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Re: unity 3
[Re: ventilator]
#348007
11/21/10 18:01
11/21/10 18:01
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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This is the place where I want to thank ratchet, because he gives on an almost regularly basis links to interesting games! Thank you, ratchet! I agree that his assumptions are mostly going too far. Maybe, ratchet, you want to make a tiny little game that is fun for at least a minute, make it as small as possible. This way you could see/show how close your suggestions are to the reality of game making.(or, how far away they are from the praxis of game making.) [Maybe, a "Minute Game Contest" in Morbius with any engine you like were a nice thing to do?]Mentioning the ever lasting design versus programming: don't forget marketing. *still looking speechlessly impressed at the success of AaaaaaAAAAaaaah! and Bad Rats and Wonderful World* About design: there are awesome games with very simple or rather abstract graphics. IMO, to invent those "very simple or rather abstract graphics" is already an extremely difficult task. I almost lost my believe in me that I can handle that, although I have still hope that can learn it. Look at 'my' "Fish On Wheels" in the projects forum, I think it is an extremely good start, but it is extremely far away from getting a consistent graphical design, too. This bothers me very much.
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Re: unity 3
[Re: AlbertoT]
#348548
11/28/10 03:31
11/28/10 03:31
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Joined: Feb 2006
Posts: 52
carlpa
Junior Member
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Junior Member
Joined: Feb 2006
Posts: 52
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I downloaded Unity3. It is a very impressive tool for making Role Playing Games. It can do much of the work allowing one to create lovely graphics. However, the amount of "help" that a system provides is inversely proportioned to the amount of "freedom" allowed in said system. A simple example is the use of templates in GS.
An expert in either GS or Unity can create amazing games. GS provides a lot of freedom which requires a lot of graphics and programing. Unity makes those tasks easier but one must follow the "Unity" path. I doubt that I could have created my reaction time programs easily in Unity3.
Define your task, recognize one's own talent and knowledge, choose a platform and create.
Researcher & clinician. A6, A7, & A8 First computer a Commodore Pet
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Re: unity 3
[Re: carlpa]
#348556
11/28/10 10:21
11/28/10 10:21
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Joined: Oct 2006
Posts: 1,245
AlbertoT
Serious User
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Serious User
Joined: Oct 2006
Posts: 1,245
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Well what You are saying is correct The amount of help is inversely proportional to the amount of freedom For this reason I hate the engines which make too much for you A typical example was Torque which was geared towards FPS multiplayer games However we should not make also the opposite mistake I went through some absurd threads on GameDev forum where fanatic programmers supported by even more fanatic moderators claimed that game engines are of no use A game programmer should code everything from the scratch ( direct x or opengl ) in the name of flexibility About 3dgs and Unity3d in my opinion they are the right compromise These engines supply just those features which are in common to all games Features which the developer should in any case code by himself Templates and prefabricated scripts are options Dont use them if you dont like them
Last edited by AlbertoT; 11/28/10 10:25.
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Re: unity 3
[Re: carlpa]
#348872
12/01/10 12:07
12/01/10 12:07
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Joined: Jan 2002
Posts: 3,176
VPrime
Expert
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Expert
Joined: Jan 2002
Posts: 3,176
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I downloaded Unity3. It is a very impressive tool for making Role Playing Games. It can do much of the work allowing one to create lovely graphics. However, the amount of "help" that a system provides is inversely proportioned to the amount of "freedom" allowed in said system. A simple example is the use of templates in GS.
An expert in either GS or Unity can create amazing games. GS provides a lot of freedom which requires a lot of graphics and programing. Unity makes those tasks easier but one must follow the "Unity" path. I doubt that I could have created my reaction time programs easily in Unity3.
Define your task, recognize one's own talent and knowledge, choose a platform and create. You are right that some tools can make things too easy, and thus remove important functions to make more diverse games.. BUT, I disagree with you about unity vs 3dgs. IMO Unity is not any more limiting than 3D Game studio is. In my opinon after using it for a while.. I find that it is just as versatile compared to 3dgs. The workflow just makes you think things are too easy, the work flow is just speeding up things that you waste lots of time on in other engines. I am just curious how much time you spent with unity before coming to your conclusions? All I can say is give it a chance and learn its ways. Yes some things are different, but that doesn't make the platform any less powerful.
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Re: unity 3
[Re: VPrime]
#349000
12/02/10 20:00
12/02/10 20:00
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Joined: Feb 2006
Posts: 52
carlpa
Junior Member
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Junior Member
Joined: Feb 2006
Posts: 52
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Dear VPrime,
I must have failed to be clear for I did not mean to say anything about the power of a platform nor decide if one was better than the other. I recall the heated discussions of "C" vs "BASIC". A casual programer (like myself) is unlikely to have the time to master any platform. Hence, our efforts are going to be more affected by the concepts underlying said platform.
Researcher & clinician. A6, A7, & A8 First computer a Commodore Pet
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Re: unity 3
[Re: AlbertoT]
#349007
12/02/10 22:50
12/02/10 22:50
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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For example Unity3d does not allow vertices manipulation
Ups. Sure? That's interesting...what does it allow. I guess there is something like vec_for_vertex - but no vec_to vertex?
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Re: unity 3
[Re: ventilator]
#349014
12/03/10 00:25
12/03/10 00:25
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Joined: Apr 2002
Posts: 4,801 Richmond B.C., Canada
Captain_Kiyaku
Dichotomic
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Dichotomic
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
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Yep i can just confirm what ventilator said, you can modify vertex of course, create meshes at run time, recreate the UV coordinates, etc. It bothers me if people always "try" Unity for an hour and then be like "i've used Unity it sucks its missing feature xyz". EDIT: Have fun: http://unity3d.com/support/documentation/ScriptReference/Mesh.html
My Blog"Tag und Nacht schrei ich mich heiser, Wind weht alle Worte fort, Tag und Nacht schrei ich mein Krähenwort!"Subway To Sally - Krähenkönig
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