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Client based oGame like Game - working?
#374298
06/17/11 06:22
06/17/11 06:22
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Joined: Mar 2008
Posts: 2,247 Baden Württemberg, Germany
Espér
OP
Expert
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OP
Expert
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
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Hi there...
i'm owner of ANet Pro, and i'm a great Fan of Games like oGame, Space Pioneers or Stronghold Kingdoms.
My Question is: Is a Game like that (just not Browserbased) possible?
My Idea: I've a server with the mysql table etc on it, and a little A8 Project with ANet, wich always just manages the Server (counting up time, adding ressource, calculating matches). And the players use client Games on their Computer, to build and send/load datas from the table.
I think it would be a nice Game, but i don't know if it's a good idea, or if it will work with A8+ANet.
thanks for your opinions..
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Re: Client based oGame like Game - working?
[Re: Espér]
#374372
06/18/11 07:00
06/18/11 07:00
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Joined: Apr 2008
Posts: 650
Sajeth
User
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User
Joined: Apr 2008
Posts: 650
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Yes, why shouldn't it be possible? Although I really wouldn't do that with Acknex.
Teleschrott-Fan.
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Re: Client based oGame like Game - working?
[Re: MasterQ32]
#374378
06/18/11 08:40
06/18/11 08:40
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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I agree with Sajeth... if you want to make a browser game, don't use acknex? oGame was all browser-based as far as I remember, maybe even all html? I would never use acknex for that...
~"I never let school interfere with my education"~ -Mark Twain
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Re: Client based oGame like Game - working?
[Re: Germanunkol]
#374379
06/18/11 09:10
06/18/11 09:10
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Joined: Mar 2008
Posts: 2,247 Baden Württemberg, Germany
Espér
OP
Expert
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OP
Expert
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
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I said.. NOT browserbased..
The Game will use a Client game, that a User can download. The Game just sends http_posts to PHP Scripts, wich works with the database and back.
Same principle as in Stronghold Kingdoms. This will allow us to create a 3D Game, with the realtime system of a Browsergame.
Edit: Found out the way to load the date() from the server via ANets http..
Last edited by Espér; 06/18/11 09:15.
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Re: Client based oGame like Game - working?
[Re: Espér]
#374406
06/18/11 13:14
06/18/11 13:14
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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Ok, I think I understand what you mean now. You want to use an acknex rendering engine for a strategy game with loads and loads of players. Yes, that is possible.
Depending on the number of players though, you might need to distribute them across multiple servers. I advice you to do a stress-test (lots of http requests that require the server to check something in the database, calculate something and then send the answer back from multiple clients). Then see how long it usually takes to respond.
Otherwise you might just be wasting lots of your time if you find out at the end that the database searching or sending is too slow.
~"I never let school interfere with my education"~ -Mark Twain
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