Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (VoroneTZ, dr_panther, TedMar, vicknick), 831 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 3 1 2 3
DEXSOFT-Games: Industrial 6. Mining Facilities #366529
04/04/11 20:21
04/04/11 20:21
Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
DEX Offline OP
Serious User
DEX  Offline OP
Serious User

Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
Dear Friends,
We just published new pack for you: Industrial 6 - Mining Facilities pack





This pack contains 14 models (including all LOD stages), 7 unique models. Machine models are ready to be animated, with separated meshes for wheels and movable parts.
First week rebate offer only 19.99€
instead of 29.99€
33% rebate
More details on: www.dexsoft-games.com


DEXSOFT-GAMES.COM
Re: DEXSOFT-Games: Industrial 6. Mining Facilities [Re: DEX] #366566
04/05/11 06:18
04/05/11 06:18
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
Dexsoft, I am disappoint. The tractors don't have the regular amount of texture details frown


"Yesterday was once today's tomorrow."
Re: DEXSOFT-Games: Industrial 6. Mining Facilities [Re: Inestical] #366606
04/05/11 17:03
04/05/11 17:03
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
looks away to sterile

Re: DEXSOFT-Games: Industrial 6. Mining Facilities [Re: Hummel] #366698
04/06/11 14:15
04/06/11 14:15
Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
TheShooter Offline
User
TheShooter  Offline
User

Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
rendered with A8?


Staub ist das neue Prime!!

Programming is like sex:
One mistake and you have to support it for the rest of your life.

Aktuelles Projekt: http://thisiswargame.bplaced.net/index.html

A8 Commercial *freu*
Re: DEXSOFT-Games: Industrial 6. Mining Facilities [Re: TheShooter] #366700
04/06/11 14:27
04/06/11 14:27
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
nope... lol and the detail seems a bit lower this time around though

Re: DEXSOFT-Games: Industrial 6. Mining Facilities [Re: darkinferno] #366715
04/06/11 18:39
04/06/11 18:39
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
Serious User
Toast  Offline
Serious User
T

Joined: Sep 2007
Posts: 1,093
Germany
True, the texture work really isn't that great. It especially gets obvious HERE. Just some yellow color with some slight bumpy texture mixed in - apart from lacking any kind of dirty or "used" areas (I mean you call this "mining facility", not heavy gear showoff reel) it's not that great...

I'm also dissapointed about that big elevator tower building. You did this great model where you even modeled every step of the stairs and then use pretty much two simple big blocks for the entire building? It feels like Half-Life 1 level of detail meets Crysis... wink

It's not really a bad package you created there you really feel where the final polish is missing though...

Last edited by Toast; 04/06/11 18:40.
Re: DEXSOFT-Games: Industrial 6. Mining Facilities [Re: Toast] #366746
04/06/11 21:32
04/06/11 21:32
Joined: Apr 2008
Posts: 650
Sajeth Offline
User
Sajeth  Offline
User

Joined: Apr 2008
Posts: 650
yep, this pack definetly does not meet your usual high standards...


Teleschrott-Fan.
Re: DEXSOFT-Games: Industrial 6. Mining Facilities [Re: Sajeth] #366771
04/07/11 04:38
04/07/11 04:38
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
In other words: We are disappoint. smirk


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: DEXSOFT-Games: Industrial 6. Mining Facilities [Re: Michael_Schwarz] #366788
04/07/11 09:58
04/07/11 09:58
Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
DEX Offline OP
Serious User
DEX  Offline OP
Serious User

Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
Personally I like these models. You can easily make dirt on textures if you want older machine. Reference images of original models were also very clean and Frank made them with high accurasy.
But hey, if you are disappointed we will try on next pack to be better laugh

Last edited by DEX; 04/07/11 09:59.

DEXSOFT-GAMES.COM
Re: DEXSOFT-Games: Industrial 6. Mining Facilities [Re: DEX] #366789
04/07/11 10:08
04/07/11 10:08
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
Serious User
MrGuest  Offline
Serious User
M

Joined: Jul 2008
Posts: 1,178
England
I've got to agree with everyone else on this one these textures aren't up to your usual standard.

Originally Posted By: DEX
Reference images of original models were also very clean and Frank made them with high accuracy.
I don't understand why the reference images were so clean yet the wheels are covered in dirt?

Originally Posted By: DEX
You can easily make dirt on textures if you want older machine.
This is one of the reasons we buy models... we can't make models and we can't make textures. Why not add a texture with dirt on and add it to the pack if it is so easy?

Page 1 of 3 1 2 3

Moderated by  adoado, checkbutton, mk_1, Perro 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1