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Re: Car Game LOL v0.1 [Re: bart_the_13th] #346096
11/01/10 10:33
11/01/10 10:33
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

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Joined: Jan 2006
Posts: 2,157
Connecticut, USA
i cant either. i got tires and a tan colored texture.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: Car Game LOL v0.1 [Re: Blink] #346123
11/01/10 13:58
11/01/10 13:58
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
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JibbSmart  Offline OP
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Bart and Blink, could you please put up a screenshot of what you see? Also what are your PC specs? I'm pretty sure I've tested that the shaders all compile on Shader Model 1.1 if they need to. I tested on my brother's old netbook, which only has Intel integrated graphics, and basically gave up on it because it can't seem to run shaders at all.

I should have alternatives for those with really old/wussy hardware I guess.

Jibb

EDIT: btw, I'm pretty sure I've seen you both use shaders before, so I don't think you're in the same situation as my brother's netbook.
EDIT2: Camera improvements: Camera is centred better on the action, waits for explosions, and move a bit more gently. Buttons mutator added. A bit hectic since I haven't added a barriers mutator yet, but I want to get victory conditions working and the menu cleaned up first. Update will come probably this Friday.

Last edited by JulzMighty; 11/02/10 03:51.

Formerly known as JulzMighty.
I made KarBOOM!
KarBOOM v0.1.1 coming soon [Re: JibbSmart] #346312
11/04/10 01:34
11/04/10 01:34
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
Expert
JibbSmart  Offline OP
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Alright, the buttons mutator I've mentioned a bit is now called weak spot and is indicated by a red glow on the back of each car.

There's some information about the next update available on my website. The update will hopefully be ready by Friday. I'm aiming to bust out a new version of my game every Friday (that I'll announce here and on my website), and information about my progress and my hopes for the next update every Wednesday night (just on my website -- I'll try and resist the urge to start a new post in this thread every time I update my website, but still try to keep this thread up to date with my progress).

I really appreciate everyone's input.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: KarBOOM v0.1.1 coming soon [Re: JibbSmart] #346323
11/04/10 10:47
11/04/10 10:47
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
Senior Member
bart_the_13th  Offline
Senior Member
B

Joined: Aug 2008
Posts: 482
Originally Posted By: JulzMighty
Bart and Blink, could you please put up a screenshot of what you see? Also what are your PC specs? I'm pretty sure I've tested that the shaders all compile on Shader Model 1.1 if they need to. I tested on my brother's old netbook, which only has Intel integrated graphics, and basically gave up on it because it can't seem to run shaders at all.

I should have alternatives for those with really old/wussy hardware I guess.

Jibb

EDIT: btw, I'm pretty sure I've seen you both use shaders before, so I don't think you're in the same situation as my brother's netbook.
EDIT2: Camera improvements: Camera is centred better on the action, waits for explosions, and move a bit more gently. Buttons mutator added. A bit hectic since I haven't added a barriers mutator yet, but I want to get victory conditions working and the menu cleaned up first. Update will come probably this Friday.


I tested it using my Office old PC(well, it's actually the best PC in my office LoL)



Spec:
Intel P4D 3.2GHz
Onboard Intel(R) 82865G Graphics Controller
1Gb RAM
Windows XP SP2 Genuine
Direct X 9.0c

Havent tried with my home PC but just a reminder that 3DGS A8 Free just dont work on both machines either. I do tried to install the latest driver.

Re: KarBOOM v0.1.1 coming soon [Re: bart_the_13th] #346337
11/04/10 15:01
11/04/10 15:01
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
Senior Member
Roel  Offline
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Nice work!
have only seen the video yet, as the game doesn't work on my laptop too.
I have a nvidia Gforce 9200M video card, which should be able to run directX 10.
it just says it can't compile the effects.
The screen looks the same as that of barth the 13th, but only with tyres of the cars.


Check out the throwing game here: The throwing game
Re: KarBOOM v0.1.1 coming soon [Re: Roel] #346339
11/04/10 15:06
11/04/10 15:06
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
Expert
JibbSmart  Offline OP
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Interesting. That's a real shame -- it sounds very much like an A8 bug in general, and should be reported to conitec.

Roel, your problem could be a little different to Bart's, since the tires actually show up. Have you been able to run other A8 games?

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: KarBOOM v0.1.1 coming soon [Re: JibbSmart] #346359
11/04/10 20:14
11/04/10 20:14
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
Senior Member
Roel  Offline
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
I have used the A8 engine to develop a project, and although WED sometimes crashed, the engine worked.
so I can play other A8 games.

might be drivers, althoug I updated last week

Re: KarBOOM v0.1.1 coming soon [Re: Roel] #346362
11/04/10 20:31
11/04/10 20:31
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
Expert
JibbSmart  Offline OP
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
What sort of material do the tires show? Can you also post a screenshot? I ask because the tires use the same effect as the cars themselves, yet the cars won't show up.

Sorry for the trouble.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: KarBOOM v0.1.1 out now [Re: JibbSmart] #346432
11/05/10 17:31
11/05/10 17:31
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
Expert
JibbSmart  Offline OP
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
KarBOOM 0.1.1 is up.

DOWNLOAD it now!

Try the new weak spots mutator -- bump into the back of another car to make them explode! Also, victory conditions let you enforce different ways to win the game. Limit the game by time, a maximum score, or limited lives for each car.

The menu system is inexcusably awful looking. The "options" button doesn't do anything, and the "ROUND OVER" screen doesn't actually tell you much about the round.

Basically the game now has a title screen, a game setup screen, and is played in rounds, but almost all the HUD elements are just a re-arrangement of what was in 0.1.

Over the next week I'll be focusing on cleaning up the menu system with a nicer looking title screen, and options button that actually works, nicer looking menus in general, and (most importantly) a more informative ROUND OVER screen with useful statistics and some way of emphasising which player(s) won.

I'm keen to get online multiplayer working soon, but it won't be just yet. As explained in my latest announcement, introducing online multiplayer will be a big step, but I don't want to miss a weekly update. So updates like this one and the next few are designed to make the addition of online mode easier.

The round-based system and menu system in this update required a lot of changes to the code to ensure the game knows the difference between being "in game", "paused" and "out game" (as opposed to version 0.1 when you're always either playing or just paused), and this will make adding discrete online rounds easier. Next week's work on the menu system will not just pretty it up; it will hopefully ready the game to use a lobby system I had working a while back before I started this game. And in the near future I hope to make improvements to the replay system -- whose ideas and concepts have a lot to do with the way online play will be synchronised.

Please tell me any problems you guys have! I haven't been able to make any efforts towards Blink's, Bart's, and Roel's problems, as I just don't know enough about what's going wrong on their side yet (except Bart's, which appears to be an A8 issue which should be reported in the Bug Hunt forum).

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: KarBOOM v0.1.1 out now [Re: JibbSmart] #346444
11/05/10 20:06
11/05/10 20:06
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
Senior Member
Roel  Offline
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
here is a screen shot of what I see in the game:

http://picasaweb.google.com/101723348518...158610976073474

only the background color changed, first it was... the default blue


Check out the throwing game here: The throwing game
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