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Re: KarBOOM v0.1.3 RELEASED
[Re: MrGuest]
#348566
11/28/10 11:40
11/28/10 11:40
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Joined: Mar 2010
Posts: 75
YellowAfterlife
Junior Member
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Junior Member
Joined: Mar 2010
Posts: 75
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Hm... I get a lot of errors W1550 - Can't compile effect when playing. The visible game is pretty much described by "Car Game LOL": I'll try rebooting later, will edit this post.
Unfortunately, I've not worked with 3dGS for a while now, but it was fun
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Re: KarBOOM v0.1.3 RELEASED
[Re: YellowAfterlife]
#348567
11/28/10 12:47
11/28/10 12:47
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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Which GPU do you have?(GRaphiccard) And does it support the shadermodel used by the game?
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: KarBOOM v0.1.3 RELEASED
[Re: Rackscha]
#348568
11/28/10 13:12
11/28/10 13:12
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Joined: Jun 2008
Posts: 402 Germany
sebbi91
Senior Member
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Senior Member
Joined: Jun 2008
Posts: 402
Germany
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@ YellowAfterlife:
Try updating your DirectX driver.
3D-Gamestudio A8 - Commercial
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Re: KarBOOM v0.1.3 RELEASED
[Re: Roel]
#348572
11/28/10 13:29
11/28/10 13:29
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
OP
Expert
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OP
Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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@YellowAfterlife: Have you tried the latest version? You can find it at the links in my signature. It includes a shader-compiler dll that should've been included all along. I can't update the original post of this thread, but CarGameLOL is old. It should hopefully mean people with slightly out-of-date DirectX versions won't need to update DirectX. @James: Thank you But I can't see your friend request Jibb
Last edited by JulzMighty; 11/28/10 13:30.
Formerly known as JulzMighty. I made KarBOOM!
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Re: KarBOOM v0.1.3 RELEASED
[Re: JibbSmart]
#348590
11/28/10 14:46
11/28/10 14:46
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Joined: Mar 2010
Posts: 75
YellowAfterlife
Junior Member
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Junior Member
Joined: Mar 2010
Posts: 75
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@JulzMighty: yeah, I've already noticed that I downloaded a outdated version. Downloaded both new version and a recent DirectX. Now everything works great The new version seems better that the old one, though main menu looks a bit empty. You could add game level into its background, and make camera slowly rotate around. Car models look very nice and somewhat cute (if that may apply to 3d car model). 'explosion' animation looks great too. Gameplay is simple, but fun. For some reason I expected a sort of AI (which shouldn't be hard to do). You should add bigger-sized arena's, as well as different themed ones. I'll be happy to see online part in this.
Unfortunately, I've not worked with 3dGS for a while now, but it was fun
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Re: KarBOOM v0.1.3 RELEASED
[Re: YellowAfterlife]
#348638
11/28/10 20:48
11/28/10 20:48
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
OP
Expert
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OP
Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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You know what? Online is a lot of work, and I was hoping to complete something newsworthy today so that I can get another article featured on the front page of IndieDB before voting for phase one is over, but this is too much work for such a short time. AI is a great idea, will add a lot for those who don't have brothers or someone around all the time to play against while online is still in the works, and could perhaps be finished by tonight. So, yeah, I appreciate all your feedback. Most of it has to wait until after online (as I'm sure you'd understand), but today I'm going to have a stab at busting out some bots. Thanks for the suggestion Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Bots added: get KarBOOM 0.1.4 now
[Re: JibbSmart]
#348662
11/29/10 04:20
11/29/10 04:20
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
OP
Expert
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OP
Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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DOWNLOAD KarBOOM 0.1.4 with bots. You'll be glad you did. It was only a day's work, which sets back online play a little but gives everyone something to do until then. The bots aren't geniuses, but they're relentless. There's also the option of a larger level, to fit the extra chaos. Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: Bots added: get KarBOOM 0.1.4 now
[Re: JibbSmart]
#348708
11/29/10 19:36
11/29/10 19:36
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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Yay, bots!! The bots are great, fun to play with. Though I noticed that when playing with 5 bots, one human player in the large dirt pit (score limit 300) when the players reach an average score of around 150, the game gets laggy. Or "jumpy", I should say as there's no network involved. It seems like the framerate drops once every second, making the game almost unplayable. Is 5 Bots too much for the game to handle?
~"I never let school interfere with my education"~ -Mark Twain
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