the whole spelling outloud so no one knows what it is, convention.
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Re: What are you working on?
[Re: lostclimate]
#376901
07/07/11 15:02
07/07/11 15:02
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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I don't take drugs. I have Dr. Pepper! Huh, by the way, Enter the Void is a great film! Thanks for the nice comments Sid is right, both games I am showing here are for the same client and in the "games" you control the "player" (in InnerFlow) and/or some gameplay related values (aura in FireFlight) with your heart. I will certainly add soft shadowmapping, but for now the other areas and RIGHT NOW a custom level loader (gnarr!!!) and entity-recycler (grrr....whoarwhh!!!) have much more priority. And then I post to the future forum.
Last edited by HeelX; 07/07/11 15:03.
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Re: What are you working on?
[Re: lostclimate]
#376972
07/08/11 08:33
07/08/11 08:33
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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Great 3D model my personnal taste : -You should color the clothes pants in a different color, caus the color is too near to the body color ? - perhaps remove the grey part on arms ? looks strange ! You just have to make some level now , and we'll have an original indie FPS with original ennemies.
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Re: What are you working on?
[Re: ratchet]
#376973
07/08/11 08:41
07/08/11 08:41
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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thanks.Im trying to figure out how to get the leather in my head on him. been experimenting. Still needs a lot of work on the shoes, claws, eye, also he has mutton chop like facial hair that sticks out, you can see it if you look close, that has to be detail normal mapped and painted. And then.... I am going to add details of drool hanging down (all normalmapped of course), and shackles and chains all around him (if im not too lazy) Im hoping to make him wield my axe i gave out in aum 100 EDIT: I think im pretty much don with the diffuse texturing. of course when i make the low poly one, and bake this tex to the proper uv map im going to touch it up in gimp, but any crits and comments before I retopo it would be much appreciated.
Last edited by lostclimate; 07/08/11 10:11.
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Re: What are you working on?
[Re: alpha_strike]
#376979
07/08/11 11:46
07/08/11 11:46
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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Sorry, I did not get the sense of this thread. Is this a project thread in the project thread?? Don´t get me wrong. It is cool to see that some guys are still working with Acknex but I don´t understand the above. This thread about projects in project thread. Main idea of this thread to show each other your projects and to prove that 3DGS isn't dead yet. lostclimate@ model looks really great, where will u use it? Or will it be for sale? Will you animate it as well?
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Re: What are you working on?
[Re: alpha_strike]
#377011
07/09/11 04:49
07/09/11 04:49
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Joined: Jul 2008
Posts: 1,178 England
MrGuest
Serious User
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Serious User
Joined: Jul 2008
Posts: 1,178
England
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Sorry, I did not get the sense of this thread. Is this a project thread in the project thread?? Don´t get me wrong. It is cool to see that some guys are still working with Acknex but I don´t understand the above. alpha, i've read some of what you've posted and wondered wtf, but a thread that is titled "What are you working on" and youd don't know what it's about??? are you looking for your usual forum argument or really not understanding what the thread of "WHAT ARE YOU WORKING ON" thread is really about?
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Re: What are you working on?
[Re: MrGuest]
#377019
07/09/11 08:58
07/09/11 08:58
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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Re: What are you working on?
[Re: MrGuest]
#377021
07/09/11 09:07
07/09/11 09:07
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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"WHAT ARE YOU WORKING ON" : Is for any 3D work people are making and that is towards A8, it can be Programming , tool, 3D art, in game or experiment with A8. ---------------------------- One rule , should be to post only one or two shots each time, and not a lot in some few days. It's like a brief and quick snapshot (or flash preview) on what you are working on ! It's a thread where people want to see lot of different things going on , and not a WIP of a project only on several pages ! --------------------------- @losticmate : It's ok like that, but next time you could post only one or two screenshot each time like all people Or you could post when your model will be final or when it will be great differences on your progress ? And you can open for lot of lot of feedback and put 5 or 10 or more screenshots each time in few days, perhaps open a new thread dedicaced specificaly to your model, to improve it and show your progress each time ? I'm not against, but i think it's better to keep this thread like a real snaphot preview of what people do. Some 1 or 3 screenshots each time , and when things have progressed a lot or new things have been done !
Last edited by ratchet; 07/09/11 09:11.
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Re: What are you working on?
[Re: Redeemer]
#377150
07/10/11 18:04
07/10/11 18:04
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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I like the "G" in the title.. nice ... the last shot is creepy :-) but I guess in that room you don't need a flash light... nor are "they" illuminated...
Last edited by HeelX; 07/10/11 18:05.
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Re: What are you working on?
[Re: TheShooter]
#377461
07/13/11 13:11
07/13/11 13:11
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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Too many. There's a reason I'm not showing the wireframe I'm having a hard time remembering to turn off polygon adding when sculpting, so there's always too many polygons flying around. I might show a wireframe later on, when I've cleaned the mesh a little.
~"I never let school interfere with my education"~ -Mark Twain
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Re: What are you working on?
[Re: rayp]
#377500
07/13/11 18:46
07/13/11 18:46
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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@rayp : great, looks good, with homogenous lightening No video ? @Germanunkol : Good start ! Why not making entire model with legs and tail ? Yes Sculptris really rules, i use it niw in combination with Zbrush caus it gives lot more control on polygons !
Last edited by ratchet; 07/13/11 18:48.
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Re: What are you working on?
