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Re: What are you working on? [Re: txesmi] #467378
07/30/17 06:19
07/30/17 06:19
Joined: Feb 2005
Posts: 48
Hamburg, Germany
Jerome8911 Offline
Newbie
Jerome8911  Offline
Newbie

Joined: Feb 2005
Posts: 48
Hamburg, Germany
Some new impressions of my WW1 RTS game:





By now the british units (models and most of the AI) are completed and I implemented the A*-Algorithm for pathfinding. Now I can work on the remaining german units and their AI.


Visit my indieDB page for Tactics of World War One

Or download Scheherazade's Journey, made for the A8 Winter 2020 Game Jam

Re: What are you working on? [Re: Jerome8911] #467404
08/01/17 05:45
08/01/17 05:45
Joined: Mar 2014
Posts: 359
CocaCola Offline
Senior Member
CocaCola  Offline
Senior Member

Joined: Mar 2014
Posts: 359
//~~~~~~~~XX~ blush
ii//iiiii//
iiii//iiiii//
iiiiii//iiiiii//
iiiiiiiiiiiiiiiiii//

These pictures motivate me to continue with the Gamestudio. Shaders are too complicated for me and I have already started to change my games in other engines.
Your pictures look good. What shaders are in these images?
/////////////////////////////////////////////////////////////////////

picture1

/////////////////////////////////////////////////////////////////////

picture2

/////////////////////////////////////////////////////////////////////

picture3

/////////////////////////////////////////////////////////////////////
picture4

Last edited by CocaCola; 08/01/17 05:52.
Re: What are you working on? [Re: CocaCola] #467417
08/01/17 17:34
08/01/17 17:34
Joined: Feb 2005
Posts: 48
Hamburg, Germany
Jerome8911 Offline
Newbie
Jerome8911  Offline
Newbie

Joined: Feb 2005
Posts: 48
Hamburg, Germany
Thank you for your feedback.

For almost every model in the game I am using a normal mapping shader (the standard one from the gamestudio library) and a multiterrain-shader with normal mapping for the terrain.


Visit my indieDB page for Tactics of World War One

Or download Scheherazade's Journey, made for the A8 Winter 2020 Game Jam

Re: What are you working on? [Re: Jerome8911] #467420
08/01/17 18:40
08/01/17 18:40
Joined: Mar 2014
Posts: 359
CocaCola Offline
Senior Member
CocaCola  Offline
Senior Member

Joined: Mar 2014
Posts: 359
Danke für Deine Rückmeldung.
Die Kreise um die einheiten werde ich vielleicht auch anders lösen können, als mit shader,...

Re: What are you working on? [Re: CocaCola] #467426
08/01/17 22:23
08/01/17 22:23
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
Expert
Error014  Offline
Expert

Joined: Jul 2002
Posts: 3,208
Germany
Hey there,

Dungeon Deities uses subtle color correction, normal mapping on the non-mirroring tiles (everything thats not water in the shot above), a reflection shader for those (water in the shot above), and a custom written shaderbit that adds the vignetting to the outside of the walls (thats here technically part of the normal mapping-shader).

However, for the longest time, we went fully without shaders. This is how it looked like.
The lighting is "just" a combination of dynamic lighting and a customly adapted static lighting layer (made using the pixel_-instructions on a 2D-plane put ontop of the tiles)

Hope that helps!


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: What are you working on? [Re: CocaCola] #467427
08/01/17 23:03
08/01/17 23:03
Joined: Feb 2013
Posts: 122
Maysville, Ga
Evo Offline
Member
Evo  Offline
Member

Joined: Feb 2013
Posts: 122
Maysville, Ga
CocaCola,
I haven't used any actual shaders for the level yet. At the moment, I've kept things simple. The walls, ceilings, floors and models all use a basic material effect.

Code:
MATERIAL* mtl_walls =
{  
	ambient_blue = 40;  
	ambient_green = 40;  
	ambient_red = 40;  
	diffuse_blue = 80;  
	diffuse_green = 80;  
	diffuse_red = 80;  
	specular_blue = 0;  
	specular_green = 0;  
	specular_red = 0;  
	power = 0;
}



Aside from that, the player has a dynamic light used as a lantern and the level fog sets the view distance.

Re: What are you working on? [Re: Evo] #467437
08/02/17 12:33
08/02/17 12:33
Joined: Mar 2014
Posts: 359
CocaCola Offline
Senior Member
CocaCola  Offline
Senior Member

Joined: Mar 2014
Posts: 359
Thank you very much!
So I see, it's possible to make good loocking games without shader skills(especially without shadow/ lights).
The bad example for a game without shadows is Starwars Knights of the Old Republick 1.
Your Games are so different and good Examples for me.

Re: What are you working on? [Re: CocaCola] #467442
08/02/17 20:57
08/02/17 20:57
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
@Jerome8911, cool graphics style, will it be a rts with building elements (I mean in the sense of placing small structures like obstacles or bombs or putting infantry in structures)?

Originally Posted By: CocaCola
Thank you very much!
So I see, it's possible to make good loocking games without shader skills(especially without shadow/ lights).
The bad example for a game without shadows is Starwars Knights of the Old Republick 1.
Your Games are so different and good Examples for me.
, try shadowmapping shader (by Slin?) on this forum or iirc you can get one from Sivan's map builder too. Or get shade-c evo but its slower.

Last edited by Reconnoiter; 08/03/17 09:21.
Re: What are you working on? [Re: Reconnoiter] #467480
08/05/17 09:05
08/05/17 09:05
Joined: Feb 2005
Posts: 48
Hamburg, Germany
Jerome8911 Offline
Newbie
Jerome8911  Offline
Newbie

Joined: Feb 2005
Posts: 48
Hamburg, Germany
I am already working on a "cover"-system for the soldiers, like placing the infantry in structures (e.g. the trenches or buildings)

I thought alot about base-building elements, like placing barbed-wire etc., but at this time I decided to add no base-building elements at all. Maybe later I will give it a shot.


Visit my indieDB page for Tactics of World War One

Or download Scheherazade's Journey, made for the A8 Winter 2020 Game Jam

Re: What are you working on? [Re: Jerome8911] #467486
08/06/17 12:43
08/06/17 12:43
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
Serious User
painkiller  Offline
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
Experimenting with simple colours and low poly graphics style



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