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KarBOOM 0.2.2 released!
[Re: JibbSmart]
#359514
02/18/11 06:13
02/18/11 06:13
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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KarBOOM 0.2.2 is out NOW!Yes, downloads are still hosted on my website rather than KarBOOM's. I don't want traffic interfering with the forum and the lobby system. Grab your fresh version now. 0.2.2
FEATURES - "hold the flag" mutator. - New explosion and boost effects. - More options in the options screen to change resolution without the F5 shortcut, change the volume of all sounds, change the volume of just the car engines, or show labels above local player-controlled cars. - Preferences are automatically saved when the options screen is closed and loaded when the game is started. - If only one keyboard player is participating, SPACEBAR can be used to handbrake as an alternative to pressing UP and DOWN at the same time. - New sound effects (my apologies). - Blinking cursor added to input fields. TWEAKS - TAG is now more consequential, as the scores of cars that aren't "it" now increases at double the previous rate. BUGFIXES - Lobby system is protected against a potential crash when lots of games are available. - No more doubled-up menus when disconnected from a server while the window is inactive. - Servers that users have had trouble connecting to are now shown in red in the lobby. - Scores are reset when cars are removed, so that new players aren't given the score left over by someone else. - Life limit mode without the THIEF mutator now ends correctly. Looking forward to your feedback/suggestions/bug-reports. I'm planning for the next version to add rounds and limits to online play. And I've just realised by that screenshot that there is a very small bug -- the player label above gamepad players is out by one number (G2 over gamepad 1). Since I've already zipped, sent to IndieDB, and uploaded it on my website, it's not worth changing for now. But it'll be gone in the next update if I remember. We're about to have a "reading week" for "study" where we don't have to go to uni. This means I might be able to bust out a new update in the next week, which would be nice. Jibb PS: There are still around 280 free account upgrades available.
Last edited by JulzMighty; 02/18/11 06:17.
Formerly known as JulzMighty. I made KarBOOM!
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Re: KarBOOM 0.2.2 released!
[Re: JibbSmart]
#359519
02/18/11 09:41
02/18/11 09:41
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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Hosting a game, if anyone wants to join. Please let me know if my port-forwarding works. Julz, there is tools for checking if your port is open, but none of them seem to work for me
~"I never let school interfere with my education"~ -Mark Twain
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Re: KarBOOM 0.2.2 released!
[Re: Germanunkol]
#359534
02/18/11 12:19
02/18/11 12:19
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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Server's still up. Can anyone see it/join? Or does port-forwarding not work?
~"I never let school interfere with my education"~ -Mark Twain
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Re: KarBOOM 0.2.2 released!
[Re: Germanunkol]
#359549
02/18/11 14:58
02/18/11 14:58
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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If anyone's wondering, Germanunkol's server works! Roel and I had a bit of a bash-around.
Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: KarBOOM 0.2.2 released!
[Re: Germanunkol]
#359550
02/18/11 14:58
02/18/11 14:58
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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Julz, to get rid of the arrow-key in the inchar function, try: if(key_lastpressed == 75) //arrow key ... if(key_lastpressed == 77) //arrow key ...
... else { str_cat(...); }
~"I never let school interfere with my education"~ -Mark Twain
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Re: KarBOOM 0.2.2 released!
[Re: Roel]
#359553
02/18/11 15:08
02/18/11 15:08
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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@Germanunkol: Thanks, I'll definitely try that.
@Roel: Really? From my perspective, the flag would drop on the ground whenever the person who had it went out of bounds and exploded. I've got to see what I can do about making the flag-changing during a collision more consistent.
Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: KarBOOM 0.2.2 released!
[Re: JibbSmart]
#359557
02/18/11 15:25
02/18/11 15:25
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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From what I can tell the flag always gets dropped on the ground, but if there's a car who pushed you out of bounds then the car will most likely be standing right where the flag is dropped and will be picked up immediately. Correct me if I'm wrong...
Server still open...
~"I never let school interfere with my education"~ -Mark Twain
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Re: KarBOOM 0.2.2 released!
[Re: Germanunkol]
#359560
02/18/11 15:38
02/18/11 15:38
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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From what I can tell the flag always gets dropped on the ground, but if there's a car who pushed you out of bounds then the car will most likely be standing right where the flag is dropped and will be picked up immediately. Correct me if I'm wrong... It certainly makes sense to me. The flag always gets dropped within the boundary as close as possible to where its carrier exploded, and that'll often be where the one who pushed you out is. Jibb
Formerly known as JulzMighty. I made KarBOOM!
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