[Re: ratchet]
#377521
07/13/11 22:29
07/13/11 22:29
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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Re: What are you working on?
[Re: Slin]
#377527
07/13/11 23:09
07/13/11 23:09
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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Thanks for your comments - for now the cave texture is sufficient, I will consider using a multitexture shader in later milestone, if I get the contract for that I am heavily relying on the HDR shader and colors, its harder to get it right than I thought :-) I also had to extend my visual settings framework so that different maps can determine their own settings. The HDR shader and all visuals are very sensitive and the settings for the cave produce a total overglow in the valley scene. The unwrapping was done automatically by Cinema, so no triplanar projection I will certainly talk with these guys about distributing an "offline" game version of this, maybe.
Last edited by HeelX; 07/13/11 23:09.
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Re: What are you working on?
[Re: Pappenheimer]
#377581
07/14/11 15:37
07/14/11 15:37
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Thanks. There are still many issues like overlapping clouds and blur being independent of the distance to the camera, but I will try to fix those. It runs with > 760fps, but I assume the impact on the framerate will be too high for a game that is no flight simulator. The sky cube tool idea is a nice one! Btw. 5 months ago I've had an idea for postprocessing fur, but I lost interest (and did not know how to create a nice fur outline):
Last edited by Superku; 07/14/11 15:46.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: What are you working on?
[Re: 3run]
#377597
07/14/11 18:08
07/14/11 18:08
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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@painkiller: Map looks pretty good, but it's too clean! Last cloud screenshot I will post (fixed the issues I've addressed above):
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: What are you working on?
[Re: 3run]
#377602
07/14/11 18:19
07/14/11 18:19
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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The right cloud looks like way too much Copy'n'Paste of the same small patch. Especially the upper left part.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: What are you working on?
[Re: WretchedSid]
#377607
07/14/11 18:41
07/14/11 18:41
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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The right cloud looks like way too much Copy'n'Paste of the same small patch. Especially the upper left part. The repetition is a result of the very bad noise image (and noise model = a sphere) that I'm currently using:
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: What are you working on?
[Re: MrGuest]
#378082
07/19/11 18:25
07/19/11 18:25
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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@Painkiller : great work, looks professionnal ! But perhaps bring on some mood or dirt floor on ground, some sort of texture like that (less grass golf terrain) ? Perhaps bring on some 3D assets like for example crahsed cars or other 3D assets to make it look less empty outdoor ? @HellX: Really good ! does Cinema 4D incorporate some texture generator ?
Last edited by ratchet; 07/19/11 18:27.
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Re: What are you working on?
[Re: ratchet]
#378083
07/19/11 18:28
07/19/11 18:28
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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yeah, putting crashed car models would be nice, but I would need to buy them
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: What are you working on?
[Re: ratchet]
#378212
07/20/11 19:38
07/20/11 19:38
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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Very nice! The material covering his mouth looks too plastic though. Try making sharper edges and smoother lines there.
~"I never let school interfere with my education"~ -Mark Twain
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Re: What are you working on?
[Re: ratchet]
#378681
07/25/11 16:31
07/25/11 16:31
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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@HeelX: Really good ! does Cinema 4D incorporate some texture generator? Kinda. You can compose any arbitrary material by composing and blending everything procedurally together. I used e.g. procedural noise textures to build the (cold) lava texture and I am coloring it by a color gradient, dependent on the noise value, to achieve the lava effect. It is really awesome!
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Re: What are you working on?
[Re: Joozey]
#378875
07/27/11 13:49
07/27/11 13:49
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Joined: Dec 2008
Posts: 1,660 North America
Redeemer
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,660
North America
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Looks good, except for the blatant dwarf fort rip.
EDIT: If you want, I could hand you a nice 2D collision system I wrote that would be just perfect for your game.
Last edited by Redeemer; 07/27/11 13:55.
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Re: What are you working on?
[Re: Redeemer]
#378887
07/27/11 15:00
07/27/11 15:00
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Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
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Expert
Joined: Oct 2004
Posts: 4,134
Netherlands
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Thanks but I'll manage . I think the dwarves fit in nicely. If on the other hand you can make me some assets ^^...
Last edited by Joozey; 07/27/11 15:36.
Click and join the 3dgs irc community! Room: #3dgs
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Re: What are you working on?
[Re: lostclimate]
#378906
07/27/11 18:05
07/27/11 18:05
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
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OP
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Joined: Apr 2008
Posts: 2,488
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@losticmate : quality texturing , looks pro ! What is this in the end ?
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Re: What are you working on?
[Re: lostclimate]
#378925
07/27/11 21:31
07/27/11 21:31
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
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OP
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Joined: Apr 2008
Posts: 2,488
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Why so detailled grenade if the player will rarely see it in zoom ? Anyway great work ! ---------------- Some 3D Coat work from scrathc, some quick hour of work Perhaps for some alien planet vegetation ! (BorderLands style ?)
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Re: What are you working on?
[Re: Rei_Ayanami]
#378928
07/27/11 21:49
07/27/11 21:49
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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For the first website, that's pretty good. You're doing a lot of things right: simplicity, intuitive layout, clear design, readable. The "Nerds in Space" does not look good yet - too much aliasing (I cannot spell the word, I never remember how it's spelled). Too much ragged edges there. Also, I don't like the background. But that's just personal taste. It looks too much like a cold concrete wall.
~"I never let school interfere with my education"~ -Mark Twain
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