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Re: Assault! - V0.80 - Multiplayer 4VS4 Shooter [Re: painkiller] #364736
03/20/11 12:16
03/20/11 12:16
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
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Xarthor  Offline
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Posts: 4,436
Germany, Luebeck
@Painkiller: Low framerate? hm not sure. But as I said there was some lag. So it might have been the low ping that made it seem like burst shots. But I switched all visual effects on (hdr, antialiasing etc.) so maybe that affect the framerate. Gonna play with low visual effects the next time.

Another suggestion: Instead of holding breath you could also reduce the "breathing-amplitude" while ducking. That way a sniper could duck to increase accuracy but would not gain too much advantage (still breath "noise") and decreased mobility because of ducking.

edit:
About the perspective: I would try a first-person view. If your code is well organized it should not be too hard to roll-back to 3rd person if 1st person fails or feels bad. But as I don't really like the current 3rd-person camera view implementation I would try a first person version. maybe add an option to switch it in a test-version. So the user can try out both and give his opinion about it and compare thoses views better.

edit #2: I (of course) agree with the_clown and 3run. The final game should include only one view and its a basic design decision which one that may be. Nevertheless having a test-version with both might be a good idea to compare your idea/implementation of both views and see which works better.

Last edited by Xarthor; 03/20/11 12:22.
Re: Assault! - V0.80 - Multiplayer 4VS4 Shooter [Re: Xarthor] #364743
03/20/11 13:38
03/20/11 13:38
Joined: Nov 2010
Posts: 125
Germany
chrisp1 Offline
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chrisp1  Offline
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Joined: Nov 2010
Posts: 125
Germany
I found a bug laugh you can get out of the ship map.
Climb up the pole and then jump out of the map in the water .


---------------------------------------------------
My new project: www.sfc.de.to
My old project: www.littlesubmarine.de.to
My Youtubechannel: http://www.youtube.com/user/darkchrisp#p/a/u/0/5idMXmCDdmA
---------------------------------------------------
Re: Assault! - V0.80 - Multiplayer 4VS4 Shooter [Re: chrisp1] #364789
03/20/11 21:05
03/20/11 21:05
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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painkiller  Offline OP
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Spain
I think I will switch to first person view then. Xarthor, I like more your new suggest about snipers, I think i will do that way.

I've been playing with weapon position in the screen, and I liked this result, what do you think?



Hands model are part of a free mixamo character, and M16 model is the same one I'm already using in Assault! (made by Zicorp)

Originally Posted By: chrisp1
I found a bug laugh you can get out of the ship map.
Climb up the pole and then jump out of the map in the water .


Yes, we also discovered it yesterday while playing, I will solve it.


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AMD FX 8350 4.00 Ghz
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Re: Assault! - V0.80 - Multiplayer 4VS4 Shooter [Re: painkiller] #364793
03/20/11 21:33
03/20/11 21:33
Joined: Jan 2011
Posts: 797
Da wo du nicht bist! Muhahaha!
xxxxxxx Offline
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xxxxxxx  Offline
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Joined: Jan 2011
Posts: 797
Da wo du nicht bist! Muhahaha!
First person??? I think you shuolt keep 3rd person because you can see there the player and they have much details. but i would say that you shuold be able to swicht and not only in a test version.
xxxxxxx


Es ist immer wieder erstaunlich, dass Leute die riesen Scripte schreiben die einfachsten sachen nicht können zb. mich mit SIEBEN x zu schreiben! tongue
Re: Assault! - V0.80 - Multiplayer 4VS4 Shooter [Re: xxxxxxx] #364795
03/20/11 22:09
03/20/11 22:09
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
Weapon position looks good, but I think you better move it a bit down and a little bit to the left, that way it'll be perfect for me laugh


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Re: Assault! - V0.80 - Multiplayer 4VS4 Shooter [Re: 3run] #364849
03/21/11 14:34
03/21/11 14:34
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
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Xarthor  Offline
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Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
About the position: I agree with 3run, a little bit down might be good.

About the arm itself: If you keep the current models for the players then the arm does not fit because its "naked" and the soldiers all wear long-sleave clothing wink

edit: Maybe just take the arms of your already existing soldier models?

Last edited by Xarthor; 03/21/11 14:35.
Re: Assault! - V0.80 - Multiplayer 4VS4 Shooter [Re: Xarthor] #364869
03/21/11 17:43
03/21/11 17:43
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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painkiller  Offline OP
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Joined: Aug 2009
Posts: 1,438
Spain
I've moved it a bit down and also a bit to the left:



Originally Posted By: Xarthor
About the position: I agree with 3run, a little bit down might be good.

About the arm itself: If you keep the current models for the players then the arm does not fit because its "naked" and the soldiers all wear long-sleave clothing wink

edit: Maybe just take the arms of your already existing soldier models?


About hands, I thought using current soldier arms, but texture and arms are very low-res and it looked very ugly in first person view. In counter-Strike: Source also the arms of you player are naked, and in 3rd person view a lot of characters use long sleeve clothing.


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Re: Assault! - V0.80 - Multiplayer 4VS4 Shooter [Re: painkiller] #364872
03/21/11 18:01
03/21/11 18:01
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
This looks really great, I'm sure this going to be CS 1.6 killer laugh


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FP Gun and W47 - Assault! - V0.80 - Multiplayer 4VS4 Shooter [Re: 3run] #366275
04/02/11 15:31
04/02/11 15:31
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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painkiller  Offline OP
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Joined: Aug 2009
Posts: 1,438
Spain
Assault! isn't death, I've been working hard these days on first person view weapons, and here is an advance:

Gun (Beretta M9)





W47 (AK-47)





Gun and Hands are created by Jon Fletcher, and AK47 is modeled by Alexander Kolesov from AU. I animated both of them and I also modified a bit AK's mapping and geometry to make it look better.

I'm also working on a Server-list, I hope I get it working, SchokoKeks is being a great help about this.

Last edited by painkiller; 04/02/11 17:33.

3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: FP Gun and W47 - Assault! - V0.80 - Multiplayer 4VS4 Shooter [Re: painkiller] #366308
04/02/11 18:53
04/02/11 18:53
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
Looks great so far dude, one this, iron sight of berreta, it's too close to camera I think.


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