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Re: DEXSOFT-Games: Industrial 6. Mining Facilities [Re: MrGuest] #366796
04/07/11 11:46
04/07/11 11:46
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
Canada
Originally Posted By: MrGuest
Originally Posted By: DEX
Reference images of original models were also very clean and Frank made them with high accuracy.
I don't understand why the reference images were so clean yet the wheels are covered in dirt?

Wow, you can really see that this is a forum full of nerds who never saw the daylight expect on phtoshopped images with naked russian girls.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: DEXSOFT-Games: Industrial 6. Mining Facilities [Re: WretchedSid] #366797
04/07/11 11:56
04/07/11 11:56
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
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MrGuest  Offline
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Joined: Jul 2008
Posts: 1,178
England
Originally Posted By: JustSid
Originally Posted By: MrGuest
Originally Posted By: DEX
Reference images of original models were also very clean and Frank made them with high accuracy.
I don't understand why the reference images were so clean yet the wheels are covered in dirt?

Wow, you can really see that this is a forum full of nerds who never saw the daylight expect on phtoshopped images with naked russian girls.
i think you mean 'except' and i don't limit myself to russian girls... some eastern european girls are just as good!

oh, and thanks again for your ever useful post, another 2 minutes of my life you've just wasted wink

Re: DEXSOFT-Games: Industrial 6. Mining Facilities [Re: MrGuest] #366814
04/07/11 14:01
04/07/11 14:01
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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Originally Posted By: MrGuest
i think you mean 'except' and i don't limit myself to russian girls... some eastern european girls are just as good!

Yes dear grammar nazi, thats what I meant. Btw, you can gather some extra points by pointing out that "phtoshopped" is wrong too. Oh and eastern europe is russia (everything eastern of germany is the evil russian communist)

Originally Posted By: MrGuest
oh, and thanks again for your ever useful post, another 2 minutes of my life you've just wasted wink

You are welcome. I will send you an invoice about the five minutes it took me to google where russia is.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: DEXSOFT-Games: Industrial 6. Mining Facilities [Re: WretchedSid] #366819
04/07/11 14:24
04/07/11 14:24
Joined: Jan 2011
Posts: 122
GUILIN , CHINA
tzw Offline
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tzw  Offline
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Posts: 122
GUILIN , CHINA
....evil....communist..well..i do not feel good.. i guess socialism works fine in my country.

Last edited by tzw; 04/07/11 14:43.

Full of my eyes are class struggles.....
Re: DEXSOFT-Games: Industrial 6. Mining Facilities [Re: WretchedSid] #366828
04/07/11 14:49
04/07/11 14:49
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
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MrGuest  Offline
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England
poor poor sid... which school did you fall out of?
Originally Posted By: JustSid
Originally Posted By: MrGuest
i think you mean 'except' and i don't limit myself to russian girls... some eastern european girls are just as good!

Yes dear grammar nazi, thats what I meant. Btw, you can gather some extra points by pointing out that "phtoshopped" is wrong too. Oh and eastern europe is russia (everything eastern of germany is the evil russian communist)
I corrected your spelling not grammar.

Originally Posted By: JustSid
Originally Posted By: MrGuest
oh, and thanks again for your ever useful post, another 2 minutes of my life you've just wasted wink

You are welcome. I will send you an invoice about the five minutes it took me to google where russia is.
It seems Google is not your friend and has lied to you! Russia is mostly in Asia, not Europe. I've attached some pictures for you and some child learning activities to help you along your way. Hopefully you won't find them confusing as some do say Germany is Eastern European too!

http://kids.nationalgeographic.com/kids/games/geographygames/copycat



There are links in the pictures for you so nasty Google won't get you lost again and don't worry, I won't be sending you an invoice. It's nice to help the struggling people of this world.

Seems us 'nerds' have our uses wink

Sorry for the off-topic DEX, still would like to see a dirtier texture grin

Re: DEXSOFT-Games: Industrial 6. Mining Facilities [Re: MrGuest] #366829
04/07/11 15:11
04/07/11 15:11
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Well another off topic, because some people go off topic once again !

I think some people would ask for Next Gen textures with normal map and specular like that :


But in that case it would not be a pack but instead a Vehicle sold appart caus it would ask lot more work !

And all these models of the pack are not destined to be the main models of the game, i don't think people make a game where you will watch each model carefull during action, specially if it's a racing game or furious FPS laugh

Re: DEXSOFT-Games: Industrial 6. Mining Facilities [Re: Toast] #366847
04/07/11 17:00
04/07/11 17:00
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: Toast
I'm also dissapointed about that big elevator tower building. You did this great model where you even modeled every step of the stairs and then use pretty much two simple big blocks for the entire building? It feels like Half-Life 1 level of detail meets Crysis... wink


That is because reality meets Half Life 1 and Crysis. Look, here is the original image of this building. I made it exactly like this:



The same counts for the front loader vehicle. I tried to be close to the reality. If our customers dont like the reality then we will do more scifi and fantasy in the future again wink
It is indeed easier to add more texture detail in a fictional area. Reality often does not have tons of details. That is why many artists prefer dirty and destroyed objects, they offer simply more details and character. But the reality with working machines that get cleaned after work is different:





It was really hard work and a new experiment to try to offer some vehicles in addition to our buildings. If it does not work out as a success we will just leave it in the future. It is too much work anyway for such bundled packages. I mean, in TurboSquid you will pay at least $100 for an untextured model of that kind.

We bundled 2 vehicles with a few buildings to make a more attractive pack. Many weeks of hard work went into it. But like always we will learn from the feedback and from the sales numbers. So don't worry.


Models, Textures and Games from Dexsoft
Re: DEXSOFT-Games: Industrial 6. Mining Facilities [Re: Machinery_Frank] #366878
04/07/11 19:44
04/07/11 19:44
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Perhaps it seems some people would like less models (no Vehicles), but Next Gen with bigger texturew with lot of details and scratches in metal and paint ?

So for a highter price indeed laugh !

Why not proposing a vote Next Time on a theme pack that people would want ?

Re: DEXSOFT-Games: Industrial 6. Mining Facilities [Re: ratchet] #366880
04/07/11 19:49
04/07/11 19:49
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Germany, Magdeburg
Afaik there is/was a SciFi Voting on their shop website wink

Maybe they will even add more laugh

Re: DEXSOFT-Games: Industrial 6. Mining Facilities [Re: Machinery_Frank] #366924
04/07/11 22:50
04/07/11 22:50
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
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Toast  Offline
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Joined: Sep 2007
Posts: 1,093
Germany
Originally Posted By: Machinery_Frank
That is because reality meets Half Life 1 and Crysis. Look, here is the original image of this building. I made it exactly like this:



My point wasn't just about the design of the building itself but the level of detail difference. The building isn't totally flat yet still you decided to bake everything into the texture while putting countless little stairs on the top. It wouldn't really have made a big difference in terms of polygoncount but would be way more convincing in close ups which I guess was the whole point of it when looking at the overall level of detail...

Quote:
The same counts for the front loader vehicle. I tried to be close to the reality.

The geometries are just fine - I guess the main criticism here is that you textured them the catalogue way. We'd have expected something like this because they don't always stay brand new:







Ok - you got a point: You created a sort of convincing texture for the brand new condition. If you want to create a real mining scenario they just look a bit misplaced though especially as I think your main goal wasn't realism but a believable scenario which is what games are all about. Sure - those vehicles might look like that for a while but seeing such things drive around is an exception to the rule and would immediately point out when actually creating a mining scene destroying the immersion...

Last edited by Toast; 04/07/11 23:35. Reason: stupid typos ;)
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