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Re: KarBOOM 0.2.2 released!
[Re: Redeemer]
#359854
02/19/11 20:26
02/19/11 20:26
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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Uh, I joined my own one accidentally, which was still running in the background O.o That's why I didn't find you
~"I never let school interfere with my education"~ -Mark Twain
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Re: KarBOOM 0.2.2 released!
[Re: Germanunkol]
#359861
02/19/11 20:54
02/19/11 20:54
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
OP
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OP
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Joined: Mar 2006
Posts: 3,538
WA, Australia
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I have the same photo, different numbers in the top-right, and different screen-size: Thanks for the game, guys! And thanks for hosting, Germanunkol. I was laughing out loud a lot. When I implement rounds I'm going to keep the option to have no rounds or limits, just like this, because I really enjoyed just chilling out and chatting, and then getting into spontaneous car battles This is the most people I've ever played with online. Thanks again! Jibb EDIT: And for the record, I was green But I think it's safe to assume I've played this more than anyone, and yet black didn't have trouble overtaking me later on! EDIT2: If you don't mind, Redeemer, what are you specs?
Last edited by JulzMighty; 02/19/11 20:58.
Formerly known as JulzMighty. I made KarBOOM!
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Re: KarBOOM 0.2.2 released!
[Re: chrisp1]
#359867
02/19/11 21:12
02/19/11 21:12
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Posts: 3,538
WA, Australia
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Thanks for playing, chris!
@Germanunkol: I've just manually removed the "trouble" marker from your server in the database. Next version will have a way for the trouble marker to be removed once users successfully connect.
Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: KarBOOM 0.2.2 released!
[Re: Germanunkol]
#359872
02/19/11 21:49
02/19/11 21:49
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Joined: Dec 2008
Posts: 1,660 North America
Redeemer
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,660
North America
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You shouldn't have said anything. No one would've known you were the blue player No, I was Orange. My brother was blue, so that's his score. EDIT: My specs are: CPU: 2.2 Ghz AMD Athlon 64. RAM: 2 GB. Graphics card: GeForce 6100. Yes, I know it's old. I haven't upgraded in five years. Internet connection: I was playing on a computer that was connected to a PC acting as a gateway through multiple hubs on my LAN. My modem is a UMW190 Verizon Wireless dongle modem and I typically get a speed of about 256 kb/sec. Usually in super-optimized games like Quake, my best ping times are 150 ms, but when connected to servers halfway around the world, they are about twice that amount... Hence my latency of about 300 ms.
Last edited by Redeemer; 02/19/11 21:55. Reason: Jibb wanted my specs
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Re: KarBOOM 0.2.2 released!
[Re: Redeemer]
#359877
02/19/11 22:53
02/19/11 22:53
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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Awesome!! Though I must say I look a little sick in that image...
~"I never let school interfere with my education"~ -Mark Twain
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Re: KarBOOM 0.2.2 released!
[Re: Germanunkol]
#359892
02/20/11 04:00
02/20/11 04:00
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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WA, Australia
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chr was chrisp, who posted a couple posts back Cool pic, though! My brothers found it pretty funny Interesting specs, too. You're probably due for a new computer! But you're also now my go-to-guy to test out performance improvement stuff. For one thing, I might add an option to switch off particles, and perhaps "blob" drop-shadows. I might have to add tabs to the option window to switch between graphics-related and sound-related. It's too late in the evening to commit to anything for the next version just yet, and Sunday's my busy day, so I'm not expecting to get a lot done in the next 24 hours. Jibb
Formerly known as JulzMighty. I made KarBOOM!
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