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Re: KarBOOM 0.2.2 released!
[Re: Roel]
#359579
02/18/11 17:06
02/18/11 17:06
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Joined: May 2008
Posts: 2,113 NRW/Germany
alibaba
Expert
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Expert
Joined: May 2008
Posts: 2,113
NRW/Germany
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Great Game Just 2 things, the key recieve is a bit slow, i mean if i press foreward, after 1 sec the car reacts. And one more thing. Could you also add backward boost? Because if i drive backward and press boos, then the car make some weird things.
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Re: KarBOOM 0.2.2 released!
[Re: alibaba]
#359631
02/18/11 19:44
02/18/11 19:44
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
OP
Expert
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OP
Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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Great Game Thank you Just 2 things, the key recieve is a bit slow, i mean if i press foreward, after 1 sec the car reacts. That's odd. For me, the reaction isn't slow at all. The engine sound is smoothed out, so it might sound like the car is reacting slowly, but if you watch, I believe the car begins to accelerate or turn its wheels as soon as the corresponding key is pressed. And one more thing. Could you also add backward boost? Because if i drive backward and press boos, then the car make some weird things. I don't think I'll do that. I quite like being able to quickly get out of a reverse by boosting. It has tactical uses when other cars are trying to knock you out. Thanks for your thoughts Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: KarBOOM 0.2.2 released!
[Re: alibaba]
#359650
02/18/11 20:48
02/18/11 20:48
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Joined: Nov 2002
Posts: 913 Berlin, Germany
SchokoKeks
User
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User
Joined: Nov 2002
Posts: 913
Berlin, Germany
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For me, the key input reaction was slow, too. Reaction time was about half a second, which is a problem in this fast game! It felt better last version as far as i remember. Also, I had a bug in the serverlist: After disconnecting and refreshing the list immediately afterwards, the game hung for a few seconds, then displayed the first server with strange characters, and didn't show the player count. I could still connect to that server, though. Refreshing didn't help, only restarting the game. Also, when hosting my own server I had the name of the last server I had connected to as standard server name (I could still change it though). I also had the chat and the score from player 1 from that server after my own server was set up! That definitely needs a fix! Also, another user from the US opened a server but I couldn't connect. He said he activated DMZ on his router, routing all ports to his computer. However, I'm using DMZ too and he could join on my server. You should find a way to save the user name or even the password, as its a bit annoying to type them in again every time. Apart from this, I'm looking forward to play a few rounds
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Re: KarBOOM 0.2.2 released!
[Re: Roel]
#359667
02/18/11 22:11
02/18/11 22:11
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
OP
Expert
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OP
Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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I don't see how the reaction time could've increased between versions, but I agree it does feel a little sluggish. I'm hesitant to play with the physics too much, but I might have a bit of a fiddle and see if I can improve things.
Thanks for the bug reports, SchokoKeks. I'll make sure those things get cleaned up between games.
And the next version will have the option of remembering username and password.
Thanks guys,
Jibb
EDIT: Btw, Germanunkol, key_lastpressed worked a charm. Thanks for that pointer.
Last edited by JulzMighty; 02/19/11 04:47.
Formerly known as JulzMighty. I made KarBOOM!
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Re: KarBOOM 0.2.2 released!
[Re: Redeemer]
#359837
02/19/11 19:37
02/19/11 19:37
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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I'm in... I was able to connect. And so was "chr". Are you gonna play?
Edit: Julz, I was in the "online players" list twice... It said: online players: Germanunkol chr Germanunkol
Last edited by Germanunkol; 02/19/11 19:40.
~"I never let school interfere with my education"~ -Mark Twain
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