4 registered members (7th_zorro, Quad, VoroneTZ, 1 invisible),
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Re: Shade-C Demo
[Re: BoH_Havoc]
#356435
02/01/11 23:41
02/01/11 23:41
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Joined: Oct 2004
Posts: 900 Lgh
rojart
User
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User
Joined: Oct 2004
Posts: 900
Lgh
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Hi, With my GeForce GTX 465 I can see on the shadows & ssao some grain artifacts, but the rest looks just fantastic! ps don't forget me to the beta testing.
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Re: Shade-C Demo
[Re: lostclimate]
#356446
02/02/11 00:33
02/02/11 00:33
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Joined: Dec 2009
Posts: 217 Italy
PietroNifosi
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Member
Joined: Dec 2009
Posts: 217
Italy
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Unfortunately all I get is a bunch of messages which are all the same "can't compile effect ... bla bla bla", in the end I display a scene with a flame effect which looks pretty decent and the rest of the objects with no shader applied. My current graphic card is an ATI Mobility Radeon HD 5470.
Last edited by PietroNifosi; 02/02/11 02:40.
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Re: Shade-C Demo
[Re: PietroNifosi]
#356450
02/02/11 03:24
02/02/11 03:24
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Joined: Jul 2010
Posts: 129
bk9iq
Member
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Member
Joined: Jul 2010
Posts: 129
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Works with Frame Rate of 200+ on my GTX 260 Mobile Everything is AWESOME ....
Last edited by bk9iq; 02/02/11 03:40.
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Re: Shade-C Demo
[Re: TerraSame]
#356471
02/02/11 08:58
02/02/11 08:58
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Joined: Oct 2004
Posts: 900 Lgh
rojart
User
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User
Joined: Oct 2004
Posts: 900
Lgh
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Rojart... how did you zoom in so close? I couldn't figure out how to move or zoom jut pan... Yes, with cursor keys, as Quadraxas already said. But when unable to move, another way is to go into the debug mode: [SHIFT] + [F11] [0] ... and now you can use the [W],[S],[A],[D] also.
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