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Re: Shade-C Demo [Re: rojart] #356478
02/02/11 10:20
02/02/11 10:20
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
I have same shadows as rojart. I really don't like them.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Shade-C Demo [Re: 3run] #356517
02/02/11 15:40
02/02/11 15:40
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
I have 33 fps and I am disappointed about the dynamic shadows. Why don't you blur them? I saw this jitterish salt also in GTA4 and it just looks silly (I don't blame you, I just wonder why you didn't blurred it because it is obvious that it is striking).

Could you please add a hotkey to toggle SSAO? Since I am working on the same topic, I would like to look into it a bit more what works for you and what not.

Re: Shade-C Demo [Re: HeelX] #356523
02/02/11 16:37
02/02/11 16:37
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
Serious User
painkiller  Offline
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
I get 110 fps at 720x480 in my HD3650


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Shade-C Demo [Re: painkiller] #356536
02/02/11 17:42
02/02/11 17:42
Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
TheShooter Offline
User
TheShooter  Offline
User

Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
I get 512 fps at 1920x1080

(My system is below)

Last edited by TheShooter; 02/02/11 17:42.

Staub ist das neue Prime!!

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Re: Shade-C Demo [Re: rojart] #356555
02/02/11 18:42
02/02/11 18:42
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I like it. Everything looks so much better with good lighting and shadows, even when shadows are not perfect, it is a thousand times better than a flat unlit scene.

But I wonder about a different issue: Like with all the other Gamestudio demos I tested, I see this jerky, stuttering camera movement. When I use the mouse to look around then it is not smooth. It does not move evenly. But if you play a commercial game then most of the time the movement is very smooth and evenly distributed. Why is this the case?


Models, Textures and Games from Dexsoft
Re: Shade-C Demo [Re: Machinery_Frank] #356791
02/03/11 21:42
02/03/11 21:42
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
You should really add some kind of bilateral pp-filter to blur out the shadows penumbra grain. Also, making the penumbra jittering random for each frame should improve the quality. wink

I´m impressed by your endurance to continue working on ShadeC.

Re: Shade-C Demo [Re: Hummel] #356936
02/04/11 19:10
02/04/11 19:10
Joined: Dec 2009
Posts: 217
Italy
PietroNifosi Offline
Member
PietroNifosi  Offline
Member

Joined: Dec 2009
Posts: 217
Italy
Okie dokei I've updated my directX on windows7.. and it works just fine, frame rate is ok but as the others have suggested, those shadows need to be improved with a blur effect or something.

Last edited by PietroNifosi; 02/04/11 19:11.

Dear Fans, to celebrate our 500.000 downloads,
Evhacon 2 is now FREE TO PLAY on Amazon Underground!
HD Version: https://www.amazon.com/gp/product/B071FKSVG2
LD Version (Optimized for lower devices): https://www.amazon.com/gp/product/B0719TXFJN
Re: Shade-C Demo [Re: PietroNifosi] #359262
02/16/11 15:17
02/16/11 15:17
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
(I could swear there was a new post by PietroNifosi...but somehow it vanished. Or did i imagined it oO)

Alright, feature wise the next beta is ready. I'm now updating the manual and then testers get their version. laugh

Some fresh shots:
All lighting is fully dynamic. No lightmaps are used (they are supported though and should be used for performance reasons).
Rightclick and open pictures in new tab for full-res.

Interior, powered by dexsoft stuff wink





My ugly terrain test + funny looking ocean shader. Now supports unlimited textures and normalmaps. I hope unlimited is enough for you darkinferno wink
Performancewise it's a disaster to support unlimited textures though, so use as less textures as possible.




About the performance question:
I can't say for sure, but in most of my tests, fps halfed when using all shade-c effects and a decent amount of lights. So if your game already runs at 60 fps, full useage of shade-c might not be the best option. But again, i haven't tested with a real game, except out inhouse game CSiS, which is a space sim, and therefore quite different from your "regular" 1st/3rd person game with "closed" levels and a solid ground.
Hopefully betatesters will be able to give more info on performance once they integrated the new version into their games. laugh


Shade-C EVO Lite-C Shader Framework
Re: Shade-C Demo [Re: BoH_Havoc] #359266
02/16/11 15:31
02/16/11 15:31
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
YES YES YES MARRY MEEEEE, dude, i swear, my games would NEVER be even CLOSE to being created the way i wanted if it werent for you and i look forward to using your tech PROUDLY to power our games, as a matter of fact Havoc, i should be sending you a beta of my own REAL REAL soon of our third Person shooter and if i get these shaders? grin we're proud of what we have so far and cant wait to implement these, seems we may be able to restart our FPS also since this is what it was waiting on..

loving the water shader, was truly needed, the reason why i sticked to one of your older terrain shaders was because of the global normal mapping, which i loved, idk if you tossed that idea, though i guess if i get the ability to use GS shadow maps then its fine..

what i like about shadeC is that its not just one effect, one great shader cant make a scene look good and a game is a scene. not an object, so its how all shaders, ppfx and mdlFx come together and thats where shadeC stands out

looking forward to testing man

and goodluck with the millions of suggestions or tweaks you'll get from testers[me grin ]

oh, theres also alot of subtle shaders being used in the screenshots that i want to point out, in case most wont notice them, as said, a good scene isnt about how one thing stands out, but how it all works together, so i think am seeing [feel free to correct me havoc]:
- refraction shader at the vents ?
- luminance mapping used for the lights ?
- dynamic lights? dynamic shadows? Ambient Occlusion ?
- environment mapping ? [noticed it on estinguishers]
- velvety effect on character skin ?
- and ofcourse hdr and dof
? am seeing some grains in the walls, i would love to assume its detail mapping but i assume its just a part of the texture right ? grin

one question though, you didnt happen to get your volumetric fog working for shapes other than spheres did you ?



Last edited by darkinferno; 02/16/11 15:49. Reason: found more reasons to praise
Re: Shade-C Demo [Re: darkinferno] #359289
02/16/11 16:58
02/16/11 16:58
Joined: Dec 2009
Posts: 217
Italy
PietroNifosi Offline
Member
PietroNifosi  Offline
Member

Joined: Dec 2009
Posts: 217
Italy
hey havoc, yeah i wanted to edit my last post, write something more specific with a few screenshots, but nevermind now.
Waiting for your PM to get the source codes for us betatesters.
I'm assuming that at this stage of Shade-C i won't be needing this SSAO extra plugin http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=354503&page=1 (shade-c has his own ssao now am i right?)


Dear Fans, to celebrate our 500.000 downloads,
Evhacon 2 is now FREE TO PLAY on Amazon Underground!
HD Version: https://www.amazon.com/gp/product/B071FKSVG2
LD Version (Optimized for lower devices): https://www.amazon.com/gp/product/B0719TXFJN
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