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Re: KarBOOM 0.2.1 released!
[Re: Liamissimo]
#356432
02/01/11 23:18
02/01/11 23:18
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Joined: Dec 2008
Posts: 1,660 North America
Redeemer
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,660
North America
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Yeah, it's probably my firewall. Let me take a look. EDIT: Ok, I turned off one of the firewalls on my gateway. You're free to give it another try. EDIT 2: Still not working. Maybe you'd better just try another server.
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Re: KarBOOM 0.2.1 released!
[Re: GorNaKosh]
#356445
02/02/11 00:30
02/02/11 00:30
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
OP
Expert
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OP
Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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I Played the game online the first time - great! Lag is no problem for me, so where are the tonnes of content, game modes, tournaments and so on ... I'm getting hungry Good Distinct rounds and online game modes are definitely on their way -- I just wanted to get out a working online version as fast as possible. Next version won't have those changes, but they're important and I'm looking forward to getting those working relatively soon. I'm maintaining a to-do list here, btw, for the next version (0.2.2). It's mostly minor fixes and improvements to the kind of things that should be standard, with a couple of extras in there. + Edit: Woot, the multiplayer code is soooo smooth over the net. VERY well done. Very cool game. + Boost modifier is neat as well, I like it. + No more crashes when joining. - The game often doesn't show in the taskbar - no bots in multiplayer? I'm glad multiplayer's going smoothly! Yes, bots should be an option in multiplayer. And yes, I need to get the icon to work in the taskbar. I think it has to do with my starter-file. Thanks for the great feedback Wouldn't mind larger maps with a few obstacles... I'm afraid those won't come until 0.3. It will have a level-editor and a bunch of standard levels that would all be created with that level-editor. I'm hoping to have "premium" accounts have online profiles where they can store custom-made levels online. Doesn't work, port-forwarding? I've been having the same problem I'm sure I've set up port-forwarding correctly, but I can't seem to host a game that people can join Extra thanks to Superku for so much time hosting KarBOOM today and yesterday!! Now I have to study for a physics test tomorrow And a maths and computers test the next day (computers will be fine -- just programming stuff). Then I'll be back onto preparing KarBOOM 0.2.2 Jibb
Last edited by JulzMighty; 02/03/11 12:36.
Formerly known as JulzMighty. I made KarBOOM!
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Re: KarBOOM 0.2.1 released!
[Re: lostclimate]
#356470
02/02/11 08:16
02/02/11 08:16
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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I noticed that when I get disconnected because the server's gone offline, the game menu appears AND the server-list appears again. So they're above each other, and I can never touch the one that's behind the other one.
To reproduce the bug: join a server, create a car (dunno if this part is important) and then wait until the server quits.
~"I never let school interfere with my education"~ -Mark Twain
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KarBOOM explosions sneak peek
[Re: JibbSmart]
#357496
02/07/11 14:17
02/07/11 14:17
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
OP
Expert
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OP
Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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G'day! Over the weekend I worked on a new explosion effect in KarBOOM. It's a shader applied to a perlin noise sprite that takes a whole bunch of parameters I can change whenever I want to make all sorts of cool explosions. Currently, it's used for a car blowing up, as seen in this video: [video:youtube] http://www.youtube.com/watch?v=A45P1T80peU[/video] Before the next version is released it'll also be used for the boost effect. By using different parameters, the boost effect will be more fiery, less smoky, smaller, briefer, and we'll see what else. Here's a screenshot: Jibb PS: It would be really lovely if embedding youtube videos worked again
Formerly known as JulzMighty. I made KarBOOM!
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