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Re: Shade-C v0.91 BETA S1 RELEASED [Re: PietroNifosi] #347251
11/13/10 21:51
11/13/10 21:51
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
am about 90% cent sure it does... he'll have to clear up that other 10% ^^

Re: Shade-C v0.91 BETA S1 RELEASED [Re: darkinferno] #348895
12/01/10 16:13
12/01/10 16:13
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
I have one question guys, how can I make it work with FOG?
Cause when I use 'fog_color = 4' and define custom fog color shadows disappear...
And how can I disable shadows for model? Cause when I turn on shadows, every model has shadow...


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Re: Shade-C v0.91 BETA S1 RELEASED [Re: 3run] #350040
12/13/10 13:30
12/13/10 13:30
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
Sorry for the late reply, i was "busy" with real life the last few weeks.
Funnily (does that word even exist?) though the last month was good for shade-c. I had a lot of spare time due to certain circumstances and optimized the whole thing.
Now everything except shadows work with simple argb 8bit rendertargets. Inferred Lighting, SSAO, SSGI, DOF, you name it, they all work flawlessly. Shadows will also be ported, i was just to lazy.
Also MRTs are no longer needed at all.
So in theory, if you want to use everything shade-c has to offer, you now only need a ps 2.0 gfx card and it'll run (except for ssao, which needs ps 2.a/3.0 depending on quality settings). I could even port the whole lighting part to directx 8 / ps 1.0 i guess, but that most likely wont happen anytime soon (if at all).


The current version works well with fog. The one available to the public doesn't, I'm sorry.

I have no idea if shade-c works with A8, as i don't have it and don't have money left to buy it. So while i really would like shade-c to work with A8, i can't do anything about it. According to some betatesters the last beta was working fine under A8 though.

A new version will be sent out to betatesters before 2011. If i have time left, there will also be a demo for everyone to play around with, but don't count on it.
If there will be no demo, you can always give CSiS a go, which always has the latest stable version of shade-c implemented.


Shade-C EVO Lite-C Shader Framework
Re: Shade-C v0.91 BETA S1 RELEASED [Re: BoH_Havoc] #353513
01/10/11 21:23
01/10/11 21:23
Joined: Dec 2009
Posts: 217
Italy
PietroNifosi Offline
Member
Happy Birthday PietroNifosi  Offline
Member

Joined: Dec 2009
Posts: 217
Italy
Hey Havoc, what's your status? laugh


Dear Fans, to celebrate our 500.000 downloads,
Evhacon 2 is now FREE TO PLAY on Amazon Underground!
HD Version: https://www.amazon.com/gp/product/B071FKSVG2
LD Version (Optimized for lower devices): https://www.amazon.com/gp/product/B0719TXFJN
Re: Shade-C v0.91 BETA S1 RELEASED [Re: PietroNifosi] #353518
01/10/11 22:39
01/10/11 22:39
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
Hey PietroNifosi

I'm currently wrapping everything up for our inhouse game CSiS and am also finishing spotlight shadows for a client (complete with camera<->light/shadowmap culling, yay! laugh ).

Once i'm finished with getting everything to work with CSiS and there are no major bugs, i'll send out a new beta laugh






Shade-C EVO Lite-C Shader Framework
Re: Shade-C v0.91 BETA S1 RELEASED [Re: BoH_Havoc] #353533
01/11/11 01:39
01/11/11 01:39
Joined: Dec 2009
Posts: 217
Italy
PietroNifosi Offline
Member
Happy Birthday PietroNifosi  Offline
Member

Joined: Dec 2009
Posts: 217
Italy
Alright! Dude, can't wait to see how shade-c shaders will improve my wastewalkers here!



Last edited by PietroNifosi; 02/13/11 15:43.

Dear Fans, to celebrate our 500.000 downloads,
Evhacon 2 is now FREE TO PLAY on Amazon Underground!
HD Version: https://www.amazon.com/gp/product/B071FKSVG2
LD Version (Optimized for lower devices): https://www.amazon.com/gp/product/B0719TXFJN
Shade-C Demo [Re: PietroNifosi] #356369
02/01/11 16:24
02/01/11 16:24
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
Hi,
I put together a SMALL scene, to test the new lighting system, shadows and ssao. Please give it a try if you have the time laugh

http://shadec.project-havoc.com/downloads/demo.rar



Please let me know if there are any bugs or visual glitches. laugh

If there are no major bugs in the demo, i'll send out a new version to testers and clients next week.

[edit] Please note that this demo requires pixelshader 2.a, due to high quality ssao. There is a low quality ssao which only needs ps 2.0 though, but doesn't look as good (obviously). I'll put together another demo which lets the user decide about ssao.

Last edited by BoH_Havoc; 02/01/11 16:30.

Shade-C EVO Lite-C Shader Framework
Re: Shade-C Demo [Re: BoH_Havoc] #356371
02/01/11 16:35
02/01/11 16:35
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Looks great so far. I only don't like the way shadows are smoothed. In all other ways its just perfect.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Shade-C Demo [Re: 3run] #356379
02/01/11 16:52
02/01/11 16:52
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
Really cool, I like the shadows.
Just a question, I saw a light with a cookie if thats the right word? Hows that gonna be managed, can we assign the cookie bitmap in WED or the lights action or will we have to do some deeper coding for that?

Re: Shade-C Demo [Re: the_clown] #356380
02/01/11 16:54
02/01/11 16:54
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
insta crash on gt425m, drivers are the default ones that come with the laptop i am going to update and try again.


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