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superuli #361775
03/04/11 22:38
03/04/11 22:38

M
mercuryus OP
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what i made with realspawns wad (nintendo art)
Click image to download techdemo WIP (zip, 20mb)


Jegliche Verwendung von Bestandteilen (Programme/Bilder/Aussage/Meinungen/etc.) sind ohne schriftiliche Zustimmung von gameus!de nicht gestattet!

Re: superuli [Re: ] #361779
03/04/11 23:10
03/04/11 23:10
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
Nice mechanics.
Works smooth and looks good.

Do you use your custom collision system?
Is the level block or modelbased?

I would place the controls a bit differently though.
(Cursor up for jump, and space for any special action.)
best is to have several keys mirror the controls.
So everone can use the keys whichever he likes.

And I would reduce the gravity a bit, and/or slow down the speed
to keep it more casual.

Little glitch:
The jump-force should stop when hitting a (moving) block above,
Else the player sticks to the roof a short time.

Re: superuli [Re: Damocles_] #361785
03/04/11 23:21
03/04/11 23:21
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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Joined: Mar 2006
Posts: 3,538
WA, Australia
Gravity seems to still build up when the player is on blocks (if you step off the player falls very quickly, but if you jump the player falls more slowly).

Sometimes when I died I couldn't jump anymore.

Besides those things, it's quite solid.

Thanks for the distraction laugh

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: superuli [Re: JibbSmart] #361795
03/05/11 00:19
03/05/11 00:19
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

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Realspawn  Offline

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Joined: Jul 2001
Posts: 4,801
netherlands
Fun demo laugh nice to see my wad comes in handy grin


Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: superuli [Re: Realspawn] #361796
03/05/11 01:11
03/05/11 01:11
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Uhrwerk  Offline
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Joined: Jan 2002
Posts: 4,225
Germany / Essen
It's very nice overall. I really like it. Two minor glitches: Once you jumped into the abbys and the game resets you to the starting point you can't jump anymore and the game does not even react on escape or alt and f4.


Always learn from history, to be sure you make the same mistakes again...
Re: superuli [Re: Uhrwerk] #361797
03/05/11 01:25
03/05/11 01:25
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
I'm always falling into the abyss - I'm too bad in playing mario-like jump'n'runs! tongue
One thing I noticed: when I jump as far as I can at the sand (Weitsprung) the second time, then the game crashes.

Re: superuli [Re: Pappenheimer] #361804
03/05/11 07:08
03/05/11 07:08

M
mercuryus OP
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mercuryus OP
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Thanx for your reply.
I'll noticed the things you noted (and some more wink ) and i will change them.
(If you hang please press F12 to quit the game)

[edit]: sorry i forgot to answer the questions:

Q:Do you use your custom collision system?
A: I use the inbuilt collision system but it takes eones to figure out a good balance - and it's still not finished (there is a BIG grown Uli version making some problems wink )

Q:Is the level block or modelbased?
Both (and i once again hate the shadow system of gs).

[edit2] now brainstorming (please help with cretive ideas!)

What would YOU add to the game and do you have probably some free models (enemies, objects) that fit to the game?
That would help and makes you a place in the credits...

My next steps are: fix bugs, add crashing blocks (like the stones in Mario) and a boss at the end of each level.

Last edited by mercuryus; 03/05/11 09:07.
Re: superuli [Re: ] #361818
03/05/11 12:06
03/05/11 12:06

M
mercuryus OP
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mercuryus OP
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May i introduce: Mr. Crasher
(Major bugs fixed)
Click image to download techdemo WIP (zip, 20mb)


Re: superuli [Re: ] #361819
03/05/11 12:26
03/05/11 12:26
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
So great!))) I'm impressed! Have to say, that this is best mario killer I've ever played!)))
I think new link leads to old version, or am I wrong? There is no level that I see on last screen.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: superuli [Re: 3run] #362071
03/06/11 15:55
03/06/11 15:55

M
mercuryus OP
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mercuryus OP
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New update!
I changed the little enemies to a new texture (guess what from wink )
And now there is an online highscore for the long jump challenge (more highscores if levels came up...)*only if connected to internet of cause

And thanx for the kind words!

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