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sintel
#342756
09/30/10 18:04
09/30/10 18:04
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Joined: May 2002
Posts: 7,441
ventilator
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Re: sintel
[Re: JibbSmart]
#342766
09/30/10 19:11
09/30/10 19:11
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Joined: Mar 2006
Posts: 2,252
Hummel
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Re: sintel
[Re: Toast]
#342961
10/02/10 14:29
10/02/10 14:29
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Joined: May 2002
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the first time i watched it i couldn't help getting distracted by all the rendering and hair/cloth issues. i watched it several times and enjoyed it more each time. i liked the story but maybe it was a bit too short. some scenes are absolutely awesome and in some scenes the quality lacks a bit. i hope they can manage the next project a bit differently so there is enough time to polish everything. probably it wasn't a good idea to start with an alpha version of blender 2.5. i am looking forward to the dvds and the making of documentary now. i am sure it will be fun and interesting.
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Re: sintel
[Re: ventilator]
#343038
10/03/10 10:11
10/03/10 10:11
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Joined: Sep 2007
Posts: 1,093 Germany
Toast
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Well it's not so much about the kind of tree they chose - it's about that cliché and its pointless appearance: I mean it's this cliché of the big tree with those strange kind of snake like roots which in this case stands upon some rock in some snowy mountains right next to the entrance of a dragon cave. But not only that - it's also engraved to a weapon for whatever reasons. I don't know what that old man did say about it but it occured to me to be really pointless and random... I mean they were aware that they didn't do a feature length movie so shouldn't it have been obvious that there's no point in the raid on Sintel in the middle of nowhere where she gets a weapon which has the engraving of a tree which for no obvious reason has grown on some piece of rock in some snowy mountains right next to the entrance of the dragon cave Sintel was looking for in the first place. It's really just like they had a new tool and wanted to do a tree with it which somehow had to be integrated into the story despite it adding anything to it or even making sense. That's why I get the feeling that the focus was too much on using and testing new features in contrast to making a good movie. Those flaws in the storyline should have been pretty obvious in the storyboard stage but still they kept them... And as I described it isn't just about this weapon-engraving-tree-cave. There's the chicken chase, the apple box, the not very well expressed reason as to why Sintel goes on the journey and also the collapsing cave at the end. For me those are too many "screw-ups" in order to really like the story... They still did a good job despite some texture work and animations I guess which is why I think it's sad that they didn't come up with a better story that doesn't throw random and pointless stuff at you...
Last edited by Toast; 10/03/10 10:15.
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Re: sintel
[Re: Toast]
#343046
10/03/10 11:25
10/03/10 11:25
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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Earth
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I too was a little dissapointed. There's parts of the movie which look great, and, considering it's an open-source project and stuff this is all great, and I'm not saying I could do better. But there were a few shots, mainly the long-range ones that were missing shadows where I thought there should be some, were missing footprints (the desert-scene has very nice ones, but the very beginning doesn't seem to have any).
Plus I'm not sure I bought the whole "my trip was so long that the dragon had time to grow up and I grew old but didn't notice it"-part.
On the bright side there were a few close-up scenes that were great, and the dragon model rocks. There were a few shots of the dragon that looked great.
~"I never let school interfere with my education"~ -Mark Twain
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