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Re: KarBOOM Online released!
[Re: Roel]
#355654
01/28/11 14:18
01/28/11 14:18
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Posts: 3,538
WA, Australia
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Wow, what a rough start! Okay... getting count down then blank terrain in offline mode. no cars etc. That's troubling -- I thought inclusion of "D3DCompiler_42.dll" was meant to prevent that. Updating DirectX fixed it for others, but it's a shame it needs that. If anyone has some advice that'd be much appreciated. I've tried it again: The game crashes when I open the lobby. Bugger. I can't reproduce it here. The lobby seems to work fine on my end. Does the crash come with any error messages? I remember having inexplicable crashes a long time ago while testing the lobby, and they didn't happen if I logged into the website first (don't ask me why). But that hasn't happened in a long time, for me. Bug at start! If the windows menu popup with its buttons you've to click for start playing -> my mouse getting crazy and move at it own fast over the screen to the up-left ... so it's difficult to click the buttons (don't have the time for trying) ... I've to close the prog per ctr-alt-del -> then the mouse bug stops. I'm not sure I fully understand you, but you're saying that when you start the game the mouse goes crazy? Do you have any gamepads/joysticks plugged in? If so, one of them can control the mouse, and it might be what's giving you trouble. Same problem over here. The exe crashes if I try to open the lobby screen. It would be nice if the game saved the login information (check a box first). Changing the textfield pressing TAB and login with ENTER, would be nice, too. Yes, that makes sense. Same question to you, though: any error messages with the lobby-screen crash? Great to see a new release! The lobby doesn't always crash, I could connect to my own server. Saving login information would be great, as GorNaKosh said. some little suggestions: The game doesn't show up in the taskbar until I moved it around. I succeeded to log in 3 times... maybe it is a good thing to prevent this in later releases(to prevent account sharing) for testing it might be an idea to lower the fps_max variable, so multiple clients can run smooth on a single computer. It is not important, but you could hide the "login succeeded" bar after a few seconds. Yeah, I have a system in place for preventing the same user from being online on multiple computers, but have it disabled for now. In regards to the taskbar icon -- I don't really know what to do about that I have been having that issue as well for a couple of versions now. EDIT: Yeah, you're right, "login succeeded" should go away on its own. I'll probably change my alert function to have an optional timer, so that unimportant alerts go away on their own, while important ones (like login failed) stay up until closed. I've got a server up now, and it should be up for most of the day, so please try and join and let me know how that goes. I really want to get this working! Thanks everyone Jibb EDIT2: Apparently someone tried to connect to my server and failed? I've set up port-forwarding. I think. I don't really know how to test it.
Last edited by JulzMighty; 01/28/11 14:41.
Formerly known as JulzMighty. I made KarBOOM!
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Re: KarBOOM Online released!
[Re: Superku]
#355667
01/28/11 14:46
01/28/11 14:46
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Thanks for trying -- my server was informed of trouble connecting (I'm still using 0.2 to make sure everything's compatible, but the online database indicated as such), and so even though the program failed on your end it still managed to send off a message that it couldn't connect. The thing is, I've tested what happens in that situation (I thought), and don't get any such errors. I wish it would work the same on other peoples' PCs as it does on mine When I start it, the lobby doesn't crash even if there are no servers available, so I really have no idea what's going on. Any ideas as to how I can confirm whether or not I've set up port-forwarding correctly? Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: KarBOOM Online released!
[Re: JibbSmart]
#355744
01/28/11 17:31
01/28/11 17:31
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Joined: Jun 2006
Posts: 379 Flevoland, 5 meters under wate...
Roel
Senior Member
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Senior Member
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
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It will be a good thing if you added all keyboard characters in the password... ingame. at this moment when people register at the website, they can use characters like {}[] etc, but ingame they don't work, so they can't make the password they created. I hope you get the message out of my gibberish!
Last edited by Roel; 01/28/11 17:31.
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Re: KarBOOM Online released!
[Re: Roel]
#355746
01/28/11 17:33
01/28/11 17:33
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Ah! Thank you. I'll make sure that works in the next update.
Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: KarBOOM Online released!
[Re: JibbSmart]
#355764
01/28/11 19:07
01/28/11 19:07
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Joined: Sep 2003
Posts: 303 Germany
Clemens
Senior Member
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Senior Member
Joined: Sep 2003
Posts: 303
Germany
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I'm not sure I fully understand you, but you're saying that when you start the game the mouse goes crazy? Do you have any gamepads/joysticks plugged in? If so, one of them can control the mouse, and it might be what's giving you trouble.
It was a stupid report from me, because it was obvious that it depends on my system and drivers or what ever (the bug appeared in the menu) ... I've really no idea, why this happened with your program - but when I tried it again now, it worked Nice game
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Re: KarBOOM Online released!
[Re: GorNaKosh]
#355777
01/28/11 20:12
01/28/11 20:12
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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This error ocurred while using windows XP @Julz: As a reminder, I'm using XP, too.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: KarBOOM Online released!
[Re: Superku]
#355786
01/28/11 20:43
01/28/11 20:43
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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WA, Australia
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Thanks guys. There's a lot of stuff to fix. As for the crash, I think it has something to with me using sys_free incorrectly somewhere, given the situations that crash. I've got ideas to change the lobby-creation function to be faster and safer (although, I really do try and use memory allocation functions safely!). Here's the current TODO list for 0.2.1: - Lobby crash -- simplifying the system should hopefully stop the crashes XP users are experiencing.
- Chat bug -- incoming messages interfere with host's chat bar.
- F5 for bigger window -- I like keeping KarBOOM windowed for now, but I'll at least let you toggle between 800x600 and 1024x768.
- Smoother play -- lag is ridiculously bad for the cars you own. Just awful. I have some tricks in mind to fix that.
- Input fixes -- German keyboard support (must be a nightmare for those of you trying to put in passwords [which are hidden] on a German keyboard!); username and password input support the full range of characters that are accepted by the registration process.
- More helpful interface -- See the max players, current players, who's online, your latency...
- Camera tweaks -- Camera zooms in too fast for comfort, at the moment.
- EDIT: Safer lobby navigation to prevent race conditions.
- EDIT2: Servers are informed when players are having trouble connecting.
Thanks to those of you who helped me test it out and offered suggestions and bug reports! So far I've been able to play with Superku, Roel, and SchokoKeks -- special thanks to Superku, who spent quite a bit of time online helping me test stuff. But also thanks to those I haven't been able to play with yet, but have continued to give me feedback here I'm really glad for everyone's help, and so relieved that I didn't try and announce 0.2 everywhere -- it would've been a really bad start for KarBOOM Online! 0.2.1 will hopefully be out by the weekend's end. Jibb
Last edited by JulzMighty; 01/31/11 21:26.
Formerly known as JulzMighty. I made KarBOOM!
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