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Re: Let's Play Minecraft! [Re: Joozey] #342621
09/29/10 18:10
09/29/10 18:10
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Dwarffortress is great, but a bit complex ^^

Re: Let's Play Minecraft! [Re: WretchedSid] #342626
09/29/10 18:16
09/29/10 18:16
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
Serious User
achaziel  Offline
Serious User

Joined: Jan 2007
Posts: 1,565
innsbruck, austria
Originally Posted By: JustSid
When you play minecraft, keep the following in mind: You will never ever be better than this guy; http://wimp.com/minecraftenterprise/


... WAT.


Yeah, but... Who is Lu?
Re: Let's Play Minecraft! [Re: achaziel] #342638
09/29/10 19:29
09/29/10 19:29
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441

this is my experiment.

128x128x128 blocks, 8x8x8 entities, ~20fps. if i move to the middle of the scene i get 50-100 fps.

my graphics card is quite slow (radeon 5400) and i guess with this random distribution almost no faces can be removed. with a typical landscape a lot less faces would be necessary but i don't know how yet how to generate landscapes.

edit:
i forgot to mention that this is a7 since a8 seems to have a bug with setting meshes. maybe a8 would be a bit faster?

Re: Let's Play Minecraft! [Re: ventilator] #342647
09/29/10 20:14
09/29/10 20:14
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
i got the game. does current multiplayer thing work? alot of people has the game i see, we could try stuff together.

Last edited by Quadraxas; 09/29/10 20:17.

3333333333
Re: Let's Play Minecraft! [Re: Quad] #342650
09/29/10 21:01
09/29/10 21:01
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
Im running a server for testing under

Edit: (outdated)

Probably not for long, but you can try to join

(you cant build directly at the spawn area, move over the lake)

Re: Let's Play Minecraft! [Re: Damocles_] #342651
09/29/10 21:31
09/29/10 21:31
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Joined: Oct 2004
Posts: 4,134
Netherlands
@ventilator: can you briefly explain how blocks and entities are separated here, and how it affects the framerate? Normaly I'd make a block as an entity, but apparently you have 16*16*16 blocks in an entity tongue.


Click and join the 3dgs irc community!
Room: #3dgs
Re: Let's Play Minecraft! [Re: Joozey] #342653
09/29/10 21:41
09/29/10 21:41
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
sorry ma server is quite slow, but i started gain

Re: Let's Play Minecraft! [Re: Damocles_] #342654
09/29/10 21:46
09/29/10 21:46
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
Serious User
Liamissimo  Offline
Serious User
L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
hey, I cant connect to you now, it crashes, but I were on your server before...still trying it laugh


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: Let's Play Minecraft! [Re: Joozey] #342655
09/29/10 21:49
09/29/10 21:49
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
char voxels[128][128][128];

i store the voxels like that and then i create 8x8x8 entities that contain 16x16x16 blocks in their mesh.

http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=342595#Post342595
the mesh gets generated like in this example. by checking the voxel data it's easy to just create faces for the actual surface area.

later if editing gets added it's only necessary to recreate the mesh of the entity you are located in. not the whole world. so it should be fast enough.

from what i have read on the ogre and gamedev forums this is very similar to how the minecraft engine works.

it still would be a lot of work though. i don't know how to calculate landscapes (i would have to look into noise functions and such things), a8 seems to have a bug with ent_setmesh() and it's a bit stupid that you can't freely assign textures to faces in the engine. as a workaround you have to prepare a dummy model in med that already contains all the needed block textures and has each of them applied to at least one face. only then the attribute buffer works if you substitute the mesh.

Re: Let's Play Minecraft! [Re: ventilator] #342657
09/29/10 21:55
09/29/10 21:55
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
My internet is way too slow, maybe one of you guys can start one, but with 2 players it worked fine at first

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