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Re: KarBOOM: What's coming up... [Re: JibbSmart] #347880
11/20/10 16:13
11/20/10 16:13
Joined: Dec 2008
Posts: 1,660
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Redeemer Offline
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Redeemer  Offline
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Don't give up! I can already see this on XBLA. laugh


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: KarBOOM: What's coming up... [Re: Redeemer] #347921
11/20/10 23:17
11/20/10 23:17
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
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JibbSmart  Offline OP
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Originally Posted By: Redeemer
Don't give up! I can already see this on XBLA. laugh
Oh man! Wouldn't that be so cool!? To have a GS game on XBLA grin

I'm really hoping to knock down this menu and music stuff in the next few days so I can start the online stuff asap.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: KarBOOM: What's coming up... [Re: JibbSmart] #347923
11/20/10 23:23
11/20/10 23:23
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Problem: Acknex is PC-only.

Re: KarBOOM: What's coming up... [Re: Rondidon] #347924
11/20/10 23:30
11/20/10 23:30
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
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JibbSmart  Offline OP
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Conitec has always answered questions regarding console deployment that if a publisher has the right money and a GS game gets the "okay" to be put on a console, Contiec will port the game to run on that console. Apparently that's how other game engines got there in the past.

Besides, XBox 360 uses DirectX (a variant of 9, even, I believe), so if anything that'd be the easiest.

On the other hand, I want to self-publish anyway, so even if it's somehow uber-successful it'll probably never get there anyway laugh

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: KarBOOM: What's coming up... [Re: JibbSmart] #347935
11/21/10 01:00
11/21/10 01:00
Joined: Jan 2009
Posts: 76
V
V_Software Offline
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V_Software  Offline
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V

Joined: Jan 2009
Posts: 76
hm this type of game are good for consoles. Anyway congrats, seems to be a really funny game. And that's the most important goal for a game. Keep up the good work laugh

KarBOOM 0.1.3 screenshot [Re: V_Software] #348208
11/23/10 22:37
11/23/10 22:37
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
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JibbSmart  Offline OP
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New changes made to the HUD -- to help keep players from being confused, each score tab has either a cursor-key pattern or a gamepad pattern on it, indicating how that colour's being controlled. When online play comes there'll probably be a third pattern to remind you that that player isn't on the same machine tongue . They're also ordered from left to right -- that is, Gamepad 1 will always be to the left of Gamepad 2, and the cursor-key player will always be to the left of the WASD player, although the gamepad tabs might be in-between keyboard tabs or vice versa depending on the order in which you add players. I hope that makes sense. It will when you get your hands on the next update, hopefully to be done by Friday.

I've got some ideas for improving the sound effects -- apart from just recording better ones (which still needs to be done), I plan to have the menu buttons give some sort of audible feedback (without being annoying). Also, cars are too quiet when the camera's far away, but noisy when the camera's close and there's lots of them, so important sound effects like that and explosions (which as Redeemer mentioned are quite wussy) might get two sounds -- one that is softer and more muffled but has a more gradual falloff, and one that is harsh and crisp but has a fast falloff.

Depending on the resources available to me in the next few days I will either focus on sound effects or music. There's no way either will be "finished" by this Friday, but I do want to make some sort of step forward in audio (which really hasn't improved since 0.1).

Whatever the state, I hope to release 0.1.3 on Friday, and then forget about sound and music for a bit while I get online up-and-running.

I'd love to hear more ideas, such as for mutators (there're only 3 mutators at the moment, but some cool ideas might take relatively little effort to implement before this Friday). I remember Schokokeks recommended players being given more time before they explode -- I think that's a good idea, but not necessarily as a mutator; I'm thinking of making that a level option when level customisation gets some work. And was it darkinferno who suggested a mutator that affects the size of cars? Here's an idea: how about a mutator that attempts to balance the game by giving players who are doing worse a size and mass boost?

Thanks again for the support! KarBOOM now has an IndieDB page in case any of you have IndieDB accounts and want to follow the game there as well!

I have a Physics test tomorrow which is interfering with my productivity today and tomorrow frown

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
KarBOOM v0.1.3 RELEASED [Re: JibbSmart] #348419
11/26/10 15:56
11/26/10 15:56
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
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JibbSmart  Offline OP
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
KarBOOM v0.1.3 is out!
DOWNLOAD NOW (7MB)!



More reason to own a gamepad: the game now supports up to 8 players. Only 6 in these screenshots because I only own two gamepads.



The menu's a little prettier, I reckon.

Also, navigate the menu using your gamepad!

No new audio stuff, and no new mutators, unfortunately. But this should be the last version of KarBOOM without online play.

Now to get to work on online play! Wish me luck laugh

Jibb

EDIT: Votes for IndieDB Indie Of The Year would be nice laugh And don't forget about Silas, Gravix, and Aaaaa! as well!

EDIT 2: While I'm here, I've been fiddling around with a new tab for online players:


Last edited by JulzMighty; 11/26/10 20:22.

Formerly known as JulzMighty.
I made KarBOOM!
Re: KarBOOM v0.1.3 RELEASED [Re: JibbSmart] #348500
11/27/10 17:32
11/27/10 17:32
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Earth
Originally Posted By: Julz
Now to get to work on online play! Wish me luck

Good luck! Looking forward to seeing how you manage laugh


~"I never let school interfere with my education"~
-Mark Twain
Re: KarBOOM v0.1.3 RELEASED [Re: Germanunkol] #348520
11/27/10 20:49
11/27/10 20:49
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
Senior Member
Roel  Offline
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
It is becoming better and better!
You have my vote at IndieDB


Check out the throwing game here: The throwing game
Re: KarBOOM v0.1.3 RELEASED [Re: Roel] #348529
11/27/10 22:01
11/27/10 22:01
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
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JibbSmart  Offline OP
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Thanks, both of you grin

On IndieDB, every game has a "Statistics" panel with a "Rank" on it. Does anyone know what that rank means? I don't think it's for IOTY, because my game reached a rank of 20 today, before slipping back to 23rd.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
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