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Re: Car Game LOL v0.1 [Re: darkinferno] #346051
10/31/10 19:32
10/31/10 19:32
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
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JibbSmart  Offline OP
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Thanks darkinferno grin I love it. I'll edit my first post now -- you'll find it near the top.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Car Game LOL v0.1 [Re: JibbSmart] #346053
10/31/10 19:54
10/31/10 19:54
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Great work!
I really like the idea and your selfmade physics. The drifting is cool, too.

IMO the camera sometimes comes too close what makes me dizzy, but that's just a matter of taste, of course.
Please add online multiplayer, as I currently have no one else around, too. Usually, I prefer local gaming over online gaming, but it can be funny with Teamspeak, too.

Btw KarBoom is a nice title! wink


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Car Game LOL v0.1 [Re: Superku] #346056
10/31/10 20:13
10/31/10 20:13
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Joined: May 2008
Posts: 2,113
NRW/Germany
Really great game and sweer gfx laugh
Itīs really funny and it kinda reminds me to flatout grin
I also have a suggestion. What about a Level editor?


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Re: Car Game LOL v0.1 [Re: alibaba] #346061
10/31/10 21:33
10/31/10 21:33
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Earth
I think the camera coming in close is really cool.
Maybe you shouldn't make it come in quite so much, or make it move slower, I don't know, if people dislike it. But the effect is kinda cool, makes the game very intense. So don't take it out entirely, but maybe lessen the effect a litte?


~"I never let school interfere with my education"~
-Mark Twain
Re: Car Game LOL v0.1 [Re: Germanunkol] #346063
10/31/10 21:54
10/31/10 21:54
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Quote:
I think the camera coming in close is really cool.
Maybe you shouldn't make it come in quite so much, or make it move slower, I don't know, if people dislike it. But the effect is kinda cool, makes the game very intense. So don't take it out entirely, but maybe lessen the effect a litte?


Yes, that's what I was trying to say. The effect makes the game vivid, but for my taste the camera comes too close and it kind of jumps and zooms too much, hard to explain.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Car Game LOL v0.1 [Re: Germanunkol] #346064
10/31/10 21:57
10/31/10 21:57
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Posts: 5,900
Bielefeld, Germany
I think the camera should 'include' the exploding car longer, to celebrate the explosion, so that the players can enjoy the explosion.

Re: Car Game LOL v0.1 [Re: Pappenheimer] #346066
10/31/10 22:05
10/31/10 22:05
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
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MrGuest  Offline
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M

Joined: Jul 2008
Posts: 1,178
England
Nice work, just watched the vid and dloading now.
Agreed with Superku, needs MP urgently, would love to play 4 player. Although I can't imagine I'll be any better than the red car tongue

Re: Car Game LOL v0.1 [Re: MrGuest] #346069
10/31/10 23:21
10/31/10 23:21
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
sorry i didnt try the mutators, didnt remember them, either way, a few requests would be:

- quicker acceleration
- faster reverse
- faster steering
- some items sound perfect: giant car, speed burst, rubber shield or smn[bounces back a car]

i like the map editor idea, maybe using a paint style tool, simple, paint roads and paint grass, finding the danger zones should be easy ^^ may or may not be a bad idea

Re: Car Game LOL v0.1 [Re: darkinferno] #346077
11/01/10 03:57
11/01/10 03:57
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
Expert
JibbSmart  Offline OP
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Hey guys!

Nice to see some more responses while I was out at a Halloween party grin

Yesterday after seeing Germanunkol's suggestion I made the shockwaves bigger. Sending the dust further didn't look too nice, so instead I've added an additional shockwave effect (nothing fancy, but it looks pretty good IMHO).

Camera suggestions make sense. Explosion should be kept in view for at least a little while, and camera motion should perhaps be softened. I'll see what I can do laugh

I'm working on victory conditions right now. They'll hopefully be done by the end of tomorrow -- enforcing the conditions isn't hard, but I want some sort of victory/statistics screen at the end of a round as well as more menu options, so I don't know how long that'll take.

I'll probably take this opportunity to add a start-up menu (as opposed to going straight into a game with a pause menu). It has to happen sooner or later to accommodate for offline and online multiplayer modes, structured rounds, and so on. I think I might have a separate "free mode" that is more like what we have right now, where players can be added/removed arbitrarily, mutators switched on and off, and so on with some additional options as they become relevant (like changing levels).

Map editor is a good idea. I was going to make one anyway, but simply as a tool for myself for making levels that fit with my style and work hand-in-hand with my physics code. Including a (perhaps simplified -- we'll see) map editor for everyone else sounds like a great idea, though. I like the idea of being able to paint it all together.

Mutator ideas sound great. They shouldn't be hard to add at all. The more the merrier, really, since as long as I make the mutator menu easy to navigate people will just ignore the ones they don't like, and they might find some really awesome combinations I never thought of.

Two mutators I'd like to put in are "barriers" and "buttons":
  • barriers -- the edges to the danger zones are blocked by barriers. For game modes like tag where there are other means to increase your score, being able to knock players out of bounds may be too much of a distraction. Barriers remedies this so players can focus on chase and avoidance.
  • buttons -- each player has a button on their behind. If their behind is bumped by another car they'll explode. Possibly best played in conjunction with barriers to prevent players being blasted out of bounds by the car they just detonated.
@KarBoom: It's looking like the next release will use this as its title. Hopefully I can get a lot done this week and we'll have something nice this Friday laugh Map editor will almost certainly NOT be done this week (perhaps won't even be started on depending on how long other things take).

Loving the feedback, everyone. And thanks again for the video, darkinferno!

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Car Game LOL v0.1 [Re: JibbSmart] #346092
11/01/10 10:21
11/01/10 10:21
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
Senior Member
bart_the_13th  Offline
Senior Member
B

Joined: Aug 2008
Posts: 482
I dont what is wrong but it only give a blue screen with panels on every corner. I think I cant run A8 games.

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