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Compile a file fx in fxo ? #363657
03/13/11 22:03
03/13/11 22:03
Joined: May 2008
Posts: 257
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djfeeler Offline OP
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djfeeler  Offline OP
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Joined: May 2008
Posts: 257
hello,

I would like more precision to compile files fx in fxo.

Thanks in advance.

Djfeeler

Re: Compile a file fx in fxo ? [Re: djfeeler] #363658
03/13/11 22:12
03/13/11 22:12
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Uhrwerk  Offline
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Joined: Jan 2002
Posts: 4,225
Germany / Essen
What version of Gamestudio do you use?


Always learn from history, to be sure you make the same mistakes again...
Re: Compile a file fx in fxo ? [Re: Uhrwerk] #363660
03/13/11 22:15
03/13/11 22:15
Joined: May 2008
Posts: 257
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djfeeler Offline OP
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djfeeler  Offline OP
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I have the pro version.

Re: Compile a file fx in fxo ? [Re: djfeeler] #363662
03/13/11 22:40
03/13/11 22:40
Joined: May 2008
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djfeeler Offline OP
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djfeeler  Offline OP
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I would like know when set the -fxo command ? with the command_str ? or in the preference sed ? but when I published my project the fx isn't compiled in fxo.

Last edited by djfeeler; 03/13/11 22:46.
Re: Compile a file fx in fxo ? [Re: djfeeler] #363663
03/13/11 22:40
03/13/11 22:40
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Uhrwerk  Offline
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Posts: 4,225
Germany / Essen
Then you can just use the -fxo command line.


Always learn from history, to be sure you make the same mistakes again...
Re: Compile a file fx in fxo ? [Re: Uhrwerk] #363770
03/14/11 17:48
03/14/11 17:48
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djfeeler Offline OP
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djfeeler  Offline OP
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Hello,

For those interested, you just put the command -fxo in the command preference of SED. Ad when you compiled the project the fx file are compiled in fxo. For the build to work on other computers you must add the dll "d3d_compiler_42.dll" with #define PRAGMA_BIND.

Djfeeler

Last edited by djfeeler; 03/14/11 20:07.

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