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Unity aiming for world domination? #361082
02/28/11 22:04
02/28/11 22:04
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline OP

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Captain_Kiyaku  Offline OP

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Richmond B.C., Canada
I just saw their newest blog entry.
Seems like soon you will be able to build your unity projects directly to Flash so you don't have to use the Web Player anymore:

http://blogs.unity3d.com/2011/02/27/unity-flash-3d-on-the-web/

That's just awesome, it will spread like a (positive) virus grin


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Re: Unity aiming for world domination? [Re: Captain_Kiyaku] #361086
02/28/11 22:37
02/28/11 22:37
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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won't this be kind of slow? they will have to compile their engine to actionscript.

i am more looking forward to engines that use google's native client. unity has plans for this too.

Re: Unity aiming for world domination? [Re: ventilator] #361089
02/28/11 22:45
02/28/11 22:45
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Online
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Quad  Online
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Ä°stanbul, Turkey
upcoming flash player has 3d hardware acceleration support, directx and opengl for windows, opengl for other platforms afaik.


3333333333
Re: Unity aiming for world domination? [Re: Quad] #361094
02/28/11 22:53
02/28/11 22:53
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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yes, it exposes opengl but they won't be able to add their c++ engine to the flash player itself. the unity engine (and physx?) will have to be compiled to actionscript.

how fast is actionscript nowadays? i haven't checked in a while but i can't imagine that it reaches the speed of c# for example.

Re: Unity aiming for world domination? [Re: Quad] #361095
02/28/11 22:53
02/28/11 22:53
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
But the actionscript itself will still be slow. EDIT: ventilator got it. I don't know how slow it is, but I imagine slower than what Unity programmers are used to.

Still, I'm tempted to try a simplified flash KarBOOM during the Summer and see if its worth continuing exclusively in that direction to reach a larger audience. EDIT 2: That's actually extremely unlikely to happen. I keep forgetting how comfortable I am with A8 and Lite-C.

Jibb

Last edited by JulzMighty; 02/28/11 23:11.

Formerly known as JulzMighty.
I made KarBOOM!
Re: Unity aiming for world domination? [Re: Captain_Kiyaku] #361103
02/28/11 23:14
02/28/11 23:14
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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Originally Posted By: Captain_Kiyaku
That's just awesome, it will spread like a (positive) virus grin

I'm not sure, but it looks like you forgot the "Flash" part =/


Oh and Actionscript is almost the same as JavaScript, JS runs out of the box and both share the same past (although AS does not run in JS interpreters). But hey, you know how fast JS interpreters can be nowadays, so it won't be too slow (not saying that it would be too fast either).

But still... its flash. I wouldn't mind a native client port, but flash?!
Der Dreck ist echt wie Fußpilz, wenn man glaubt man wäre es los kommt es wieder.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Unity aiming for world domination? [Re: WretchedSid] #361108
02/28/11 23:57
02/28/11 23:57
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline OP

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Captain_Kiyaku  Offline OP

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Richmond B.C., Canada
Yeah like they already mentioned, they don't know if all Unity features will be available and how the performance will be in the end.

I didn't forget the "Flash" part, i personally don't like Flash either. But what i mean is, it seems like a lot of companies actually want Flash for their mini/indie projects. I often got clients asking me if i can do it in Flash instead of unity web player (especially since almost everyone has a flash player).

So i'm sure many companies will switch to Unity then since they can still keep creating their flash games + release it for iPhone, mac, pc, android, etc with a single click as well.

Means more clients = more money for me 8D


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Re: Unity aiming for world domination? [Re: Captain_Kiyaku] #361124
03/01/11 01:41
03/01/11 01:41
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Bay City, MI
well and simple 3d games are still fun. i could imagine some graphics that look like what some older/portable counsoles output

Re: Unity aiming for world domination? [Re: lostclimate] #361146
03/01/11 07:15
03/01/11 07:15
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
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gri  Offline
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germany

World domination ?

Now I know the guys behind Unity !

... the Pinky, the Pinky and the Brain...Brain...Brain...Brain

grin


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: Unity aiming for world domination? [Re: gri] #361150
03/01/11 08:34
03/01/11 08:34
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
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Potsdam, Brandenburg, Germany
It is interesting. I just got a mail from the maker of Coppercube:
http://www.ambiera.com/coppercube/index.html

This engine can also create 3d flash games and already has a working demo that runs on the beta flash player with 3d hardware support.

I also wonder how the Unity guys can embrace new platforms so fast. It is crazy how they are always faster than the big guys.

In the end I see it exactly the same like Kiyaku: More users means more clients means more success for us service providers. Thank you Unity!


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