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Re: FP Gun and W47 - Assault! - V0.80 - Multiplayer 4VS4 Shooter [Re: 3run] #366312
04/02/11 19:11
04/02/11 19:11
Joined: Nov 2010
Posts: 125
Germany
chrisp1 Offline
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chrisp1  Offline
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Joined: Nov 2010
Posts: 125
Germany
Nice pictures. It would be nice if you could change between first and thirdperson camera. laugh


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Re: FP Gun and W47 - Assault! - V0.80 - Multiplayer 4VS4 Shooter [Re: chrisp1] #366329
04/02/11 21:03
04/02/11 21:03
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Posts: 2,640
Earth
I disagree. I'd like third person more, because it's different from those standard first person shooters. There's millions of first person shooters out there. Of course there's also a lot of third person shooters, but not as many, and it would set the game apart from all those c-strike like games. Why remake C-Strike if we already have it? I don't think an indies network code will ever compare with valve's network code if he also has to do art, animation, game logic and menus. Which is why I wouldn't even try.

Apart from that, IF you make it first person (which I think has been decided now) then don't switch between modes. It might be the first idea that pops into mind which pleases everyone, but a third person camera always allows you to look around corners where you couldn't in first person mode. So if someone is in first person mode he'll be detected much faster than people playing in third person, and this will be extremly hard to make fair and balanced.


~"I never let school interfere with my education"~
-Mark Twain
Re: FP Gun and W47 - Assault! - V0.80 - Multiplayer 4VS4 Shooter [Re: Germanunkol] #366330
04/02/11 21:06
04/02/11 21:06
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
well personally i dont like these counterstrike like pc fps games, theres too many .. you'll have to do something dramatic to really seperate yourself from them

Re: FP Gun and W47 - Assault! - V0.80 - Multiplayer 4VS4 Shooter [Re: Germanunkol] #366376
04/03/11 10:27
04/03/11 10:27
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
Serious User
painkiller  Offline OP
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
Originally Posted By: Germanunkol
I disagree. I'd like third person more, because it's different from those standard first person shooters. There's millions of first person shooters out there. Of course there's also a lot of third person shooters, but not as many, and it would set the game apart from all those c-strike like games. Why remake C-Strike if we already have it? I don't think an indies network code will ever compare with valve's network code if he also has to do art, animation, game logic and menus. Which is why I wouldn't even try.

Apart from that, IF you make it first person (which I think has been decided now) then don't switch between modes. It might be the first idea that pops into mind which pleases everyone, but a third person camera always allows you to look around corners where you couldn't in first person mode. So if someone is in first person mode he'll be detected much faster than people playing in third person, and this will be extremly hard to make fair and balanced.


Originally Posted By: darkinferno
well personally i dont like these counterstrike like pc fps games, theres too many .. you'll have to do something dramatic to really seperate yourself from them


I think having a intuitive and nice third person view is really difficult and I wasn't very happy with the result I got. I asked here some days ago about changing to FPS and the most part agreed, and I decided to go for FPS.


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: FP Gun and W47 - Assault! - V0.80 - Multiplayer 4VS4 Shooter [Re: painkiller] #366378
04/03/11 10:40
04/03/11 10:40
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
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painkiller  Offline OP
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Joined: Aug 2009
Posts: 1,438
Spain
I'm getting critics to changing to FPS in IndieDB, saying it was 3PS which made this game unique, maybe they are right, I rethinking my decision. If i keep it being 3PS, do you have any suggest about how to improve gameplay?


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: FP Gun and W47 - Assault! - V0.80 - Multiplayer 4VS4 Shooter [Re: painkiller] #366380
04/03/11 11:05
04/03/11 11:05
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
Hm. I don't know what exactly you dislike about the gameplay. But in general, I'd say to make a good third person game you need great animations on the player characters, smooth movement (no sliding around, make sure each step the character takes looks right) and good controls which make the player feel like he's moving a "mass". For example, when the character is standing and then starting to run, make him accelerate. Don't go from 0 speed to top speed instantly. Same deal with curves: when you rotate, don't rotate instantly but have a little phase of acceleration. Of course you mustn't overdo this, because it would be frustrating if the character wouldn't rotate fast enough.
What also makes the game real fun to play is if the character leans realistically while running around corners. Lean a little to the left on a left corner and to the right on a right corner.

If you have a camera somewhere, why not videotape yourself doing some of the moves you want in the game? Maybe even get a friend and try to film over-the-shoulder while you're doing them?
You might find that camera rolling could also be interesting: when the character rotates you can make the camera roll about 2 or 3 degrees into that direction.

Good recoil animations would add to the game as well. The player should pull back his gun, the stronger the gun, the more it should push his torso back/up.

Of course you mustn't overdo any of these effects so you don't lose speed in gameplay.

My 2 cents...


~"I never let school interfere with my education"~
-Mark Twain
Re: FP Gun and W47 - Assault! - V0.80 - Multiplayer 4VS4 Shooter [Re: Germanunkol] #366382
04/03/11 11:41
04/03/11 11:41
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
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T

Joined: Nov 2008
Posts: 946
Absolutely second the things Germanunkol said.
Also take a look at games like Uncharted 1+2, Army of Two and of course Gears of War. Especially the Uncharted games have really nailed down the good-looking movement. It just looks right. Even though you dont have access to mocap I guess, you can learn a lot by looking at the nuances.

Re: FP Gun and W47 - Assault! - V0.80 - Multiplayer 4VS4 Shooter [Re: the_clown] #366399
04/03/11 14:29
04/03/11 14:29
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
play a little max payne. they do it right.

Re: FP Gun and W47 - Assault! - V0.80 - Multiplayer 4VS4 Shooter [Re: lostclimate] #366433
04/03/11 19:37
04/03/11 19:37
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline OP
Serious User
painkiller  Offline OP
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Joined: Aug 2009
Posts: 1,438
Spain
thanks for your tips. I've also finished a fully-working Server-List system:




3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: FP Gun and W47 - Assault! - V0.80 - Multiplayer 4VS4 Shooter [Re: painkiller] #367249
04/11/11 09:32
04/11/11 09:32
Joined: Nov 2009
Posts: 13
Turkey Ankara
kadir Offline
Newbie
kadir  Offline
Newbie

Joined: Nov 2009
Posts: 13
Turkey Ankara
When multiplayer version will be released. I can not wait. That's AWESOME!


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