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XBOX 360 Support #352254
01/02/11 14:55
01/02/11 14:55
Joined: Mar 2005
Posts: 38
Ocigam Offline OP
Newbie
Ocigam  Offline OP
Newbie

Joined: Mar 2005
Posts: 38
Hi guys,

i wish support for XBOX 360.

Is such a thing already into the roadmap?

Re: XBOX 360 Support [Re: Ocigam] #352265
01/02/11 15:34
01/02/11 15:34
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
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T

Joined: Nov 2008
Posts: 946
Nope.

Re: XBOX 360 Support [Re: the_clown] #352269
01/02/11 15:54
01/02/11 15:54
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
XBox 360 controllers are compatible with PCs (with the appropriate drivers), and Gamestudio has gamepad support. So you can build a PC game that uses XBox controllers, but the engine has no direct support for Xbox 360.

I've been told that Conitec's official answer to this question is that they will port any 3D Gamestudio application to the Xbox 360 if it has already been released for the PC (if the developer wants it, of course). But I'm not sure about that policy.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: XBOX 360 Support [Re: Redeemer] #352296
01/02/11 19:31
01/02/11 19:31
Joined: Mar 2005
Posts: 38
Ocigam Offline OP
Newbie
Ocigam  Offline OP
Newbie

Joined: Mar 2005
Posts: 38
how many costs this?

the sources consists at end ~2mb of code and is crowing (addons).

Last edited by Ocigam; 01/02/11 19:37.
Re: XBOX 360 Support [Re: Ocigam] #352297
01/02/11 19:33
01/02/11 19:33
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
If I remember right, that were more than 10k €uro...

Re: XBOX 360 Support [Re: Rei_Ayanami] #352298
01/02/11 19:36
01/02/11 19:36
Joined: Mar 2005
Posts: 38
Ocigam Offline OP
Newbie
Ocigam  Offline OP
Newbie

Joined: Mar 2005
Posts: 38
ok.

can conitec handle the complete microsoft policy?
(some xbox-menu-interface features, achievements etc.)

is there a manual with rules to do prepare the source and interface-design for use 3dgs scripts @ xbox?

i know some rules like "place a 'back to dashboard'-button at main menu. Make a 'press start'-startscreen" etc.
i talk about advanced things like community functionalities etc.

Consist the port a C# project with use of XDK? Otherwise i use unreal engine or unity (at last..) -> are commercial approved @ gaming consoles.

edit: by the way.. there are already xbox 3dgs games out?

Last edited by Ocigam; 01/02/11 19:41.
Re: XBOX 360 Support [Re: Ocigam] #352302
01/02/11 19:51
01/02/11 19:51
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
for unreal on xbox you need a full unreal engine 3 license UDK won't do. And you first need to convince microsoft that your game is worthy for xbox and need a xbox developer license, which is quite a cost as far as i know.


3333333333
Re: XBOX 360 Support [Re: Quad] #352308
01/02/11 20:16
01/02/11 20:16
Joined: Mar 2005
Posts: 38
Ocigam Offline OP
Newbie
Ocigam  Offline OP
Newbie

Joined: Mar 2005
Posts: 38
Quadraxas: It is not a question of cost. It is a question of good realize-able.

Some profed artists create the game graphics in the last stage. Motion Capture, Cutscenes, 3D Models etc. are costs. The engine is always only a tool.

I can use the unreal engine completely free for one game. Peoples can buy exactly 20.000x my game and end. This is good for prototyping new gameplay mechanism.

I have the worthy-checklist by microsoft already (i do not mean the small rules to place a game into the xbox-indie-marketplace).

Unity3D is overbloated and has no good framerate on older graphic cards. You can not make realy complex things with unity3D. Casual-Games mechanism exists @ unity3d but other features are needed.

With 3DGS i have a good 'ol classic toolchain wich is already profed. But i need complete XBOX-Support to do creating real statistics etc.

Unreal Engine has a complex toolchain and complex license districtions.. yeah.

Re: XBOX 360 Support [Re: Ocigam] #352311
01/02/11 20:24
01/02/11 20:24
Joined: Mar 2005
Posts: 38
Ocigam Offline OP
Newbie
Ocigam  Offline OP
Newbie

Joined: Mar 2005
Posts: 38
Conitec has already the base for port games to xbox. One guy needs a year to do port the complete engine (without editors). That means 12 x 2700 = 32400 € and -75% (base code is here) = 8100 €.

So i do not buy a new car this year and spend the community a xbox compatible version of the acknex engine. wink

Thanks for the informations

Last edited by Ocigam; 01/02/11 20:25.
Re: XBOX 360 Support [Re: Ocigam] #352313
01/02/11 20:28
01/02/11 20:28
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
Canada
Wait a minute... WHAT? Where did you got these numbers from?


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
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