I started with some useless but technically very interesting project about a month ago.
The alst week I wasn't able to update much, as for one thing I had next to no free time available, and the other thing being some engine troubles which however seem to be resolved with the latest beta.
What you will now see are A3 levels read from the original games/demos. the scripts are parsed, the level data is read, and then the level is recreated.
It is far from being perfect.
- Walls for below regions don't work yet
- Texture y shift is not always correct.
- several texture and wall flags are not interpreted
- texture resizing to power of 2 was disabled due to some other problems. this is why the sky has black stripes
- sky textures are not converted to sky domes
- currently thousands of entities are created. The latest beta however allows me to merge everything into a lot less entities. I hope this will speed up things a lot.
Kandoria, with comparison shot
Kandoria, with comparison shot
Kandoria, with comparison shot
Skaphander, debugger ahead
Skaphander, wrong walls of below region
VR Demo