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Re: FP Gun and W47 - Assault! - V0.80 - Multiplayer 4VS4 Shooter
[Re: chrisp1]
#366329
04/02/11 21:03
04/02/11 21:03
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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I disagree. I'd like third person more, because it's different from those standard first person shooters. There's millions of first person shooters out there. Of course there's also a lot of third person shooters, but not as many, and it would set the game apart from all those c-strike like games. Why remake C-Strike if we already have it? I don't think an indies network code will ever compare with valve's network code if he also has to do art, animation, game logic and menus. Which is why I wouldn't even try.
Apart from that, IF you make it first person (which I think has been decided now) then don't switch between modes. It might be the first idea that pops into mind which pleases everyone, but a third person camera always allows you to look around corners where you couldn't in first person mode. So if someone is in first person mode he'll be detected much faster than people playing in third person, and this will be extremly hard to make fair and balanced.
~"I never let school interfere with my education"~ -Mark Twain
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Re: FP Gun and W47 - Assault! - V0.80 - Multiplayer 4VS4 Shooter
[Re: Germanunkol]
#366376
04/03/11 10:27
04/03/11 10:27
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
OP
Serious User
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OP
Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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I disagree. I'd like third person more, because it's different from those standard first person shooters. There's millions of first person shooters out there. Of course there's also a lot of third person shooters, but not as many, and it would set the game apart from all those c-strike like games. Why remake C-Strike if we already have it? I don't think an indies network code will ever compare with valve's network code if he also has to do art, animation, game logic and menus. Which is why I wouldn't even try.
Apart from that, IF you make it first person (which I think has been decided now) then don't switch between modes. It might be the first idea that pops into mind which pleases everyone, but a third person camera always allows you to look around corners where you couldn't in first person mode. So if someone is in first person mode he'll be detected much faster than people playing in third person, and this will be extremly hard to make fair and balanced. well personally i dont like these counterstrike like pc fps games, theres too many .. you'll have to do something dramatic to really seperate yourself from them I think having a intuitive and nice third person view is really difficult and I wasn't very happy with the result I got. I asked here some days ago about changing to FPS and the most part agreed, and I decided to go for FPS.
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: FP Gun and W47 - Assault! - V0.80 - Multiplayer 4VS4 Shooter
[Re: painkiller]
#366378
04/03/11 10:40
04/03/11 10:40
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
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Posts: 1,438
Spain
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I'm getting critics to changing to FPS in IndieDB, saying it was 3PS which made this game unique, maybe they are right, I rethinking my decision. If i keep it being 3PS, do you have any suggest about how to improve gameplay?
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: FP Gun and W47 - Assault! - V0.80 - Multiplayer 4VS4 Shooter
[Re: painkiller]
#366380
04/03/11 11:05
04/03/11 11:05
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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Hm. I don't know what exactly you dislike about the gameplay. But in general, I'd say to make a good third person game you need great animations on the player characters, smooth movement (no sliding around, make sure each step the character takes looks right) and good controls which make the player feel like he's moving a "mass". For example, when the character is standing and then starting to run, make him accelerate. Don't go from 0 speed to top speed instantly. Same deal with curves: when you rotate, don't rotate instantly but have a little phase of acceleration. Of course you mustn't overdo this, because it would be frustrating if the character wouldn't rotate fast enough. What also makes the game real fun to play is if the character leans realistically while running around corners. Lean a little to the left on a left corner and to the right on a right corner.
If you have a camera somewhere, why not videotape yourself doing some of the moves you want in the game? Maybe even get a friend and try to film over-the-shoulder while you're doing them? You might find that camera rolling could also be interesting: when the character rotates you can make the camera roll about 2 or 3 degrees into that direction.
Good recoil animations would add to the game as well. The player should pull back his gun, the stronger the gun, the more it should push his torso back/up.
Of course you mustn't overdo any of these effects so you don't lose speed in gameplay.
My 2 cents...
~"I never let school interfere with my education"~ -Mark Twain
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Re: FP Gun and W47 - Assault! - V0.80 - Multiplayer 4VS4 Shooter
[Re: painkiller]
#367249
04/11/11 09:32
04/11/11 09:32
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Joined: Nov 2009
Posts: 13 Turkey Ankara
kadir
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Newbie
Joined: Nov 2009
Posts: 13
Turkey Ankara
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When multiplayer version will be released. I can not wait. That's AWESOME!
### From Turquie ###
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